本文整理匯總了Java中net.minecraft.block.Block.getActualState方法的典型用法代碼示例。如果您正苦於以下問題:Java Block.getActualState方法的具體用法?Java Block.getActualState怎麽用?Java Block.getActualState使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.block.Block
的用法示例。
在下文中一共展示了Block.getActualState方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: getModelFromBlockState
import net.minecraft.block.Block; //導入方法依賴的package包/類
public IBakedModel getModelFromBlockState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
{
Block block = state.getBlock();
if (worldIn.getWorldType() != WorldType.DEBUG_WORLD)
{
try
{
state = block.getActualState(state, worldIn, pos);
}
catch (Exception var6)
{
;
}
}
IBakedModel ibakedmodel = this.blockModelShapes.getModelForState(state);
if (pos != null && this.gameSettings.allowBlockAlternatives && ibakedmodel instanceof WeightedBakedModel)
{
ibakedmodel = ((WeightedBakedModel)ibakedmodel).getAlternativeModel(MathHelper.getPositionRandom(pos));
}
return ibakedmodel;
}
示例2: renderBlockDamage
import net.minecraft.block.Block; //導入方法依賴的package包/類
public void renderBlockDamage(IBlockState state, BlockPos pos, TextureAtlasSprite texture, IBlockAccess blockAccess)
{
Block block = state.getBlock();
int i = block.getRenderType();
if (i == 3)
{
state = block.getActualState(state, blockAccess, pos);
IBakedModel ibakedmodel = this.blockModelShapes.getModelForState(state);
IBakedModel ibakedmodel1 = (new SimpleBakedModel.Builder(ibakedmodel, texture)).makeBakedModel();
this.blockModelRenderer.renderModel(blockAccess, ibakedmodel1, state, pos, Tessellator.getInstance().getWorldRenderer());
}
}
示例3: renderBlockDamage
import net.minecraft.block.Block; //導入方法依賴的package包/類
public void renderBlockDamage(IBlockState state, BlockPos pos, TextureAtlasSprite texture, IBlockAccess blockAccess)
{
Block block = state.getBlock();
int i = block.getRenderType();
if (i == 3)
{
state = block.getActualState(state, blockAccess, pos);
IBakedModel ibakedmodel = this.blockModelShapes.getModelForState(state);
if (Reflector.ISmartBlockModel.isInstance(ibakedmodel))
{
IBlockState iblockstate = (IBlockState)Reflector.call(block, Reflector.ForgeBlock_getExtendedState, new Object[] {state, blockAccess, pos});
for (EnumWorldBlockLayer enumworldblocklayer : EnumWorldBlockLayer.values())
{
if (Reflector.callBoolean(block, Reflector.ForgeBlock_canRenderInLayer, new Object[] {enumworldblocklayer}))
{
Reflector.callVoid(Reflector.ForgeHooksClient_setRenderLayer, new Object[] {enumworldblocklayer});
IBakedModel ibakedmodel2 = (IBakedModel)Reflector.call(ibakedmodel, Reflector.ISmartBlockModel_handleBlockState, new Object[] {iblockstate});
IBakedModel ibakedmodel3 = (new SimpleBakedModel.Builder(ibakedmodel2, texture)).makeBakedModel();
this.blockModelRenderer.renderModel(blockAccess, ibakedmodel3, state, pos, Tessellator.getInstance().getWorldRenderer());
}
}
return;
}
IBakedModel ibakedmodel1 = (new SimpleBakedModel.Builder(ibakedmodel, texture)).makeBakedModel();
this.blockModelRenderer.renderModel(blockAccess, ibakedmodel1, state, pos, Tessellator.getInstance().getWorldRenderer());
}
}