本文整理汇总了Python中gamestate.GameState类的典型用法代码示例。如果您正苦于以下问题:Python GameState类的具体用法?Python GameState怎么用?Python GameState使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了GameState类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_mortgage
def test_mortgage(self):
state = GameState(1)
player = state.players[0]
# Set up player to own a railroad
state.apply(GroupOfChanges([
GameStateChange.buy_property(state.squares[INDEX[PENNSYLVANIA_RAILROAD]],
player, state.bank)
]))
# Test mortgage
str_before = str(state)
state.apply(GroupOfChanges([
GameStateChange.mortgage(state.squares[INDEX[PENNSYLVANIA_RAILROAD]], state)
]))
str_after = str(state)
expected_diff = [
# Player cash
('Cash: 1300', 'Cash: 1400'),
# Bank cash
('Cash: 200', 'Cash: 100'),
# Pennsylvania Railroad stats
('Mortgaged: False', 'Mortgaged: True')
]
self.assertDiffGameStates(str_before, str_after, expected_diff,
msg='Pennsylvania Railroad was not mortgaged properly')
示例2: test_unmortgage
def test_unmortgage(self):
state = GameState(1)
player = state.players[0]
# Set up player to own a mortgaged utility
state.apply(GroupOfChanges([
GameStateChange.buy_property(state.squares[INDEX[ELECTRIC_COMPANY]],
player, state.bank, mortgaged=True)
]))
# Test unmortgage
str_before = str(state)
state.apply(GroupOfChanges([
GameStateChange.unmortgage(state.squares[INDEX[ELECTRIC_COMPANY]], state)
]))
str_after = str(state)
expected_diff = [
# Player cash
('Cash: 1425', 'Cash: 1342'),
# Bank cash
('Cash: 75', 'Cash: 158'),
# Electric Company stats
('Mortgaged: True', 'Mortgaged: False')
]
self.assertDiffGameStates(str_before, str_after, expected_diff,
msg='Electric Company was not unmortgaged properly')
示例3: test_invalid_move
def test_invalid_move(self):
"""Tests that invalid moves raise an exception"""
GameStateTest.G.add_edge(0, 1)
state = GameState(GameStateTest.G)
state.make_move(0)
state.make_move(1)
self.assertRaises(InvalidMoveException)
示例4: test_build_house
def test_build_house(self):
state = GameState(1)
# Set up a player to own oranges with no houses
player = state.players[0]
oranges = [ST_JAMES_PLACE, TENNESSEE_AVENUE, NEW_YORK_AVENUE]
changes = []
for prop_name in oranges:
changes.append(GameStateChange.buy_property(state.squares[INDEX[prop_name]],
player, state.bank))
state.apply(GroupOfChanges(changes))
# Test house build
str_before = str(state)
state.apply(GroupOfChanges([
GameStateChange.build(state.squares[INDEX[NEW_YORK_AVENUE]], state)
]))
str_after = str(state)
expected_diff = [
('Cash: 940', 'Cash: 840'), # player cash
('Cash: 560', 'Cash: 660'), # bank cash
('Num houses: 0', 'Num houses: 1'), # new york avenue
('Houses remaining: 32', 'Houses remaining: 31')
]
self.assertDiffGameStates(str_before, str_after, expected_diff,
msg='House build was not applied properly')
示例5: test_transfer_money_bank_to_player
def test_transfer_money_bank_to_player(self):
import random
state = GameState(1)
player = state.players[0]
# Transfer random amounts of money, and test that GameState is correct
for trial in range(0, 100):
player_cash_before = player.cash
bank_cash_before = state.bank.cash
amount = random.randint(1, player_cash_before)
str_before = str(state)
state.apply(GroupOfChanges([
GameStateChange.transfer_money(state.bank, player, amount)]))
str_after = str(state)
expected_diff = [
# Player cash
('Cash: %d' % player_cash_before,
'Cash: %d' % (player_cash_before + amount)),
# Bank cash
('Cash: %d' % bank_cash_before,
'Cash: %d' % (bank_cash_before - amount))
]
self.assertDiffGameStates(str_before, str_after, expected_diff,
msg='$%d was not transferred to player correctly. Here is diff:' % amount)
示例6: test_init
def test_init(self):
"""Tests the initialization of a GameState"""
GameStateTest.G.add_edge(0, 1)
state = GameState(GameStateTest.G)
self.assertEquals(state.turn, labels.RED)
self.assertFalse(state.is_gameover())
self.assertFalse(state.is_terminal())
示例7: test_buy_property_mortgaged
def test_buy_property_mortgaged(self):
state = GameState(1)
player = state.players[0]
# Test buying Pennsylvania Avenue mortgaged
str_before = str(state)
state.apply(GroupOfChanges([
GameStateChange.buy_property(state.squares[INDEX[PENNSYLVANIA_AVENUE]],
player, state.bank, mortgaged=True)
