本文整理汇总了Python中arena.Arena类的典型用法代码示例。如果您正苦于以下问题:Python Arena类的具体用法?Python Arena怎么用?Python Arena使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Arena类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_add_player
def test_add_player(self):
game_display = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
arena = Arena()
player = Player((0, 0), arena)
arena.add_player(player)
self.assertEqual(len(arena.players), 1)
示例2: HelloWorld
class HelloWorld(cocos.layer.Layer):
is_event_handler = True
def __init__(self):
super(HelloWorld, self).__init__()
self.arena = Arena()
self.add(self.arena)
self.score = cocos.text.Label('30',
font_name='Times New Roman',
font_size=24,
color=define.GOLD)
self.score.position = 20, 440
self.add(self.score, 99999)
self.gameover = Gameover()
self.add(self.gameover, 100000)
def update_score(self):
self.score.element.text = str(self.arena.snake.score)
def end_game(self):
self.gameover.visible = True
self.gameover.score.element.text = str(self.arena.snake.score)
def on_mouse_press(self, x, y, buttons, modifiers):
if self.gameover.visible:
self.gameover.visible = False
self.arena.unschedule(self.arena.update)
self.remove(self.arena)
self.arena = Arena()
self.add(self.arena)
self.update_score()
示例3: test_down_tiles_can_be_exploded
def test_down_tiles_can_be_exploded(self):
game_display = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
arena = Arena()
arena.arena_matrix = self.get_default_arena()
self.assertEqual(
arena.down_tiles_can_be_exploded((1, 1)), ARENA_HEIGHT - 3)
示例4: __init__
def __init__(self, arena: Arena, x: int, y: int):
self._x, self._y = x, y
self._arena = arena
arena.add_character(self)
self._turn = 0
self._dx = 2 * (y % 2) - 1 # -1 if y is even, +1 if odd
self._size = Boat.DEF_SIZE
示例5: test_get_non_destructible_walls
def test_get_non_destructible_walls(self):
game_display = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
arena = Arena()
non_destructible_walls = arena.non_destructible_walls
self.assertEqual(
arena.get_non_destructible_walls(), non_destructible_walls)
示例6: test_can_place_bomb
def test_can_place_bomb(self):
game_display = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
arena = Arena()
arena.arena_matrix = self.get_default_arena()
self.assertEqual(arena._can_place_bomb(1, 1), True)
self.assertEqual(arena._can_place_bomb(2, 2), False)
self.assertEqual(arena._can_place_bomb(5, 1), True)
示例7: test_snapshot_with_dude
def test_snapshot_with_dude(self):
pc = Pc()
arena = Arena(1, 1)
arena.get_location(Point(0, 0)).additem(pc)
snapshot = Snapshot(WorldSnapshot(arena), pc.id, [])
stringed = snapshot_to_string(snapshot)
expected = "###\n#\u263A#\n###\nHP: 100, Strength: 10"
self.assertEqual(expected, stringed)
示例8: test_update_matrix_explosion_up
def test_update_matrix_explosion_up(self):
game_display = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
arena = Arena()
arena.arena_matrix = self.get_default_arena()
bomb = Bomb((112, 90), 2, arena)
arena._update_matrix_explosion_up(bomb, TileType.FLAME)
self.assertEqual(arena.arena_matrix[1][3], TileType.FLAME)
示例9: test_snapshot_with_cat
def test_snapshot_with_cat(self):
arena = Arena(1, 1)
location = arena.get_location(Point(0, 0))
cat = Cat()
location.additem(cat)
snapshot = Snapshot(WorldSnapshot(arena), cat.id, [])
stringed = snapshot_to_string(snapshot)
expected = "###\n#x#\n###\nHP: 10, Strength: 2"
self.assertEqual(expected, stringed)
示例10: test_snapshot_with_log
def test_snapshot_with_log(self):
arena = Arena(1, 1)
location = arena.get_location(Point(0, 0))
cat = Cat()
location.additem(cat)
log = ["loglog", "log2"]
snapshot = Snapshot(WorldSnapshot(arena), cat.id, log)
stringed = snapshot_to_string(snapshot)
expected = "###\n#x#\n###\n" + "\n".join(log) + "\nHP: 10, Strength: 2"
self.assertEqual(expected, stringed)
示例11: test_update_explosion_in_matrix
