本文整理汇总了Python中gamestate.GameState.setPlayerColor方法的典型用法代码示例。如果您正苦于以下问题:Python GameState.setPlayerColor方法的具体用法?Python GameState.setPlayerColor怎么用?Python GameState.setPlayerColor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类gamestate.GameState
的用法示例。
在下文中一共展示了GameState.setPlayerColor方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Client
# 需要导入模块: from gamestate import GameState [as 别名]
# 或者: from gamestate.GameState import setPlayerColor [as 别名]
#.........这里部分代码省略.........
t = self.game.board.getTerritory(t)
t.owner = self.game.getPlayer(player)
t.troopCount = count
if t.owner:
self.mainWindow.boardWidget.updateTerritoryOwner(t.name, t.owner.name)
self.mainWindow.boardWidget.updateTerritoryTroopCount(t.name, count)
elif msg == Message.EndOwnershipList:
self.mainWindow.boardWidget.setUpdatesEnabled(True)
self.mainWindow.playerInfo.updateStatistics()
elif msg == Message.BeginCardList:
pass
elif msg == Message.Card:
self.game.clientPlayer.cards.append(Card(*args))
elif msg == Message.EndCardList:
self.mainWindow.updateStatistics()
elif msg == Message.PlayerLeft:
name = args[0]
self.game.removePlayer(name)
self.mainWindow.chat.addLine(Line(Line.PlayerLeft, target=name))
self.mainWindow.playerInfo.removePlayer(name)
elif msg == Message.PlayerLeftDuringGame:
name = args[0]
self.mainWindow.chat.addLine(Line(Line.PlayerLeft, target=name))
elif msg == Message.ColorChanged:
name = args[0]
color = args[1:]
self.game.setPlayerColor(name, color)
self.mainWindow.chat.changePlayerColor(name, color)
self.mainWindow.chat.addLine("%s has changed their color." % (name))
self.mainWindow.playerInfo.changePlayerColor(name, color)
elif msg == Message.NameChangeTaken:
self.mainWindow.chat.addLine("That name is already taken.")
elif msg == Message.NameChangeSuccess:
name = args[0]
self.game.setPlayerName(self.game.clientPlayer.name, name)
elif msg == Message.NameChanged:
before = args[0]
after = args[1]
self.game.setPlayerName(before, after)
self.mainWindow.chat.changePlayerName(before, after)
self.mainWindow.chat.addLine("%s changed their name to %s" % (before, after))
self.mainWindow.playerInfo.changePlayerName(before, after)
elif msg == Message.TurnChanged or msg == Message.CurrentPlayer:
name = args[0]
self.game.setCurrentPlayer(name)
if self.game.yourTurn():
self.mainWindow.activateWindow()
self.mainWindow.playerInfo.changeCurrentPlayer(name)
elif msg == Message.TerritoryUpdated:
(name, owner, count) = args
t = self.game.board.getTerritory(name)
previousOwner = t.owner
previousTroopCount = t.troopCount
t.owner = self.game.getPlayer(owner)