本文整理汇总了Python中gamestate.GameState.draw方法的典型用法代码示例。如果您正苦于以下问题:Python GameState.draw方法的具体用法?Python GameState.draw怎么用?Python GameState.draw使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类gamestate.GameState
的用法示例。
在下文中一共展示了GameState.draw方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: REPL
# 需要导入模块: from gamestate import GameState [as 别名]
# 或者: from gamestate.GameState import draw [as 别名]
class REPL(object):
def __init__(self):
n = input("Number of vertices: ")
p = input("Edge probability: ")
color = raw_input("Select your color (R/B): ")
G = nx.erdos_renyi_graph(n, p)
self.state = GameState(G)
if color == 'R':
self.red = player.HumanPlayer(labels.RED)
self.blue = player.BotPlayer(labels.BLUE)
else:
self.red = player.BotPlayer(labels.RED)
self.blue = player.HumanPlayer(labels.BLUE)
print os.linesep, 'GAME HAS BEGUN', os.linesep
plt.ion()
plt.axis('off')
plt.show()
def error(self, e):
print e
def run(self):
while not self.state.is_gameover():
plt.clf()
self.state.draw()
try:
if self.state.turn is labels.RED:
move = self.red.get_move(self.state)
else:
move = self.blue.get_move(self.state)
if move is None:
print move, 'is none'
self.state.make_move(move)
self.state.alternate_turn()
plt.draw()
except GameoverException, e:
break
winner = self.state.winner
print winner, "is the winner."