本文整理汇总了Python中GameState.GameState.turn方法的典型用法代码示例。如果您正苦于以下问题:Python GameState.turn方法的具体用法?Python GameState.turn怎么用?Python GameState.turn使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameState.GameState
的用法示例。
在下文中一共展示了GameState.turn方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_accuse_bad_guess_of_murderer
# 需要导入模块: from GameState import GameState [as 别名]
# 或者: from GameState.GameState import turn [as 别名]
def test_accuse_bad_guess_of_murderer(self):
try:
old_raw_input = raw_input
Interactive.raw_input = mock_raw_input('1', '3L', '5L') # opponent id, first card, second card
joe = HumanPlayer('joe')
joe._hand = [(4, 'L'), (7, 'L'), (5, 'H'), (8, 'H')]
ai1 = AIPlayer('ai1')
ai1._hand = [(1, 'L'), (3, 'L'), (1, 'H'), (9, '$')]
ai2 = AIPlayer('ai2')
ai2._hand = [(8, 'L'), (3, 'H'), (2, '$'), (3, '$')]
state = GameState()
state.turn = 23
state.current_player = joe
state.players = [joe, ai1, ai2]
state.evidence_cards = [(3, 'L'), (5, 'L')]
with captured_output() as (out, err):
self.assertTrue(accuse_command(state))
self.assertEqual('Accuse\n\n'
'Your guess is: Incorrect', output(out))
self.assertEqual('ended', state.status)
finally:
Interactive.raw_input = old_raw_input
示例2: test_interrogate_for_the_same_two_cards_asks_for_rank_or_suit
# 需要导入模块: from GameState import GameState [as 别名]
# 或者: from GameState.GameState import turn [as 别名]
def test_interrogate_for_the_same_two_cards_asks_for_rank_or_suit(self):
try:
old_raw_input = raw_input
Interactive.raw_input = mock_raw_input('1', '3L', '3L', 'suit') # opponent id, low card, high card
player = HumanPlayer('joe')
tom = AIPlayer('Tom')
tom._hand = [(1, 'L'), (3, 'L'), (6, 'L'), (2, 'H'), (8, '$'), (9, '$')]
state = GameState()
state.turn = 10
state.current_player = player
state.players = [player, tom]
state.question_cards = [(1, '$'), (3, 'L'), (3, 'L')]
with captured_output() as (out, err):
turn_ended = interrogate_command(state)
self.assertEqual('Interrogate\n'
'Question cards: 1$ 3L 3L\n'
'Cards in this range: 3', output(out))
turn = state.history.pop()
self.assertEqual(10, turn['turn'])
self.assertEqual('joe', turn['player'].name)
self.assertEqual('Tom', turn['opponent'].name)
self.assertEqual('interrogate', turn['action'])
self.assertEqual('3L->3L [suit]', str(turn['range']))
self.assertEqual(3, turn['result'])
self.assertTrue(turn_ended)
finally:
Interactive.raw_input = old_raw_input
示例3: test_accuse_bad_guess_of_cards
# 需要导入模块: from GameState import GameState [as 别名]
# 或者: from GameState.GameState import turn [as 别名]
def test_accuse_bad_guess_of_cards(self):
try:
old_raw_input = raw_input
Interactive.raw_input = mock_raw_input('1', '1L', '2L') # opponent id, first card, second card
joe = HumanPlayer('joe')
joe._hand = [(4, 'L'), (8, 'L'), (5, 'H'), (8, 'H')]
ai = AIPlayer('ai')
ai._hand = [(1, 'L'), (3, 'L'), (1, 'H'), (9, '$')]
state = GameState()
state.turn = 23
state.current_player = joe
state.players = [joe, ai]
state.evidence_cards = [(5, '$'), (5, 'L')]
with captured_output() as (out, err):
self.assertTrue(accuse_command(state))
self.assertEqual('Accuse\n\n'
'Your guess is: Incorrect', output(out))
accusation = state.accusations.pop()
self.assertEqual('joe', accusation['player'].name)
self.assertEqual('ai', accusation['accused'].name)
self.assertEqual([(1, 'L'), (2, 'L')], accusation['cards'])
self.assertEqual('incorrect', accusation['outcome'])
self.assertEqual('ended', state.status)
finally:
Interactive.raw_input = old_raw_input
示例4: test_secret_asks_for_two_cards_puts_the_range_in_history_and_display_the_result
# 需要导入模块: from GameState import GameState [as 别名]
# 或者: from GameState.GameState import turn [as 别名]
def test_secret_asks_for_two_cards_puts_the_range_in_history_and_display_the_result(self):
try:
old_raw_input = raw_input
Interactive.raw_input = mock_raw_input('1', '9$', '1H') # opponent id, low card, high card
player = HumanPlayer('joe')
donna = AIPlayer('donna')
donna._hand = [(1, 'L'), (3, 'L'), (6, 'L'), (2, 'H'), (8, '$'), (9, '$')]
state = GameState()
state.turn = 1
state.current_player = player
state.players = [player, donna]
state.question_cards = [(1, 'L'), (3, 'L'), (7, 'L')]
with captured_output() as (out, err):
turn_ended = secret_command(state)
self.assertEqual('Secret\n'
'Cards in this range: 2', output(out))
turn = state.history.pop()
self.assertEqual(1, turn['turn'])
self.assertEqual('joe', turn['player'].name)
