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Java GL10.glMultMatrixf方法代碼示例

本文整理匯總了Java中javax.microedition.khronos.opengles.GL10.glMultMatrixf方法的典型用法代碼示例。如果您正苦於以下問題:Java GL10.glMultMatrixf方法的具體用法?Java GL10.glMultMatrixf怎麽用?Java GL10.glMultMatrixf使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在javax.microedition.khronos.opengles.GL10的用法示例。


在下文中一共展示了GL10.glMultMatrixf方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: onDrawFrame

import javax.microedition.khronos.opengles.GL10; //導入方法依賴的package包/類
public void onDrawFrame(GL10 gl) {
    /*
     * Usually, the first thing one might want to do is to clear
     * the screen. The most efficient way of doing this is to use
     * glClear().
     */

    gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);

    /*
     * Now we're ready to draw some 3D objects
     */

    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glLoadIdentity();
    gl.glTranslatef(0, 0, -2);

    /*
     * All the magic happens here. The rotation matrix mR reported by
     * SensorManager.getRotationMatrix() is a 4x4 row-major matrix.
     * We need to use its inverse for rendering. The inverse is
     * simply calculated by taking the matrix' transpose. However, since
     * glMultMatrixf() expects a column-major matrix, we can use mR
     * directly!
     */
    gl.glMultMatrixf(mR, 0);
    // some test code which will be used/cleaned up before we ship this.
    //gl.glMultMatrixf(mI, 0);

    gl.glVertexPointer(3, GL_FLOAT, 0, mVertexBuffer);
    gl.glColorPointer(4, GL_FLOAT, 0, mColorBuffer);
    gl.glDrawElements(GL_LINES, 6, GL_UNSIGNED_BYTE, mIndexBuffer);
}
 
開發者ID:sdrausty,項目名稱:buildAPKsSamples,代碼行數:34,代碼來源:CompassActivity.java


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