本文整理汇总了Python中arena.Arena.render方法的典型用法代码示例。如果您正苦于以下问题:Python Arena.render方法的具体用法?Python Arena.render怎么用?Python Arena.render使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类arena.Arena
的用法示例。
在下文中一共展示了Arena.render方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Pong
# 需要导入模块: from arena import Arena [as 别名]
# 或者: from arena.Arena import render [as 别名]
class Pong(object):
def __init__(self, file1=None, file2=None):
pygame.mixer.pre_init(44100, -16, 2, 2048)
pygame.init()
self.fps = pygame.time.Clock()
flag = DOUBLEBUF
self.board = pygame.display.set_mode(screenRect, flag)
pygame.display.set_caption('[ --- Pong --- ]')
self.state = 1 # 1 - run, 0 - exit
self.track = Tracking(file1, file2)
self.sound = Sound()
self.p1 = Paddle(self.board, (200,100,100),screenRect)
self.p1.setInitialPostition(0,screenHeight/2)
self.p2 = Paddle(self.board, (100,200,100),screenRect)
self.p2.setInitialPostition(screenWidth-self.p2.get()['width'],screenHeight/2)
self.ball = Ball(self.board, (50,50,250), screenRect, self.sound)
self.ball.setInitialPostition(screenWidth/2,screenHeight/2)
self.arena = Arena(self.board, screenRect)
self.referee = Referee(self.ball, self.p1, self.p2, screenRect, self.sound)
self.t = Thread(target=self.track.run)
#self.track.run()
self.t.start()
self.p1_pos = 0
self.p2_pos = 0
self.loop()
def movep1(self, diry):
'''Player1 moves support'''
self.p1.move(diry)
def movep2(self, diry):
'''Player2 moves support'''
self.p2.move(diry)
def game_exit(self):
exit()
def loop(self):
flaga = 1
while self.state==1:
for event in pygame.event.get():
if event.type==QUIT or (event.type==KEYDOWN and event.key==K_ESCAPE):
self.state=0
keys = pygame.key.get_pressed()
dirp1 = copysign(1, self.track.p1_position - self.p1_pos)
dirp2 = copysign(1, self.track.p2_position - self.p2_pos)
self.p1_pos += dirp1
self.p2_pos += dirp2
self.p1.set(self.track.p1_position+45)
self.p2.set(self.track.p2_position+45)
if keys[K_f]:
pygame.display.toggle_fullscreen()
self.arena.render(self.track.frame)
font = pygame.font.Font("gfx/ATARCC__.TTF",40)
text1 = font.render('P1={}'.format(self.p1.getScore()), True,(200,200,200))
text2 = font.render('P2={}'.format(self.p2.getScore()), True,(200,200,200))
quartWidth = screenWidth/4
self.board.blit(text1,(quartWidth * 1 - quartWidth/2,10))
self.board.blit(text2,(quartWidth * 3 - quartWidth/2,10))
self.p1.render()
self.p2.render()
self.ball.render()
self.referee.judge()
pygame.display.flip() # wyswietlamy obrazki
self.fps.tick(80)
self.track.running = False
self.game_exit()