本文整理汇总了Python中gamestate.GameState.generateOperations方法的典型用法代码示例。如果您正苦于以下问题:Python GameState.generateOperations方法的具体用法?Python GameState.generateOperations怎么用?Python GameState.generateOperations使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类gamestate.GameState
的用法示例。
在下文中一共展示了GameState.generateOperations方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: TerraMystica
# 需要导入模块: from gamestate import GameState [as 别名]
# 或者: from gamestate.GameState import generateOperations [as 别名]
class TerraMystica(object):
def __init__(self):
self.gameState = GameState();
self.worldMap = worldMap;
def gameLoop(self, log=False, logToFile=""):
self.gameState.logComment("\n", False, logToFile);
while True:
#Game is over after 6 turns
if self.gameState.currentTurn >= 6: break;
results = self.gameState.generateOperations(self.gameState.currentPlayer);
print "== Turn %s =="%(self.gameState.currentTurn);
for playerNumber, player in sorted(self.gameState.players.items()): print "%s %s\t%s"%(playerNumber, "**" if self.gameState.currentPlayer == playerNumber else "", player);
print;
print UI(self.gameState, (UI.DisplayWorld,[]));
earlierTurn = self.gameState.currentTurn;
if self.gameState.players[self.gameState.currentPlayer].isComputer:
clist = AI(timeout=30.0).calculateBestMove(self.gameState);
for command in clist:
if isinstance(command, list):
self.gameState.processCommand(command, log=False, logToFile=logToFile);
continue;
print;
_, clist = UI(self.gameState).navigateCommandMenu(command);
for subcommand in clist: self.gameState.processCommand(subcommand, log=False, logToFile=logToFile);
else:
_, clist = UI(self.gameState).navigateCommandMenu(results);
for command in clist: self.gameState.processCommand(command, log=False, logToFile=logToFile);
self.gameState.logComment("\n", False, outputFile);
#Hack to ensure we have the correct player action rotations
if earlierTurn == self.gameState.currentTurn: self.gameState.nextPlayer();
print "Game Over!";