]))
str_after = str(state)
expected_diff = [
# Player stats
('Cash: 1500', 'Cash: 1340'),
('', 'Pennsylvania Avenue, '),
('6: 0', '6: 1'),
# Bank stats
('Cash: 0', 'Cash: 160'),
('Mediterranean Avenue, Baltic Avenue, Reading Railroad, Oriental Avenue, Vermont Avenue, Connecticut Avenue, St. Charles Place, Electric Company, States Avenue, Virginia Avenue, Pennsylvania Railroad, St. James Place, Tennessee Avenue, New York Avenue, Kentucky Avenue, Indiana Avenue, Illinois Avenue, B. & O. Railroad, Atlantic Avenue, Ventnor Avenue, Water Works, Marvin Gardens, Pacific Avenue, North Carolina Avenue, Pennsylvania Avenue, Short Line Railroad, Park Place, Boardwalk, ',
'Mediterranean Avenue, Baltic Avenue, Reading Railroad, Oriental Avenue, Vermont Avenue, Connecticut Avenue, St. Charles Place, Electric Company, States Avenue, Virginia Avenue, Pennsylvania Railroad, St. James Place, Tennessee Avenue, New York Avenue, Kentucky Avenue, Indiana Avenue, Illinois Avenue, B. & O. Railroad, Atlantic Avenue, Ventnor Avenue, Water Works, Marvin Gardens, Pacific Avenue, North Carolina Avenue, Short Line Railroad, Park Place, Boardwalk, '),
('6: 3', '6: 2'),
# Pennsylvania Avenue stats
('Mortgaged: False', 'Mortgaged: True')
]
self.assertDiffGameStates(str_before, str_after, expected_diff,
msg='Pennsylvania Avenue was not mortgaged properly')
示例8: test_change_position_landing_on_go
def test_change_position_landing_on_go(self):
state = GameState(1)
player = state.players[0]
# Set up player's initial position at Short Line Railroad
state.apply(GroupOfChanges([
GameStateChange.change_position(player, INDEX[SHORT_LINE_RAILROAD], state.bank,
state.squares)
]))
# Test player changing position to Go
str_before = str(state)
state.apply(GroupOfChanges([
GameStateChange.change_position(player, INDEX[GO], state.bank, state.squares)
]))
str_after = str(state)
expected_diff = [
# Player stats
('Position: %d' % INDEX[SHORT_LINE_RAILROAD],
'Position: %d' % INDEX[GO]),
('Cash: 1500', 'Cash: 1700'),
# Bank stats
('Cash: 0', 'Cash: -200')
]
self.assertDiffGameStates(str_before, str_after, expected_diff,
msg='Player did not pass Go properly')
示例9: test_buy_property_from_something
def test_buy_property_from_something(self):
state = GameState(1)
player = state.players[0]
# Set up player with some properties (two of the three greens)
changes = []
for prop_name in [PACIFIC_AVENUE, PENNSYLVANIA_AVENUE]:
changes.append(GameStateChange.buy_property(state.squares[INDEX[prop_name]],
player, state.bank))
state.apply(GroupOfChanges(changes))
# Test buying North Carolina Avenue
str_before = str(state)
state.apply(GroupOfChanges([
GameStateChange.buy_property(state.squares[INDEX[NORTH_CAROLINA_AVENUE]],
player, state.bank)
]))
str_after = str(state)
expected_diff = [
# Player 1 stats
('Cash: 880', 'Cash: 580'),
('Pacific Avenue, Pennsylvania Avenue, ', 'Pacific Avenue, Pennsylvania Avenue, North Carolina Avenue, '),
('6: 2', '6: 3'),
# Bank stats
('Cash: 620', 'Cash: 920'),
('Mediterranean Avenue, Baltic Avenue, Reading Railroad, Oriental Avenue, Vermont Avenue, Connecticut Avenue, St. Charles Place, Electric Company, States Avenue, Virginia Avenue, Pennsylvania Railroad, St. James Place, Tennessee Avenue, New York Avenue, Kentucky Avenue, Indiana Avenue, Illinois Avenue, B. & O. Railroad, Atlantic Avenue, Ventnor Avenue, Water Works, Marvin Gardens, North Carolina Avenue, Short Line Railroad, Park Place, Boardwalk, ',
'Mediterranean Avenue, Baltic Avenue, Reading Railroad, Oriental Avenue, Vermont Avenue, Connecticut Avenue, St. Charles Place, Electric Company, States Avenue, Virginia Avenue, Pennsylvania Railroad, St. James Place, Tennessee Avenue, New York Avenue, Kentucky Avenue, Indiana Avenue, Illinois Avenue, B. & O. Railroad, Atlantic Avenue, Ventnor Avenue, Water Works, Marvin Gardens, Short Line Railroad, Park Place, Boardwalk, '),
('6: 1', '6: 0')
]
self.assertDiffGameStates(str_before, str_after, expected_diff,
msg='North Carolina Avenue was not purchased properly')
示例10: Agent
class Agent(object):
def __init__(self, name="Marty"):
self.name = name
self.gameState = None
def ingestState(self, data):
""" Ingests the given gamestate from the network.
