本文整理汇总了Python中gamestate.GameState.is_terminal方法的典型用法代码示例。如果您正苦于以下问题:Python GameState.is_terminal方法的具体用法?Python GameState.is_terminal怎么用?Python GameState.is_terminal使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类gamestate.GameState
的用法示例。
在下文中一共展示了GameState.is_terminal方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_init
# 需要导入模块: from gamestate import GameState [as 别名]
# 或者: from gamestate.GameState import is_terminal [as 别名]
def test_init(self):
"""Tests the initialization of a GameState"""
GameStateTest.G.add_edge(0, 1)
state = GameState(GameStateTest.G)
self.assertEquals(state.turn, labels.RED)
self.assertFalse(state.is_gameover())
self.assertFalse(state.is_terminal())
示例2: test_gameover_state
# 需要导入模块: from gamestate import GameState [as 别名]
# 或者: from gamestate.GameState import is_terminal [as 别名]
def test_gameover_state(self):
"""Tests proper gameover state."""
state = GameState(GameStateTest.G)
state.make_move(0)
state.make_move(1)
state.make_move(2)
self.assertEquals(state.turn, labels.RED)
self.assertTrue(state.is_gameover())
self.assertTrue(state.is_terminal())
示例3: test_terminal_state
# 需要导入模块: from gamestate import GameState [as 别名]
# 或者: from gamestate.GameState import is_terminal [as 别名]
def test_terminal_state(self):
"""Tests proper terminal state."""
GameStateTest.G.add_edge(0, 1)
GameStateTest.G.add_node(3)
GameStateTest.G.add_edge(2, 3)
state = GameState(GameStateTest.G)
self.assertEquals(state.turn, labels.RED)
state.make_move(0)
state.alternate_turn()
state.make_move(2)
self.assertFalse(state.is_gameover())
self.assertTrue(state.is_terminal())
示例4: test_normal_play
# 需要导入模块: from gamestate import GameState [as 别名]
# 或者: from gamestate.GameState import is_terminal [as 别名]
def test_normal_play(self):
"""Tests a normal game."""
state = GameState(GameStateTest.G)
self.assertEquals(state.turn, labels.RED)
state.make_move(0)
self.assertFalse(state.check_gameover)
state.alternate_turn()
self.assertEquals(state.turn, labels.BLUE)
state.make_move(1)
self.assertFalse(state.check_gameover)
state.alternate_turn()
self.assertEquals(state.turn, labels.RED)
state.make_move(2)
self.assertTrue(state.check_gameover)
state.alternate_turn()
self.assertEquals(state.turn, labels.BLUE)
self.assertTrue(state.is_gameover())
self.assertTrue(state.is_terminal())
self.assertEquals(state.winner, labels.RED)