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Java GL10.glGenTextures方法代碼示例

本文整理匯總了Java中javax.microedition.khronos.opengles.GL10.glGenTextures方法的典型用法代碼示例。如果您正苦於以下問題:Java GL10.glGenTextures方法的具體用法?Java GL10.glGenTextures怎麽用?Java GL10.glGenTextures使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在javax.microedition.khronos.opengles.GL10的用法示例。


在下文中一共展示了GL10.glGenTextures方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: loadGLTexture

import javax.microedition.khronos.opengles.GL10; //導入方法依賴的package包/類
/**
 * Loads the texture.
 *
 * @param gl
 */
public void loadGLTexture(GL10 gl) {
    if (mBitmap == null) {
        System.out.println("Texture not loaded yet");
        return;
    }
    int[] textures = new int[1];
    gl.glGenTextures(1, textures, 0);
    mTextureId = textures[0];

    gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureId);

    gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR);
    gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);

    gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE);
    gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT);

    GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, mBitmap, 0);
    gl.glBindTexture(GL10.GL_TEXTURE_2D, 0);

    // release the bitmap
    mBitmap.recycle();

    loaded();
}
 
開發者ID:ondramisar,項目名稱:AdronEngine,代碼行數:31,代碼來源:Texture.java

示例2: setup

import javax.microedition.khronos.opengles.GL10; //導入方法依賴的package包/類
public void setup(GL10 gl){
	gl.glEnable(GL10.GL_TEXTURE_2D);
	gl.glGenTextures(1, renderTex, 0);// generate texture
	gl.glBindTexture(GL10.GL_TEXTURE_2D, renderTex[0]);
	gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER,
			GL10.GL_NEAREST);
	gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER,
			GL10.GL_NEAREST);
	gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S,
			GL10.GL_CLAMP_TO_EDGE);
	gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T,
			GL10.GL_CLAMP_TO_EDGE);
	// texBuffer =
	// ByteBuffer.allocateDirect(buf.length*4).order(ByteOrder.nativeOrder()).asIntBuffer();
	// gl.glTexEnvf(GL10.GL_TEXTURE_ENV,
	// GL10.GL_TEXTURE_ENV_MODE,GL10.GL_MODULATE);
	gl.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_RGBA, texW, texH, 0,
			GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE, null);
	gl.glDisable(GL10.GL_TEXTURE_2D);
	//Log.e("Creating", "Creating Texture = " +renderTex[0]);
}
 
開發者ID:AmulaySoftGroup,項目名稱:TaBeTa,代碼行數:22,代碼來源:FBO.java

示例3: loadTexture

import javax.microedition.khronos.opengles.GL10; //導入方法依賴的package包/類
private void loadTexture(GL10 gl){
    int[] textures = new int[1];
    gl.glGenTextures(1,textures,0);
    mTextureId = textures[0];
    gl.glBindTexture(GL10.GL_TEXTURE_2D,mTextureId);
    gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR);
    gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
    gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT);
    gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT);
    mBitmap = BitmapFactory.decodeResource(mContext.getResources(), R.drawable.ic_launcher);
    GLUtils.texImage2D(GL10.GL_TEXTURE_2D,0,mBitmap,0);
    mBitmap.recycle();
}
 
開發者ID:zhuangzaiku,項目名稱:AndroidCollection,代碼行數:14,代碼來源:Texture.java

示例4: onSurfaceCreated

import javax.microedition.khronos.opengles.GL10; //導入方法依賴的package包/類
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
	gl.glGenTextures(NUMBER_OF_TEXTURES, mtextureMgr.mtextures, 0);

    gl.glShadeModel(GL10.GL_SMOOTH);             //Enable Smooth Shading
    gl.glClearColor(0.0f, 0.0f, 0.0f, 0.5f);     //Black Background
    gl.glClearDepthf(1.0f);                     //Depth Buffer Setup
    gl.glEnable(GL10.GL_DEPTH_TEST);             //Enables Depth Testing
    gl.glDepthFunc(GL10.GL_LEQUAL);             //The Type Of Depth Testing To Do

    //Really Nice Perspective Calculations
    gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST);

}
 
開發者ID:woshiwpa,項目名稱:SmartMath,代碼行數:15,代碼來源:OGLChart.java


注:本文中的javax.microedition.khronos.opengles.GL10.glGenTextures方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。