本文整理汇总了Python中GameState.GameState.discard_deck方法的典型用法代码示例。如果您正苦于以下问题:Python GameState.discard_deck方法的具体用法?Python GameState.discard_deck怎么用?Python GameState.discard_deck使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameState.GameState
的用法示例。
在下文中一共展示了GameState.discard_deck方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_discard_question_cards
# 需要导入模块: from GameState import GameState [as 别名]
# 或者: from GameState.GameState import discard_deck [as 别名]
def test_discard_question_cards(self):
state = GameState()
state.question_cards = [(2, 'H'), (7, 'H'), (5, '$')]
state.discard_deck = []
discard_question_cards(state.question_cards, state.discard_deck)
self.assertEqual([(2, 'H'), (7, 'H'), (5, '$')], state.discard_deck)
self.assertEqual([], state.question_cards)
示例2: test_draw_question_cards_when_there_are_not_enough_cards_in_the_interrogation_deck
# 需要导入模块: from GameState import GameState [as 别名]
# 或者: from GameState.GameState import discard_deck [as 别名]
def test_draw_question_cards_when_there_are_not_enough_cards_in_the_interrogation_deck(self):
state = GameState()
state.interrogation_deck = [(4, 'L')]
state.discard_deck = [(3, '$'), (6, 'H'), (7, 'L')]
draw_question_cards(state)
self.assertEqual(3, len(state.question_cards))
self.assertIn((4, 'L'), state.question_cards)
self.assertEqual(0, len(state.discard_deck))
self.assertEqual(1, len(state.interrogation_deck))
示例3: main
# 需要导入模块: from GameState import GameState [as 别名]
# 或者: from GameState.GameState import discard_deck [as 别名]
def main():
print 'Welcome to Deduce or Die! IA'
print
nb_players = ask_for('Number of players : ', int, ['3', '4', '5', '6'])
human_player_name = ask_for('Type your name : ')
state = GameState()
players, state.human_player = prepare_players(nb_players, human_player_name)
state.players = players
motive_deck = prepare_game_deck(nb_decks=1)
state.interrogation_deck = prepare_game_deck(nb_decks=2)
state.discard_deck = []
state.evidence_cards = [motive_deck.pop(), motive_deck.pop()]
deal_deck(motive_deck, players)
assert len(motive_deck) <= 1
if len(motive_deck) == 1:
state.extra_card = motive_deck[0]
else:
state.extra_card = None
for player in state.players:
if not player.is_human():
player.setup_ai(state)
print_summary(state)
determine_low_suit(state)
print
print_low_suit(players)
state.turn = 1
while state.status != 'ended':
play_turn(state)
end_game_summary(state)
print