self.assertEqual('donna', turn['opponent'].name)
self.assertEqual('secret', turn['action'])
self.assertEqual(['L', 'H', '$'], turn['range'].suits)
self.assertEqual([9, 1], turn['range'].ranks)
self.assertEqual(2, turn['result'])
self.assertTrue(turn_ended)
self.assertEqual(0, state.current_player.secret)
finally:
Interactive.raw_input = old_raw_input
示例5: test_interrogate_asks_for_two_cards_puts_the_range_in_history_and_display_the_result
# 需要导入模块: from GameState import GameState [as 别名]
# 或者: from GameState.GameState import turn [as 别名]
def test_interrogate_asks_for_two_cards_puts_the_range_in_history_and_display_the_result(self):
try:
old_raw_input = raw_input
Interactive.raw_input = mock_raw_input('1', '3L', '7L') # opponent id, low card, high card
player = HumanPlayer('joe')
tom = AIPlayer('tom')
tom._hand = [(1, 'L'), (3, 'L'), (6, 'L'), (2, 'H'), (8, '$'), (9, '$')]
state = GameState()
state.turn = 10
state.current_player = player
state.players = [player, tom]
state.question_cards = [(1, 'L'), (3, 'L'), (7, 'L')]
with captured_output() as (out, err):
turn_ended = interrogate_command(state)
self.assertEqual('Interrogate\n'
'Question cards: 1L 3L 7L\n'
'Cards in this range: 2', output(out))
turn = state.history.pop()
self.assertEqual(10, turn['turn'])
self.assertEqual('joe', turn['player'].name)
self.assertEqual('tom', turn['opponent'].name)
self.assertEqual('interrogate', turn['action'])
self.assertEqual(['L'], turn['range'].suits)
self.assertEqual([3, 4, 5, 6, 7], turn['range'].ranks)
self.assertEqual(2, turn['result'])
self.assertTrue(turn_ended)
finally:
Interactive.raw_input = old_raw_input
示例6: test_secret_is_refused_if_no_secrets_left
# 需要导入模块: from GameState import GameState [as 别名]
# 或者: from GameState.GameState import turn [as 别名]
def test_secret_is_refused_if_no_secrets_left(self):
player = HumanPlayer('joe')
player._secret = 0
state = GameState()
state.turn = 1
state.current_player = player
with captured_output() as (out, err):
turn_ended = secret_command(state)
self.assertEqual('Secret already used!', output(out))
self.assertFalse(turn_ended)
示例7: main
# 需要导入模块: from GameState import GameState [as 别名]
# 或者: from GameState.GameState import turn [as 别名]
def main():
print 'Welcome to Deduce or Die! IA'
print
nb_players = ask_for('Number of players : ', int, ['3', '4', '5', '6'])
human_player_name = ask_for('Type your name : ')
state = GameState()
players, state.human_player = prepare_players(nb_players, human_player_name)
state.players = players
motive_deck = prepare_game_deck(nb_decks=1)
state.interrogation_deck = prepare_game_deck(nb_decks=2)
state.discard_deck = []
state.evidence_cards = [motive_deck.pop(), motive_deck.pop()]
deal_deck(motive_deck, players)
assert len(motive_deck) <= 1
if len(motive_deck) == 1:
state.extra_card = motive_deck[0]
else:
state.extra_card = None
for player in state.players:
if not player.is_human():
player.setup_ai(state)
print_summary(state)
determine_low_suit(state)
print
print_low_suit(players)
state.turn = 1
while state.status != 'ended':
play_turn(state)
end_game_summary(state)
print
示例8: test_choose_an_opponent
# 需要导入模块: from GameState import GameState [as 别名]
# 或者: from GameState.GameState import turn [as 别名]
def test_choose_an_opponent(self):
try:
old_raw_input = raw_input
Interactive.raw_input = mock_raw_input('5', '2')
player = HumanPlayer('joe')
ai1 = AIPlayer('ai1')
ai2 = AIPlayer('ai2')
ai3 = AIPlayer('ai3')
state = GameState()
state.turn = 1
state.current_player = player
state.players = [ai2, player, ai3, ai1]
with captured_output() as (out, err):
chosen_opponent = choose_an_opponent(state)
self.assertEqual(ai3, chosen_opponent)
finally:
Interactive.raw_input = old_raw_input
示例9: test_determine_current_player_after_a_few_rounds
# 需要导入模块: from GameState import GameState [as 别名]
# 或者: from GameState.GameState import turn [as 别名]
def test_determine_current_player_after_a_few_rounds(self):
state = GameState()
state.players = ['one', 'two', 'three']
state.turn = 8
self.assertEqual('two', determine_current_player(state))
示例10: test_determine_current_player_turn1
# 需要导入模块: from GameState import GameState [as 别名]
# 或者: from GameState.GameState import turn [as 别名]
def test_determine_current_player_turn1(self):
state = GameState()
state.players = ['one', 'two', 'three']
state.turn = 1
self.assertEqual('one', determine_current_player(state))