本文整理匯總了Java中net.minecraft.block.Block.getItemDropped方法的典型用法代碼示例。如果您正苦於以下問題:Java Block.getItemDropped方法的具體用法?Java Block.getItemDropped怎麽用?Java Block.getItemDropped使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.block.Block
的用法示例。
在下文中一共展示了Block.getItemDropped方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: doMining
import net.minecraft.block.Block; //導入方法依賴的package包/類
void doMining(World world, EntityPlayerMP player, int x, int y, int z) // Calling this 27 times, to blast mine a 3x3x3 area
{
Block toBeBroken = world.getBlock(x, y, z);
int meta = world.getBlockMetadata(x, y, z);
if (toBeBroken.getBlockHardness(world, x, y, z) == -1) { return; } // Unbreakable
if (toBeBroken.getHarvestLevel(meta) > 1) { return; }
if (toBeBroken.getMaterial() == Material.water) { return; }
if (toBeBroken.getMaterial() == Material.lava) { return; }
if (toBeBroken.getMaterial() == Material.air) { return; }
if (toBeBroken.getMaterial() == Material.portal) { return; }
// Need to do checks here against invalid blocks
if (toBeBroken == Blocks.water) { return; }
if (toBeBroken == Blocks.flowing_water) { return; }
if (toBeBroken == Blocks.lava) { return; }
if (toBeBroken == Blocks.flowing_lava) { return; }
if (toBeBroken == Blocks.obsidian) { return; }
if (toBeBroken == Blocks.mob_spawner) { return; }
// Crashing blocks: Redstone Lamp, Extended Piston
// They're likely trying to drop things that cannot be dropped (active states of themselves)
//WorldSettings.GameType gametype = WorldSettings.GameType.getByName("survival");
WorldSettings.GameType gametype = world.getWorldInfo().getGameType();
BlockEvent.BreakEvent event = ForgeHooks.onBlockBreakEvent(world, gametype, player, x, y, z);
if (event.isCanceled()) { return; } // Not allowed to do this
//toBeBroken.dropBlockAsItem(world, x, x, z, meta, 0); // The last one is Fortune
boolean removalSuccess = world.setBlockToAir(x, y, z);
if (removalSuccess) { toBeBroken.onBlockDestroyedByPlayer(world, x, y, z, meta); }
Item preBlockItem = toBeBroken.getItemDropped(meta, player.getRNG(), 0);
if (preBlockItem == null) { return; } // Item doesn't exist
ItemStack blockItem = new ItemStack(preBlockItem);
blockItem.setItemDamage(meta);
EntityItem entityItem = new EntityItem(world, x, y + 0.5d, z, blockItem);
entityItem.delayBeforeCanPickup = 10;
world.spawnEntityInWorld(entityItem);
}