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Python GameState.setPlayerName方法代码示例

本文整理汇总了Python中gamestate.GameState.setPlayerName方法的典型用法代码示例。如果您正苦于以下问题:Python GameState.setPlayerName方法的具体用法?Python GameState.setPlayerName怎么用?Python GameState.setPlayerName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在gamestate.GameState的用法示例。


在下文中一共展示了GameState.setPlayerName方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Client

# 需要导入模块: from gamestate import GameState [as 别名]
# 或者: from gamestate.GameState import setPlayerName [as 别名]

#.........这里部分代码省略.........

        elif msg == Message.BeginCardList:
            pass

        elif msg == Message.Card:
            self.game.clientPlayer.cards.append(Card(*args))
        
        elif msg == Message.EndCardList:
            self.mainWindow.updateStatistics()

        elif msg == Message.PlayerLeft:
            name = args[0]
            self.game.removePlayer(name)
            self.mainWindow.chat.addLine(Line(Line.PlayerLeft, target=name))
            self.mainWindow.playerInfo.removePlayer(name)

        elif msg == Message.PlayerLeftDuringGame:
            name = args[0]
            self.mainWindow.chat.addLine(Line(Line.PlayerLeft, target=name))

        elif msg == Message.ColorChanged:
            name = args[0]
            color = args[1:]
            self.game.setPlayerColor(name, color)
            self.mainWindow.chat.changePlayerColor(name, color)
            self.mainWindow.chat.addLine("%s has changed their color." % (name))
            self.mainWindow.playerInfo.changePlayerColor(name, color)

        elif msg == Message.NameChangeTaken:
            self.mainWindow.chat.addLine("That name is already taken.")

        elif msg == Message.NameChangeSuccess:
            name = args[0]
            self.game.setPlayerName(self.game.clientPlayer.name, name)

        elif msg == Message.NameChanged:
            before = args[0]
            after = args[1]
            self.game.setPlayerName(before, after)
            self.mainWindow.chat.changePlayerName(before, after)
            self.mainWindow.chat.addLine("%s changed their name to %s" % (before, after))
            self.mainWindow.playerInfo.changePlayerName(before, after)

        elif msg == Message.TurnChanged or msg == Message.CurrentPlayer:
            name = args[0]
            self.game.setCurrentPlayer(name)
            if self.game.yourTurn():
                self.mainWindow.activateWindow()
            self.mainWindow.playerInfo.changeCurrentPlayer(name)

        elif msg == Message.TerritoryUpdated:
            (name, owner, count) = args
            t = self.game.board.getTerritory(name)
            previousOwner = t.owner
            previousTroopCount = t.troopCount
            t.owner = self.game.getPlayer(owner)
            t.troopCount = count
            if t.owner != previousOwner:
                self.mainWindow.boardWidget.updateTerritoryOwner(name, owner)
            if t.troopCount != previousTroopCount:
                self.mainWindow.boardWidget.updateTerritoryTroopCount(name, count)
            self.mainWindow.playerInfo.updateStatistics()
            self.game.changed.emit()

        elif msg == Message.RemainingTroopsChanged:
            troops = args[0]
开发者ID:dhrosa,项目名称:empyre_old,代码行数:70,代码来源:__init__.py


注:本文中的gamestate.GameState.setPlayerName方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。