本文整理汇总了Python中gamestate.GameState.roles方法的典型用法代码示例。如果您正苦于以下问题:Python GameState.roles方法的具体用法?Python GameState.roles怎么用?Python GameState.roles使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类gamestate.GameState
的用法示例。
在下文中一共展示了GameState.roles方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_RotateRoles_1
# 需要导入模块: from gamestate import GameState [as 别名]
# 或者: from gamestate.GameState import roles [as 别名]
def test_RotateRoles_1(self):
e = UDPGameEngine()
s = GameState()
s.player_size = 1
s.roles = [GameState.ROLE_LEFT_PADDLE]
s.players = [-1, 0]
e.RotateRoles(s)
self.assertTrue(s.roles == [GameState.ROLE_LEFT_PADDLE])
self.assertTrue(s.players == [-1, 0])
示例2: test_RotateRoles_2
# 需要导入模块: from gamestate import GameState [as 别名]
# 或者: from gamestate.GameState import roles [as 别名]
def test_RotateRoles_2(self):
e = UDPGameEngine()
s = GameState()
s.player_size = 2
s.roles = [GameState.ROLE_LEFT_PADDLE, GameState.ROLE_RIGHT_PADDLE]
s.players = [-1]*(s.player_size + 1)
s.players[GameState.ROLE_LEFT_PADDLE] = 0
s.players[GameState.ROLE_RIGHT_PADDLE] = 1
e.RotateRoles(s)
self.assertTrue(s.roles == [GameState.ROLE_RIGHT_PADDLE,
GameState.ROLE_LEFT_PADDLE])
self.assertTrue(s.players == [-1, 1, 0])
示例3: test_RotateRoles_3
# 需要导入模块: from gamestate import GameState [as 别名]
# 或者: from gamestate.GameState import roles [as 别名]
def test_RotateRoles_3(self):
e = UDPGameEngine()
s = GameState()
s.roles = [GameState.ROLE_RIGHT_PADDLE, GameState.ROLE_LEFT_PADDLE,
GameState.ROLE_BALL]
s.player_size = len(s.roles)
s.players = [-1]*(len(s.roles)+ 1)
s.players[GameState.ROLE_LEFT_PADDLE] = 1
s.players[GameState.ROLE_RIGHT_PADDLE] = 0
s.players[GameState.ROLE_BALL] = 2
e.RotateRoles(s)
self.assertTrue(s.roles == [GameState.ROLE_LEFT_PADDLE,
GameState.ROLE_BALL, GameState.ROLE_RIGHT_PADDLE])
players = [-1]*(len(s.roles)+1)
players[GameState.ROLE_LEFT_PADDLE] = 0
players[GameState.ROLE_RIGHT_PADDLE] = 2
players[GameState.ROLE_BALL] = 1
self.assertTrue(s.players == players)
示例4: template_BitsToEvent
# 需要导入模块: from gamestate import GameState [as 别名]
# 或者: from gamestate.GameState import roles [as 别名]
def template_BitsToEvent(self, roles, bits, expected_evt):
e = UDPGameEngine()
s = GameState()
s.roles = roles
evt = e.BitsToEvent(s, bits)
self.assertTrue(evt == expected_evt)