"""
# ignorant agents might not do anything with the state
if not data:
return
args = struct.unpack('!ffffffB',data)
self.gameState = GameState(args[0],args[1],args[2],args[3],args[4],args[5])
self.gameState.parseFlags(args[6])
def chooseAction(self):
""" Chooses an action, based off of a given game state.
Returned is the bitwise or'ed set of actions.
"""
print "nothing"
pass
示例11: test_Copy
def test_Copy(self):
s = GameState()
u = GameState()
u.ball.pos_x = 100
u.ball.pos_y = 200
u.ball.vel_x = 300
u.ball.vel_y = 400
u.paddle_left.pos_y = -100
u.paddle_left.vel_y = -200
u.paddle_right.pos_y = -300
u.paddle_right.vel_y = -400
u.frame = 30
u.key_flags = 300
u.Copy(s)
self.assertTrue(s.ball.pos_x == u.ball.pos_x)
self.assertTrue(s.ball.pos_y == u.ball.pos_y)
self.assertTrue(s.ball.vel_x == u.ball.vel_x)
self.assertTrue(s.ball.vel_y == u.ball.vel_y)
self.assertTrue(s.paddle_left.pos_y == u.paddle_left.pos_y)
self.assertTrue(s.paddle_left.vel_y == u.paddle_left.vel_y)
self.assertTrue(s.paddle_right.vel_y == u.paddle_right.vel_y)
self.assertTrue(s.paddle_right.pos_y == u.paddle_right.pos_y)
self.assertTrue(s.frame == u.frame)
self.assertTrue(s.key_flags == u.key_flags)
pass
示例12: test_Serialize_and_Deserialize
def test_Serialize_and_Deserialize(self):
s = GameState()
s.ball.pos_x = 100
s.ball.pos_y = -50
s.ball.vel_x = -43
s.ball.vel_y = 6
s.paddle_left.pos_y = 90
s.paddle_left.vel_y = 4
s.paddle_right.pos_y = 2
s.paddle_right.vel_y = 87
s.key_flags = 3
s.frame = 112734590
s.keybits = 1 << 63
# Ignore the EventType header.
b = s.Serialize()[4:]
t = GameState()
t.Deserialize(b)
self.assertTrue(t.ball.pos_x == s.ball.pos_x)
self.assertTrue(t.ball.pos_y == s.ball.pos_y)
self.assertTrue(t.ball.vel_x == s.ball.vel_x)
self.assertTrue(t.ball.vel_y == s.ball.vel_y)
self.assertTrue(t.paddle_left.pos_y == s.paddle_left.pos_y)
self.assertTrue(t.paddle_left.vel_y == s.paddle_left.vel_y)
self.assertTrue(t.paddle_right.pos_y == s.paddle_right.pos_y)
self.assertTrue(t.paddle_right.vel_y == s.paddle_right.vel_y)
self.assertTrue(t.key_flags == s.key_flags)
self.assertTrue(t.frame == s.frame)
pass
示例13: __init__
def __init__(self, manager):
GameState.__init__(self, manager)
sys_font = Font(get_default_font(), options.font_size)
self.message1 = sys_font.render("Andrew's Bitchin' Yars' Revenge Clone",
True, options.white)
self.message2 = sys_font.render("Press shoot button (space) to start.",
True, options.white)
示例14: __init__
def __init__(self, manager, score, lives, next_state):
GameState.__init__(self, manager)
sys_font = Font(get_default_font(), options.font_size)
self.score_text = sys_font.render(str(score), True, options.white)
self.lives_text = sys_font.render(str(lives), True, options.white)
self.next_state = next_state
示例15: test_RotateRoles_1
def test_RotateRoles_1(self):
e = UDPGameEngine()
s = GameState()
s.player_size = 1
s.roles = [GameState.ROLE_LEFT_PADDLE]
s.players = [-1, 0]
e.RotateRoles(s)
self.assertTrue(s.roles == [GameState.ROLE_LEFT_PADDLE])
self.assertTrue(s.players == [-1, 0])