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Java Block.isBed方法代碼示例

本文整理匯總了Java中net.minecraft.block.Block.isBed方法的典型用法代碼示例。如果您正苦於以下問題:Java Block.isBed方法的具體用法?Java Block.isBed怎麽用?Java Block.isBed使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.block.Block的用法示例。


在下文中一共展示了Block.isBed方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: getBedSpawnLocation

import net.minecraft.block.Block; //導入方法依賴的package包/類
/**
 * Return null if bed is invalid
 */
@Nullable
public static BlockPos getBedSpawnLocation(World worldIn, BlockPos bedLocation, boolean forceSpawn)
{
    IBlockState state = worldIn.getBlockState(bedLocation);
    Block block = state.getBlock();

    if (!block.isBed(state, worldIn, bedLocation, null))
    {
        if (!forceSpawn)
        {
            return null;
        }
        else
        {
            boolean flag = block.canSpawnInBlock();
            boolean flag1 = worldIn.getBlockState(bedLocation.up()).getBlock().canSpawnInBlock();
            return flag && flag1 ? bedLocation : null;
        }
    }
    else
    {
        return block.getBedSpawnPosition(state, worldIn, bedLocation, null);
    }
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:28,代碼來源:EntityPlayer.java

示例2: orientBedCamera

import net.minecraft.block.Block; //導入方法依賴的package包/類
public static void orientBedCamera(IBlockAccess world, BlockPos pos, IBlockState state, Entity entity)
{
    Block block = state.getBlock();

    if (block != null && block.isBed(state, world, pos, entity))
    {
        glRotatef((float)(block.getBedDirection(state, world, pos).getHorizontalIndex() * 90), 0.0F, 1.0F, 0.0F);
    }
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:10,代碼來源:ForgeHooksClient.java

示例3: cacheActiveRenderInfo

import net.minecraft.block.Block; //導入方法依賴的package包/類
public void cacheActiveRenderInfo(World worldIn, FontRenderer textRendererIn, Entity livingPlayerIn, Entity pointedEntityIn, GameSettings optionsIn, float partialTicks)
{
    this.worldObj = worldIn;
    this.options = optionsIn;
    this.renderViewEntity = livingPlayerIn;
    this.pointedEntity = pointedEntityIn;
    this.textRenderer = textRendererIn;

    if (livingPlayerIn instanceof EntityLivingBase && ((EntityLivingBase)livingPlayerIn).isPlayerSleeping())
    {
        IBlockState iblockstate = worldIn.getBlockState(new BlockPos(livingPlayerIn));
        Block block = iblockstate.getBlock();

        if (block.isBed(iblockstate, worldIn, new BlockPos(livingPlayerIn), (EntityLivingBase)livingPlayerIn))
        {
            int i = block.getBedDirection(iblockstate, worldIn, new BlockPos(livingPlayerIn)).getHorizontalIndex();
            this.playerViewY = (float)(i * 90 + 180);
            this.playerViewX = 0.0F;
        }
    }
    else
    {
        this.playerViewY = livingPlayerIn.prevRotationYaw + (livingPlayerIn.rotationYaw - livingPlayerIn.prevRotationYaw) * partialTicks;
        this.playerViewX = livingPlayerIn.prevRotationPitch + (livingPlayerIn.rotationPitch - livingPlayerIn.prevRotationPitch) * partialTicks;
    }

    if (optionsIn.thirdPersonView == 2)
    {
        this.playerViewY += 180.0F;
    }

    this.viewerPosX = livingPlayerIn.lastTickPosX + (livingPlayerIn.posX - livingPlayerIn.lastTickPosX) * (double)partialTicks;
    this.viewerPosY = livingPlayerIn.lastTickPosY + (livingPlayerIn.posY - livingPlayerIn.lastTickPosY) * (double)partialTicks;
    this.viewerPosZ = livingPlayerIn.lastTickPosZ + (livingPlayerIn.posZ - livingPlayerIn.lastTickPosZ) * (double)partialTicks;
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:36,代碼來源:RenderManager.java


注:本文中的net.minecraft.block.Block.isBed方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。