本文整理汇总了Python中GameState.GameState.roundOver方法的典型用法代码示例。如果您正苦于以下问题:Python GameState.roundOver方法的具体用法?Python GameState.roundOver怎么用?Python GameState.roundOver使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameState.GameState
的用法示例。
在下文中一共展示了GameState.roundOver方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: range
# 需要导入模块: from GameState import GameState [as 别名]
# 或者: from GameState.GameState import roundOver [as 别名]
gameState.clear()
gameState.last = True
else:
handNumber += 1
else:
turnNumber += 1
gameState.waitGM = True
elif gameState.waitCM2:
gameState.clear()
gameState.displayCM = True
elif gameState.waitRO:
pygame.time.wait(3000)
gameState.clear()
gameState.roundOver = True
#-- the prep state: dealing cards to the two players and possibly the table --#
if gameState.prep:
#on the first hand, deal 4 to the table
if handNumber == 0:
for i in range(4):
table.allCards.append(deck.draw())
dealToTableUI(table.allCards)
#on all 6 hands, deal 4 cards to each player
for i in range(4):
player1.hand.append(deck.draw())
player2.hand.append(deck.draw())