def test_update_explosion_in_matrix(self):
game_display = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
arena = Arena()
arena.arena_matrix = self.get_default_arena()
bomb = Bomb((22, 0), 2, arena)
bomb.state = BombState.EXPLODING
arena.update_explosion_in_matrix(bomb)
matrix = arena.get_arena()
self.assertEqual(matrix[1][1], TileType.FLAME)
示例12: ArenaTests
class ArenaTests(unittest.TestCase):
def setUp(self):
self._arena = Arena(8, 8)
def testCorner0(self):
p = self._arena.corner_location(0)
util.assertEqual(Point(0,0), p)
def testCorner1(self):
p = self._arena.corner_location(1)
util.assertEqual(Point(0,8), p)
def testCorner2(self):
p = self._arena.corner_location(2)
util.assertEqual(Point(8,8), p)
def testCorner3(self):
p = self._arena.corner_location(3)
util.assertEqual(Point(8,0), p)
def test_limits_origin(self):
p = Point(0,0)
valid = self._arena.position_valid(p)
util.assertTrue(valid)
def test_limits_max(self):
p = Point(8, 8)
valid = self._arena.position_valid(p)
util.assertTrue(valid)
def test_limits_neg(self):
p = Point(8, -8)
valid = self._arena.position_valid(p)
util.assertFalse(valid)
def test_limits_pos(self):
p = Point(8, 16)
valid = self._arena.position_valid(p)
util.assertFalse(valid)
def test_limits_neg2(self):
p = Point(-8, 0)
valid = self._arena.position_valid(p)
util.assertFalse(valid)
def test_limits_pos2(self):
p = Point(16, 0)
valid = self._arena.position_valid(p)
util.assertFalse(valid)
示例13: __init__
def __init__(self, file1=None, file2=None):
pygame.mixer.pre_init(44100, -16, 2, 2048)
pygame.init()
self.fps = pygame.time.Clock()
flag = DOUBLEBUF
self.board = pygame.display.set_mode(screenRect, flag)
pygame.display.set_caption('[ --- Pong --- ]')
self.state = 1 # 1 - run, 0 - exit
self.track = Tracking(file1, file2)
self.sound = Sound()
self.p1 = Paddle(self.board, (200,100,100),screenRect)
self.p1.setInitialPostition(0,screenHeight/2)
self.p2 = Paddle(self.board, (100,200,100),screenRect)
self.p2.setInitialPostition(screenWidth-self.p2.get()['width'],screenHeight/2)
self.ball = Ball(self.board, (50,50,250), screenRect, self.sound)
self.ball.setInitialPostition(screenWidth/2,screenHeight/2)
self.arena = Arena(self.board, screenRect)
self.referee = Referee(self.ball, self.p1, self.p2, screenRect, self.sound)
self.t = Thread(target=self.track.run)
#self.track.run()
self.t.start()
self.p1_pos = 0
self.p2_pos = 0
self.loop()
示例14: Model
class Model(object):
"""
Asteroids float in space
"""
def __init__(self, width, height, n_asteroids, min_mass=800, max_mass=1000):
self.min_mass = min_mass
self.max_mass = max_mass
self.schedule = Schedule('move', 'random', 'collision_check', 'collision_response')
Asteroid.activate(self.schedule)
Ship.activate(self.schedule)
Bullet.activate(self.schedule)
CollisionChecker.activate(self.schedule)
self._tick = 0
self.logger = logging.getLogger("Model")
self.arena = Arena(width, height)
for i in range(n_asteroids):
self.add_asteroid()
centre = [self.arena.width / 2, self.arena.height / 2]
self.ship = Ship(centre, 1500, 150, 1500, self.arena)
def add_asteroid(self):
position = (random() * self.arena.width, random() * self.arena.height)
mass = random() * (self.max_mass - self.min_mass) + self.min_mass
velocity = [0, 0]
density = MAX_DENSITY * 0.1 + random() * MAX_DENSITY * 0.9
a = Asteroid(position, mass, velocity, density, self.arena)
a.apply_force(10000 * (random() - 0.5), 10000 * (random() - 0.5))
def tick(self):
self._tick += 1
self.schedule.execute(self.arena.agents())
示例15: __init__
def __init__(self):
""" Constructeur """
# Arena de largeur 5 et de hauteur 2. L'initialisation du contenu de l'Arena
# (ses Components) est directement effectuée dans l'init de la classe Arena.
# TRODO : d'ailleurs c'est mal. Mais provisoire.
self.arena = Arena((5, 2))
self.arenaDisplayer = ArenaDisplayer(self.arena)