本文整理匯總了Java中net.minecraft.block.Block.getMaterial方法的典型用法代碼示例。如果您正苦於以下問題:Java Block.getMaterial方法的具體用法?Java Block.getMaterial怎麽用?Java Block.getMaterial使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.block.Block
的用法示例。
在下文中一共展示了Block.getMaterial方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: scheduleBlockUpdate
import net.minecraft.block.Block; //導入方法依賴的package包/類
public void scheduleBlockUpdate(BlockPos pos, Block blockIn, int delay, int priority)
{
NextTickListEntry nextticklistentry = new NextTickListEntry(pos, blockIn);
nextticklistentry.setPriority(priority);
if (blockIn.getMaterial() != Material.air)
{
nextticklistentry.setScheduledTime((long)delay + this.worldInfo.getWorldTotalTime());
}
if (!this.pendingTickListEntriesHashSet.contains(nextticklistentry))
{
this.pendingTickListEntriesHashSet.add(nextticklistentry);
this.pendingTickListEntriesTreeSet.add(nextticklistentry);
}
}
示例2: generate
import net.minecraft.block.Block; //導入方法依賴的package包/類
public boolean generate(World worldIn, Random rand, BlockPos position)
{
Block block;
while (((block = worldIn.getBlockState(position).getBlock()).getMaterial() == Material.air || block.getMaterial() == Material.leaves) && position.getY() > 0)
{
position = position.down();
}
for (int i = 0; i < 4; ++i)
{
BlockPos blockpos = position.add(rand.nextInt(8) - rand.nextInt(8), rand.nextInt(4) - rand.nextInt(4), rand.nextInt(8) - rand.nextInt(8));
if (worldIn.isAirBlock(blockpos) && Blocks.deadbush.canBlockStay(worldIn, blockpos, Blocks.deadbush.getDefaultState()))
{
worldIn.setBlockState(blockpos, Blocks.deadbush.getDefaultState(), 2);
}
}
return true;
}
示例3: generate
import net.minecraft.block.Block; //導入方法依賴的package包/類
public boolean generate(World worldIn, Random rand, BlockPos position)
{
Block block;
while (((block = worldIn.getBlockState(position).getBlock()).getMaterial() == Material.air || block.getMaterial() == Material.leaves) && position.getY() > 0)
{
position = position.down();
}
for (int i = 0; i < 128; ++i)
{
BlockPos blockpos = position.add(rand.nextInt(8) - rand.nextInt(8), rand.nextInt(4) - rand.nextInt(4), rand.nextInt(8) - rand.nextInt(8));
if (worldIn.isAirBlock(blockpos) && Blocks.tallgrass.canBlockStay(worldIn, blockpos, this.tallGrassState))
{
worldIn.setBlockState(blockpos, this.tallGrassState, 2);
}
}
return true;
}
示例4: fall
import net.minecraft.block.Block; //導入方法依賴的package包/類
public void fall(float distance, float damageMultiplier)
{
if (distance > 1.0F)
{
this.playSound("mob.horse.land", 0.4F, 1.0F);
}
int i = MathHelper.ceiling_float_int((distance * 0.5F - 3.0F) * damageMultiplier);
if (i > 0)
{
this.attackEntityFrom(DamageSource.fall, (float)i);
if (this.riddenByEntity != null)
{
this.riddenByEntity.attackEntityFrom(DamageSource.fall, (float)i);
}
Block block = this.worldObj.getBlockState(new BlockPos(this.posX, this.posY - 0.2D - (double)this.prevRotationYaw, this.posZ)).getBlock();
if (block.getMaterial() != Material.air && !this.isSilent())
{
Block.SoundType block$soundtype = block.stepSound;
