本文整理匯總了Java中net.minecraft.block.Block.getStateId方法的典型用法代碼示例。如果您正苦於以下問題:Java Block.getStateId方法的具體用法?Java Block.getStateId怎麽用?Java Block.getStateId使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.block.Block
的用法示例。
在下文中一共展示了Block.getStateId方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: isBasicBlock
import net.minecraft.block.Block; //導入方法依賴的package包/類
private boolean isBasicBlock(IBlockAccess w, BlockPos p, IBlockState s) {
int stateId = Block.getStateId(s);
if (basicBlocks.contains(stateId)) {
return true;
}
if (nonBasicBlocks.contains(stateId)) {
return false;
}
boolean result = !s.getBlock().hasTileEntity(s) && !s.canProvidePower() && !s.hasComparatorInputOverride()
&& s.getProperties().entrySet().stream().allMatch(e -> allowedProperty(e.getKey()));
if (result) {
basicBlocks.add(stateId);
} else {
nonBasicBlocks.add(stateId);
}
return result;
}
示例2: getBlockStateId
import net.minecraft.block.Block; //導入方法依賴的package包/類
public int getBlockStateId()
{
if (this.blockStateId < 0)
{
this.blockStateId = Block.getStateId(this);
}
return this.blockStateId;
}
示例3: getBlockIdMeta
import net.minecraft.block.Block; //導入方法依賴的package包/類
public static int getBlockIdMeta(IBlockState state) {
return state == null ? 0 : Block.getStateId(state);
}
示例4: PrepareForRemoteActivation
import net.minecraft.block.Block; //導入方法依賴的package包/類
public void PrepareForRemoteActivation(WorldServer world, EntityPlayerMP player, BlockPos blockPosition, Vec3d playerPos)
{
IBlockState state = world.getBlockState(blockPosition);
int id = Block.getStateId(state);
TileEntity tile = world.getTileEntity(blockPosition);
NBTTagCompound tileUpdateTag = null;
NBTTagCompound tileReadTag = null;
if (tile != null)
{
tileUpdateTag = tile.getUpdateTag();
tile.writeToNBT(tileReadTag = new NBTTagCompound());
}
String modId = Util.getBlockModId(state.getBlock());
// make sure any old entries are properly cleaned up
CancelRemoteActivation(player);
m_playerData.put(player,
new RemoteGuiPlayerData(id, tileUpdateTag, tileReadTag, blockPosition, modId, world.provider.getDimension(), playerPos));
}