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Python GameState.roles方法代码示例

本文整理汇总了Python中gamestate.GameState.roles方法的典型用法代码示例。如果您正苦于以下问题:Python GameState.roles方法的具体用法?Python GameState.roles怎么用?Python GameState.roles使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在gamestate.GameState的用法示例。


在下文中一共展示了GameState.roles方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: test_RotateRoles_1

# 需要导入模块: from gamestate import GameState [as 别名]
# 或者: from gamestate.GameState import roles [as 别名]
 def test_RotateRoles_1(self):
     e = UDPGameEngine()
     s = GameState()
     s.player_size = 1
     s.roles = [GameState.ROLE_LEFT_PADDLE]
     s.players = [-1, 0]
     e.RotateRoles(s)
     self.assertTrue(s.roles == [GameState.ROLE_LEFT_PADDLE])
     self.assertTrue(s.players == [-1, 0])
开发者ID:ryutaroikeda,项目名称:triplepong,代码行数:11,代码来源:udpgameengine_test.py

示例2: test_RotateRoles_2

# 需要导入模块: from gamestate import GameState [as 别名]
# 或者: from gamestate.GameState import roles [as 别名]
 def test_RotateRoles_2(self):
     e = UDPGameEngine()
     s = GameState()
     s.player_size = 2
     s.roles = [GameState.ROLE_LEFT_PADDLE, GameState.ROLE_RIGHT_PADDLE]
     s.players = [-1]*(s.player_size + 1)
     s.players[GameState.ROLE_LEFT_PADDLE] = 0
     s.players[GameState.ROLE_RIGHT_PADDLE] = 1
     e.RotateRoles(s)
     self.assertTrue(s.roles == [GameState.ROLE_RIGHT_PADDLE, 
         GameState.ROLE_LEFT_PADDLE])
     self.assertTrue(s.players == [-1, 1, 0])
开发者ID:ryutaroikeda,项目名称:triplepong,代码行数:14,代码来源:udpgameengine_test.py

示例3: test_RotateRoles_3

# 需要导入模块: from gamestate import GameState [as 别名]
# 或者: from gamestate.GameState import roles [as 别名]
 def test_RotateRoles_3(self):
     e = UDPGameEngine()
     s = GameState()
     s.roles = [GameState.ROLE_RIGHT_PADDLE, GameState.ROLE_LEFT_PADDLE,
             GameState.ROLE_BALL]
     s.player_size = len(s.roles)
     s.players = [-1]*(len(s.roles)+ 1)
     s.players[GameState.ROLE_LEFT_PADDLE] = 1
     s.players[GameState.ROLE_RIGHT_PADDLE] = 0
     s.players[GameState.ROLE_BALL] = 2
     e.RotateRoles(s)
     self.assertTrue(s.roles == [GameState.ROLE_LEFT_PADDLE,
         GameState.ROLE_BALL, GameState.ROLE_RIGHT_PADDLE])
     players = [-1]*(len(s.roles)+1)
     players[GameState.ROLE_LEFT_PADDLE] = 0
     players[GameState.ROLE_RIGHT_PADDLE] = 2
     players[GameState.ROLE_BALL] = 1
     self.assertTrue(s.players == players)
开发者ID:ryutaroikeda,项目名称:triplepong,代码行数:20,代码来源:udpgameengine_test.py

示例4: template_BitsToEvent

# 需要导入模块: from gamestate import GameState [as 别名]
# 或者: from gamestate.GameState import roles [as 别名]
 def template_BitsToEvent(self, roles, bits, expected_evt):
     e = UDPGameEngine()
     s = GameState()
     s.roles = roles
     evt = e.BitsToEvent(s, bits)
     self.assertTrue(evt == expected_evt)
开发者ID:ryutaroikeda,项目名称:triplepong,代码行数:8,代码来源:udpgameengine_test.py


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