this.worldObj.playSoundAtEntity(this, block$soundtype.getStepSound(), block$soundtype.getVolume() * 0.5F, block$soundtype.getFrequency() * 0.75F);
}
}
}
示例5: getFOVModifier
import net.minecraft.block.Block; //導入方法依賴的package包/類
/**
* Changes the field of view of the player depending on if they are underwater or not
*/
private float getFOVModifier(float partialTicks, boolean p_78481_2_)
{
if (this.debugView)
{
return 90.0F;
}
else
{
Entity entity = this.mc.getRenderViewEntity();
float f = 70.0F;
if (p_78481_2_)
{
f = this.mc.gameSettings.fovSetting;
f = f * (this.fovModifierHandPrev + (this.fovModifierHand - this.fovModifierHandPrev) * partialTicks);
}
if (entity instanceof EntityLivingBase && ((EntityLivingBase)entity).getHealth() <= 0.0F)
{
float f1 = (float)((EntityLivingBase)entity).deathTime + partialTicks;
f /= (1.0F - 500.0F / (f1 + 500.0F)) * 2.0F + 1.0F;
}
Block block = ActiveRenderInfo.getBlockAtEntityViewpoint(this.mc.theWorld, entity, partialTicks);
if (block.getMaterial() == Material.water)
{
f = f * 60.0F / 70.0F;
}
return f;
}
}
示例6: updateFallState
import net.minecraft.block.Block; //導入方法依賴的package包/類
protected void updateFallState(double y, boolean onGroundIn, Block blockIn, BlockPos pos)
{
if (!this.isInWater())
{
this.handleWaterMovement();
}
if (!this.worldObj.isRemote && this.fallDistance > 3.0F && onGroundIn)
{
IBlockState iblockstate = this.worldObj.getBlockState(pos);
Block block = iblockstate.getBlock();
float f = (float)MathHelper.ceiling_float_int(this.fallDistance - 3.0F);
if (block.getMaterial() != Material.air)
{
double d0 = (double)Math.min(0.2F + f / 15.0F, 10.0F);
if (d0 > 2.5D)
{
d0 = 2.5D;
}
int i = (int)(150.0D * d0);
((WorldServer)this.worldObj).spawnParticle(EnumParticleTypes.BLOCK_DUST, this.posX, this.posY, this.posZ, i, 0.0D, 0.0D, 0.0D, 0.15000000596046448D, new int[] {Block.getStateId(iblockstate)});
}
}
super.updateFallState(y, onGroundIn, blockIn, pos);
}
示例7: isSafeToStandAt
import net.minecraft.block.Block; //導入方法依賴的package包/類
/**
* Returns true when an entity could stand at a position, including solid blocks under the entire entity.
*/
private boolean isSafeToStandAt(int x, int y, int z, int sizeX, int sizeY, int sizeZ, Vec3 vec31, double p_179683_8_, double p_179683_10_)
{
int i = x - sizeX / 2;
int j = z - sizeZ / 2;
if (!this.isPositionClear(i, y, j, sizeX, sizeY, sizeZ, vec31, p_179683_8_, p_179683_10_))
{
return false;
}
else
{
for (int k = i; k < i + sizeX; ++k)
{
for (int l = j; l < j + sizeZ; ++l)
{
double d0 = (double)k + 0.5D - vec31.xCoord;
double d1 = (double)l + 0.5D - vec31.zCoord;
if (d0 * p_179683_8_ + d1 * p_179683_10_ >= 0.0D)
{
Block block = this.worldObj.getBlockState(new BlockPos(k, y - 1, l)).getBlock();
Material material = block.getMaterial();
if (material == Material.air)
{
return false;
}
if (material == Material.water && !this.theEntity.isInWater())
{
return false;
}
if (material == Material.lava)
{
return false;
}
}
}
}
return true;
}
}
示例8: clickBlock
import net.minecraft.block.Block; //導入方法依賴的package包/類
/**
* Called when the player is hitting a block with an item.
