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C# SerializedProperty.GetAdjustedPath方法代碼示例

本文整理匯總了C#中UnityEditor.SerializedProperty.GetAdjustedPath方法的典型用法代碼示例。如果您正苦於以下問題:C# SerializedProperty.GetAdjustedPath方法的具體用法?C# SerializedProperty.GetAdjustedPath怎麽用?C# SerializedProperty.GetAdjustedPath使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在UnityEditor.SerializedProperty的用法示例。


在下文中一共展示了SerializedProperty.GetAdjustedPath方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: OnGUI

        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            drawPrefixLabel = false;
            Type attributeType = ((PropertyFieldAttribute)attribute).attributeType;
            object[] arguments = ((PropertyFieldAttribute)attribute).arguments;
            PropertyDrawer drawerOverride = null;

            if (fieldInfo.FieldType.IsArray)
            {
                Debug.LogError(string.Format("{0} should not be applied to arrays or lists.", attribute.GetType().Name));
                return;
            }

            if (attributeType != null)
            {
                drawerOverride = GetPropertyDrawer(attributeType, arguments);
            }

            Begin(position, property, label);

            EditorGUI.BeginChangeCheck();

            if (drawerOverride == null)
                EditorGUI.PropertyField(_currentPosition, property, label, true);
            else
                drawerOverride.OnGUI(_currentPosition, property, label);

            if (EditorGUI.EndChangeCheck())
            {
                string propertyPath = property.GetAdjustedPath();
                string[] propertyPathSplit = propertyPath.Split('.');

                propertyPathSplit[propertyPathSplit.Length - 1] = propertyPathSplit.Last().Replace("_", "").Capitalized();
                propertyPath = propertyPathSplit.Concat(".");
                property.serializedObject.ApplyModifiedProperties();
                Array.ForEach(_targets, t => t.SetValueToMemberAtPath(propertyPath, t.GetValueFromMemberAtPath(propertyPath)));
                property.serializedObject.Update();
            }

            End();
        }
開發者ID:Magicolo,項目名稱:No-Love-No-Gain,代碼行數:41,代碼來源:PropertyFieldDrawer.cs

示例2: OnGUI

        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            drawPrefixLabel = false;

            if (fieldInfo.FieldType.IsArray)
            {
                Debug.LogError(string.Format("{0} must not be applied to arrays or lists.", attribute.GetType().Name));
                return;
            }

            Begin(position, property, label);

            EditorGUI.BeginChangeCheck();

            if (drawerOverride == null)
                EditorGUI.PropertyField(currentPosition, property, label, true);
            else
                drawerOverride.OnGUI(currentPosition, property, label);

            var value = property.GetValue();

            if (hasChanged)
            {
                var propertyPath = property.GetAdjustedPath();
                var propertyPathSplit = propertyPath.Split('.');

                propertyPathSplit[propertyPathSplit.Length - 1] = propertyPathSplit.Last().Replace("_", "").Capitalized();
                propertyPath = propertyPathSplit.Concat(".");
                property.serializedObject.ApplyModifiedProperties();
                Array.ForEach(targets, t => t.SetValueToMemberAtPath(propertyPath, value));
                property.serializedObject.Update();
                hasChanged = false;
            }

            hasChanged = EditorGUI.EndChangeCheck();

            End();
        }
開發者ID:Magicolo,項目名稱:PseudoFramework,代碼行數:38,代碼來源:PropertyFieldDrawer.cs


注:本文中的UnityEditor.SerializedProperty.GetAdjustedPath方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。