本文整理汇总了Python中GameState.GameState.clear_bases方法的典型用法代码示例。如果您正苦于以下问题:Python GameState.clear_bases方法的具体用法?Python GameState.clear_bases怎么用?Python GameState.clear_bases使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameState.GameState
的用法示例。
在下文中一共展示了GameState.clear_bases方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Game
# 需要导入模块: from GameState import GameState [as 别名]
# 或者: from GameState.GameState import clear_bases [as 别名]
class Game():
"""
The game to be played. Contains game logic.
"""
def __init__(self, engine=None, home_team=None, away_team=None):
self.state = GameState()
if home_team is None:
home_team = Team()
if away_team is None:
away_team = Team()
self.state.homeTeam = home_team
self.state.awayTeam = away_team
self.event_callbacks = []
self.game_end_callbacks = []
if engine is None:
self.engine = GameEngine()
else:
self.engine = engine
def register_event_callback(self, callback):
self.event_callbacks.append(callback)
def fire_event_callbacks(self, pre_state, post_state, event):
for callback in self.event_callbacks:
callback(pre_state, post_state, event)
def register_game_end_callback(self, callback):
self.game_end_callbacks.append(callback)
def fire_game_end_callbacks(self, state):
for callback in self.game_end_callbacks:
callback(state)
def play(self):
for pre_state, post_state, event in self._play_inning():
self.fire_event_callbacks(pre_state, post_state, event)
self.fire_game_end_callbacks(self.state)
def _play_inning(self):
while not self.state.completed and (self.state.inning <= 9 or self.state.homeRuns == self.state.awayRuns):
# play top half of inning
for preState, postState, event in self._play_half_inning():
yield preState, postState, event
# play bottom half of inning
if self.state.inning < 9 or self.state.homeRuns <= self.state.awayRuns:
for preState, postState, event in self._play_half_inning():
yield preState, postState, event
else:
self.state.completed = True
def _play_half_inning(self):
self.state.outs = 0
self.state.clear_bases()
while self.state.outs < 3 and self._continue_playing():
event = self.engine.next_event(self.state)
prestate = self.state
if isinstance(event, GameEvent.Play):
poststate = self.state.add_event(event)
elif isinstance(event, GameEvent.Substitution):
# TODO - move this to a function (add_substitution)
team = self.state.homeTeam if event.team == 1 else self.state.awayTeam
if event.offensiveLineupIndex > 0:
team.offensiveLineup[event.offensiveLineupIndex - 1] = event.player
if 0 < event.defensiveLineupIndex <= 9:
team.defensiveLineup[event.defensiveLineupIndex - 1] = event.player
poststate = prestate
elif isinstance(event, GameEvent.Comment):
poststate = prestate
else:
raise Exception("Unsupported event type")
yield prestate, poststate, event
self.state = poststate
if self.state.inningBottom:
self.state.inning += 1
self.state.inningBottom = not self.state.inningBottom
def _continue_playing(self):
return not (self.state.inningBottom and
self.state.homeRuns > self.state.awayRuns and
self.state.inning >= 9)