*/
public boolean clickBlock(BlockPos loc, EnumFacing face)
{
if (this.currentGameType.isAdventure())
{
if (this.currentGameType == WorldSettings.GameType.SPECTATOR)
{
return false;
}
if (!this.mc.thePlayer.isAllowEdit())
{
Block block = this.mc.theWorld.getBlockState(loc).getBlock();
ItemStack itemstack = this.mc.thePlayer.getCurrentEquippedItem();
if (itemstack == null)
{
return false;
}
if (!itemstack.canDestroy(block))
{
return false;
}
}
}
if (!this.mc.theWorld.getWorldBorder().contains(loc))
{
return false;
}
else
{
if (this.currentGameType.isCreative())
{
this.netClientHandler.addToSendQueue(new C07PacketPlayerDigging(C07PacketPlayerDigging.Action.START_DESTROY_BLOCK, loc, face));
clickBlockCreative(this.mc, this, loc, face);
this.blockHitDelay = 5;
}
else if (!this.isHittingBlock || !this.isHittingPosition(loc))
{
if (this.isHittingBlock)
{
this.netClientHandler.addToSendQueue(new C07PacketPlayerDigging(C07PacketPlayerDigging.Action.ABORT_DESTROY_BLOCK, this.currentBlock, face));
}
this.netClientHandler.addToSendQueue(new C07PacketPlayerDigging(C07PacketPlayerDigging.Action.START_DESTROY_BLOCK, loc, face));
Block block1 = this.mc.theWorld.getBlockState(loc).getBlock();
boolean flag = block1.getMaterial() != Material.air;
if (flag && this.curBlockDamageMP == 0.0F)
{
block1.onBlockClicked(this.mc.theWorld, loc, this.mc.thePlayer);
}
if (flag && block1.getPlayerRelativeBlockHardness(this.mc.thePlayer, this.mc.thePlayer.worldObj, loc) >= 1.0F)
{
this.onPlayerDestroyBlock(loc, face);
}
else
{
this.isHittingBlock = true;
this.currentBlock = loc;
this.currentItemHittingBlock = this.mc.thePlayer.getHeldItem();
this.curBlockDamageMP = 0.0F;
this.stepSoundTickCounter = 0.0F;
this.mc.theWorld.sendBlockBreakProgress(this.mc.thePlayer.getEntityId(), this.currentBlock, (int)(this.curBlockDamageMP * 10.0F) - 1);
}
}
return true;
}
}
示例9: handleMaterialAcceleration
import net.minecraft.block.Block; //導入方法依賴的package包/類
/**
* handles the acceleration of an object whilst in water. Not sure if it is used elsewhere.
*/
public boolean handleMaterialAcceleration(AxisAlignedBB bb, Material materialIn, Entity entityIn)
{
int i = MathHelper.floor_double(bb.minX);
int j = MathHelper.floor_double(bb.maxX + 1.0D);
int k = MathHelper.floor_double(bb.minY);
int l = MathHelper.floor_double(bb.maxY + 1.0D);
int i1 = MathHelper.floor_double(bb.minZ);
int j1 = MathHelper.floor_double(bb.maxZ + 1.0D);
if (!this.isAreaLoaded(i, k, i1, j, l, j1, true))
{
return false;
}
else
{
boolean flag = false;
Vec3 vec3 = new Vec3(0.0D, 0.0D, 0.0D);
BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos();
for (int k1 = i; k1 < j; ++k1)
{
for (int l1 = k; l1 < l; ++l1)
{
for (int i2 = i1; i2 < j1; ++i2)
{
blockpos$mutableblockpos.func_181079_c(k1, l1, i2);
IBlockState iblockstate = this.getBlockState(blockpos$mutableblockpos);
Block block = iblockstate.getBlock();
if (block.getMaterial() == materialIn)
{
double d0 = (double)((float)(l1 + 1) - BlockLiquid.getLiquidHeightPercent(((Integer)iblockstate.getValue(BlockLiquid.LEVEL)).intValue()));
if ((double)l >= d0)
{
flag = true;
vec3 = block.modifyAcceleration(this, blockpos$mutableblockpos, entityIn, vec3);
}
}
}
}
}
if (vec3.lengthVector() > 0.0D && entityIn.isPushedByWater())
{
vec3 = vec3.normalize();
double d1 = 0.014D;
entityIn.motionX += vec3.xCoord * d1;
entityIn.motionY += vec3.yCoord * d1;
entityIn.motionZ += vec3.zCoord * d1;
}
return flag;
}
}
