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Java GL10.glCullFace方法代碼示例

本文整理匯總了Java中javax.microedition.khronos.opengles.GL10.glCullFace方法的典型用法代碼示例。如果您正苦於以下問題:Java GL10.glCullFace方法的具體用法?Java GL10.glCullFace怎麽用?Java GL10.glCullFace使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在javax.microedition.khronos.opengles.GL10的用法示例。


在下文中一共展示了GL10.glCullFace方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: draw

import javax.microedition.khronos.opengles.GL10; //導入方法依賴的package包/類
@Override
    public void draw(GL10 gl){
        gl.glRotatef(45f,0,0,0);
        gl.glFrontFace(GL10.GL_CCW);
        gl.glEnable(GL10.GL_CULL_FACE);
        gl.glCullFace(GL10.GL_BACK);
        gl.glEnableClientState(GL10.GL_COLOR_ARRAY);
        gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
        gl.glVertexPointer(3, GL10.GL_FLOAT,0,mVertexBuffer);
        gl.glColorPointer(4,GL10.GL_FIXED,0,mColorBuffer);
//        gl.glDrawArrays(GL10.GL_TRIANGLES,0,3);
        gl.glDrawElements(GL10.GL_TRIANGLES,indices.length,GL10.GL_UNSIGNED_SHORT,mIndexBuffer);
//        gl.glDrawElements(GL10.GL_COLOR_ARRAY,colors.length,GL10.GL_FLOAT,mColorBuffer);

        gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
        gl.glDisableClientState(GL10.GL_COLOR_ARRAY);
        gl.glDisable(GL10.GL_CULL_FACE);
    }
 
開發者ID:zhuangzaiku,項目名稱:AndroidCollection,代碼行數:19,代碼來源:Square.java

示例2: draw

import javax.microedition.khronos.opengles.GL10; //導入方法依賴的package包/類
@Override
    public void draw(GL10 gl){
        gl.glRotatef(30f, 1, 0, 0);
        gl.glRotatef(30f, 0, 1, 0);
//        gl.glRotatef(45f, 0, 0, 1);
        gl.glFrontFace(GL10.GL_CCW);
        gl.glEnable(GL10.GL_CULL_FACE);
        gl.glCullFace(GL10.GL_BACK);
        gl.glEnableClientState(GL10.GL_COLOR_ARRAY);
        gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
        gl.glVertexPointer(3, GL10.GL_FLOAT,0,mVertexBuffer);
        gl.glColorPointer(4,GL10.GL_FIXED,0,mColorBuffer);
//        gl.glDrawArrays(GL10.GL_TRIANGLES,0,3);
        gl.glDrawElements(GL10.GL_TRIANGLES,indices.length,GL10.GL_UNSIGNED_SHORT,mIndexBuffer);
//        gl.glDrawElements(GL10.GL_COLOR_ARRAY,colors.length,GL10.GL_FLOAT,mColorBuffer);

        gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
        gl.glDisableClientState(GL10.GL_COLOR_ARRAY);
        gl.glDisable(GL10.GL_CULL_FACE);
    }
 
開發者ID:zhuangzaiku,項目名稱:AndroidCollection,代碼行數:21,代碼來源:Cube.java

示例3: draw

import javax.microedition.khronos.opengles.GL10; //導入方法依賴的package包/類
/**
 * same as draw in a Sprite but doesn't render a texture
 * @param gl
 */
@Override
public void draw(GL10 gl) {
    textureCoordinates = Alignment.getVertices(this, Alignment.LEFT_TOP);
    ByteBuffer byteBuf = ByteBuffer.allocateDirect(textureCoordinates.length * 4);
    byteBuf.order(ByteOrder.nativeOrder());

    mTextureBuffer = byteBuf.asFloatBuffer();
    mTextureBuffer.put(textureCoordinates);
    mTextureBuffer.position(0);

    float vertices[] = Alignment.getVertices(this, Alignment.LEFT_TOP);

    ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4);
    vbb.order(ByteOrder.nativeOrder());

    vertexBuffer = vbb.asFloatBuffer();
    vertexBuffer.put(vertices);
    vertexBuffer.position(0);

    ByteBuffer ibb = ByteBuffer.allocateDirect(indices.length * 2);
    ibb.order(ByteOrder.nativeOrder());

    indexBuffer = ibb.asShortBuffer();
    indexBuffer.put(indices);
    indexBuffer.position(0);

    gl.glEnable(GL_BLEND);
    gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

    gl.glColor4f(red / 100, green / 100, blue / 100, alpha / 100);

    gl.glFrontFace(GL10.GL_CCW);
    gl.glEnable(GL10.GL_CULL_FACE);
    gl.glCullFace(GL10.GL_BACK);

    gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);


    gl.glEnable(GL10.GL_TEXTURE_2D);
    gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);

    gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTextureBuffer);
    gl.glBindTexture(GL10.GL_TEXTURE_2D, 0);


    gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer);
    gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, indices.length, GL10.GL_UNSIGNED_SHORT, indexBuffer);
    gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
    gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
    gl.glDisable(GL10.GL_CULL_FACE);
}
 
開發者ID:ondramisar,項目名稱:AdronEngine,代碼行數:56,代碼來源:HitBox.java


注:本文中的javax.microedition.khronos.opengles.GL10.glCullFace方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。