示例10: generate
import net.minecraft.block.Block; //導入方法依賴的package包/類
public boolean generate(World worldIn, Random rand, BlockPos position)
{
Block block;
while (((block = worldIn.getBlockState(position).getBlock()).getMaterial() == Material.air || block.getMaterial() == Material.leaves) && position.getY() > 0)
{
position = position.down();
}
Block block1 = worldIn.getBlockState(position).getBlock();
if (block1 == Blocks.dirt || block1 == Blocks.grass)
{
position = position.up();
this.setBlockAndNotifyAdequately(worldIn, position, this.woodMetadata);
for (int i = position.getY(); i <= position.getY() + 2; ++i)
{
int j = i - position.getY();
int k = 2 - j;
for (int l = position.getX() - k; l <= position.getX() + k; ++l)
{
int i1 = l - position.getX();
for (int j1 = position.getZ() - k; j1 <= position.getZ() + k; ++j1)
{
int k1 = j1 - position.getZ();
if (Math.abs(i1) != k || Math.abs(k1) != k || rand.nextInt(2) != 0)
{
BlockPos blockpos = new BlockPos(l, i, j1);
if (!worldIn.getBlockState(blockpos).getBlock().isFullBlock())
{
this.setBlockAndNotifyAdequately(worldIn, blockpos, this.leavesMetadata);
}
}
}
}
}
}
return true;
}
示例11: canHarvestBlock
import net.minecraft.block.Block; //導入方法依賴的package包/類
/**
* Check whether this Item can harvest the given Block
*/
public boolean canHarvestBlock(Block blockIn)
{
return blockIn == Blocks.obsidian ? this.toolMaterial.getHarvestLevel() == 3 : (blockIn != Blocks.diamond_block && blockIn != Blocks.diamond_ore ? (blockIn != Blocks.emerald_ore && blockIn != Blocks.emerald_block ? (blockIn != Blocks.gold_block && blockIn != Blocks.gold_ore ? (blockIn != Blocks.iron_block && blockIn != Blocks.iron_ore ? (blockIn != Blocks.lapis_block && blockIn != Blocks.lapis_ore ? (blockIn != Blocks.redstone_ore && blockIn != Blocks.lit_redstone_ore ? (blockIn.getMaterial() == Material.rock ? true : (blockIn.getMaterial() == Material.iron ? true : blockIn.getMaterial() == Material.anvil)) : this.toolMaterial.getHarvestLevel() >= 2) : this.toolMaterial.getHarvestLevel() >= 1) : this.toolMaterial.getHarvestLevel() >= 1) : this.toolMaterial.getHarvestLevel() >= 2) : this.toolMaterial.getHarvestLevel() >= 2) : this.toolMaterial.getHarvestLevel() >= 2);
}
示例12: generate
import net.minecraft.block.Block; //導入方法依賴的package包/類
public boolean generate(World worldIn, Random rand, BlockPos position)
{
int i = this.func_150533_a(rand);
if (!this.func_175929_a(worldIn, rand, position, i))
{
return false;
}
else
{
this.func_150541_c(worldIn, position.getX(), position.getZ(), position.getY() + i, 0, rand);
for (int j = 0; j < i; ++j)
{
Block block = worldIn.getBlockState(position.up(j)).getBlock();
if (block.getMaterial() == Material.air || block.getMaterial() == Material.leaves)
{
this.setBlockAndNotifyAdequately(worldIn, position.up(j), this.woodMetadata);
}
if (j < i - 1)
{
block = worldIn.getBlockState(position.add(1, j, 0)).getBlock();
if (block.getMaterial() == Material.air || block.getMaterial() == Material.leaves)
{
this.setBlockAndNotifyAdequately(worldIn, position.add(1, j, 0), this.woodMetadata);
}
block = worldIn.getBlockState(position.add(1, j, 1)).getBlock();
if (block.getMaterial() == Material.air || block.getMaterial() == Material.leaves)
{
this.setBlockAndNotifyAdequately(worldIn, position.add(1, j, 1), this.woodMetadata);
}
block = worldIn.getBlockState(position.add(0, j, 1)).getBlock();
if (block.getMaterial() == Material.air || block.getMaterial() == Material.leaves)
{
this.setBlockAndNotifyAdequately(worldIn, position.add(0, j, 1), this.woodMetadata);
}
}
}
return true;
}
}
示例13: drawSelectionBox
import net.minecraft.block.Block; //導入方法依賴的package包/類
/**
* Draws the selection box for the player. Args: entityPlayer, rayTraceHit, i, itemStack, partialTickTime
*/
public void drawSelectionBox(EntityPlayer player, MovingObjectPosition movingObjectPositionIn, int p_72731_3_, float partialTicks)
{
if (p_72731_3_ == 0 && movingObjectPositionIn.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK)
{
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
GlStateManager.color(0.0F, 0.0F, 0.0F, 0.4F);
GL11.glLineWidth(2.0F);
GlStateManager.disableTexture2D();
if (Config.isShaders())
{
Shaders.disableTexture2D();
}
GlStateManager.depthMask(false);
float f = 0.002F;
BlockPos blockpos = movingObjectPositionIn.getBlockPos();
Block block = this.theWorld.getBlockState(blockpos).getBlock();
if (block.getMaterial() != Material.air && this.theWorld.getWorldBorder().contains(blockpos))
{
block.setBlockBoundsBasedOnState(this.theWorld, blockpos);
double d0 = player.lastTickPosX + (player.posX - player.lastTickPosX) * (double)partialTicks;
double d1 = player.lastTickPosY + (player.posY - player.lastTickPosY) * (double)partialTicks;
double d2 = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * (double)partialTicks;
func_181561_a(block.getSelectedBoundingBox(this.theWorld, blockpos).expand(0.0020000000949949026D, 0.0020000000949949026D, 0.0020000000949949026D).offset(-d0, -d1, -d2));
}
GlStateManager.depthMask(true);
GlStateManager.enableTexture2D();
if (Config.isShaders())
{
Shaders.enableTexture2D();
}
GlStateManager.disableBlend();
}
}
示例14: addRainParticles
import net.minecraft.block.Block; //導入方法依賴的package包/類
private void addRainParticles() {
float f = this.mc.theWorld.getRainStrength(1.0F);
if (!Config.isRainFancy()) {
f /= 2.0F;
}
if (f != 0.0F && Config.isRainSplash()) {
this.random.setSeed((long) this.rendererUpdateCount * 312987231L);
Entity entity = this.mc.getRenderViewEntity();
WorldClient worldclient = this.mc.theWorld;
BlockPos blockpos = new BlockPos(entity);
byte b0 = 10;
double d0 = 0.0D;
double d1 = 0.0D;
double d2 = 0.0D;
int i = 0;
int j = (int) (100.0F * f * f);
if (this.mc.gameSettings.particleSetting == 1) {
j >>= 1;
} else if (this.mc.gameSettings.particleSetting == 2) {
j = 0;
}
for (int k = 0; k < j; ++k) {
BlockPos blockpos1 = worldclient
.getPrecipitationHeight(blockpos.add(this.random.nextInt(b0) - this.random.nextInt(b0), 0,
this.random.nextInt(b0) - this.random.nextInt(b0)));
BiomeGenBase biomegenbase = worldclient.getBiomeGenForCoords(blockpos1);
BlockPos blockpos2 = blockpos1.down();
Block block = worldclient.getBlockState(blockpos2).getBlock();
if (blockpos1.getY() <= blockpos.getY() + b0 && blockpos1.getY() >= blockpos.getY() - b0
&& biomegenbase.canSpawnLightningBolt()
&& biomegenbase.getFloatTemperature(blockpos1) >= 0.15F) {
double d3 = this.random.nextDouble();
double d4 = this.random.nextDouble();
if (block.getMaterial() == Material.lava) {
this.mc.theWorld.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, (double) blockpos1.getX() + d3,
(double) ((float) blockpos1.getY() + 0.1F) - block.getBlockBoundsMinY(),
(double) blockpos1.getZ() + d4, 0.0D, 0.0D, 0.0D, new int[0]);
} else if (block.getMaterial() != Material.air) {
block.setBlockBoundsBasedOnState(worldclient, blockpos2);
++i;
if (this.random.nextInt(i) == 0) {
d0 = (double) blockpos2.getX() + d3;
d1 = (double) ((float) blockpos2.getY() + 0.1F) + block.getBlockBoundsMaxY() - 1.0D;
d2 = (double) blockpos2.getZ() + d4;
}
this.mc.theWorld.spawnParticle(EnumParticleTypes.WATER_DROP, (double) blockpos2.getX() + d3,
(double) ((float) blockpos2.getY() + 0.1F) + block.getBlockBoundsMaxY(),
(double) blockpos2.getZ() + d4, 0.0D, 0.0D, 0.0D, new int[0]);
}
}
}
if (i > 0 && this.random.nextInt(3) < this.rainSoundCounter++) {
this.rainSoundCounter = 0;
if (d1 > (double) (blockpos.getY() + 1) && worldclient.getPrecipitationHeight(blockpos)
.getY() > MathHelper.floor_float((float) blockpos.getY())) {
this.mc.theWorld.playSound(d0, d1, d2, "ambient.weather.rain", 0.1F, 0.5F, false);
} else {
this.mc.theWorld.playSound(d0, d1, d2, "ambient.weather.rain", 0.2F, 1.0F, false);
}
}
}
}
示例15: doExplosionB
import net.minecraft.block.Block; //導入方法依賴的package包/類
/**
* Does the second part of the explosion (sound, particles, drop spawn)
*/
public void doExplosionB(boolean spawnParticles)
{
this.worldObj.playSoundEffect(this.explosionX, this.explosionY, this.explosionZ, "random.explode", 4.0F, (1.0F + (this.worldObj.rand.nextFloat() - this.worldObj.rand.nextFloat()) * 0.2F) * 0.7F);
if (this.explosionSize >= 2.0F && this.isSmoking)
{
this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_HUGE, this.explosionX, this.explosionY, this.explosionZ, 1.0D, 0.0D, 0.0D, new int[0]);
}
else
{
this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.explosionX, this.explosionY, this.explosionZ, 1.0D, 0.0D, 0.0D, new int[0]);
}
if (this.isSmoking)
{
for (BlockPos blockpos : this.affectedBlockPositions)
{
Block block = this.worldObj.getBlockState(blockpos).getBlock();
if (spawnParticles)
{
double d0 = (double)((float)blockpos.getX() + this.worldObj.rand.nextFloat());
double d1 = (double)((float)blockpos.getY() + this.worldObj.rand.nextFloat());
double d2 = (double)((float)blockpos.getZ() + this.worldObj.rand.nextFloat());
double d3 = d0 - this.explosionX;
double d4 = d1 - this.explosionY;
double d5 = d2 - this.explosionZ;
double d6 = (double)MathHelper.sqrt_double(d3 * d3 + d4 * d4 + d5 * d5);
d3 = d3 / d6;
d4 = d4 / d6;
d5 = d5 / d6;
double d7 = 0.5D / (d6 / (double)this.explosionSize + 0.1D);
d7 = d7 * (double)(this.worldObj.rand.nextFloat() * this.worldObj.rand.nextFloat() + 0.3F);
d3 = d3 * d7;
d4 = d4 * d7;
d5 = d5 * d7;
this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_NORMAL, (d0 + this.explosionX * 1.0D) / 2.0D, (d1 + this.explosionY * 1.0D) / 2.0D, (d2 + this.explosionZ * 1.0D) / 2.0D, d3, d4, d5, new int[0]);
this.worldObj.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0, d1, d2, d3, d4, d5, new int[0]);
}
if (block.getMaterial() != Material.air)
{
if (block.canDropFromExplosion(this))
{
block.dropBlockAsItemWithChance(this.worldObj, blockpos, this.worldObj.getBlockState(blockpos), 1.0F / this.explosionSize, 0);
}
this.worldObj.setBlockState(blockpos, Blocks.air.getDefaultState(), 3);
block.onBlockDestroyedByExplosion(this.worldObj, blockpos, this);
}
}
}
if (this.isFlaming)
{
for (BlockPos blockpos1 : this.affectedBlockPositions)
{
if (this.worldObj.getBlockState(blockpos1).getBlock().getMaterial() == Material.air && this.worldObj.getBlockState(blockpos1.down()).getBlock().isFullBlock() && this.explosionRNG.nextInt(3) == 0)
{
this.worldObj.setBlockState(blockpos1, Blocks.fire.getDefaultState());
}
}
}
}