本文整理汇总了Python中GameState.GameState.newGame方法的典型用法代码示例。如果您正苦于以下问题:Python GameState.newGame方法的具体用法?Python GameState.newGame怎么用?Python GameState.newGame使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameState.GameState
的用法示例。
在下文中一共展示了GameState.newGame方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: buildRoundScore
# 需要导入模块: from GameState import GameState [as 别名]
# 或者: from GameState.GameState import newGame [as 别名]
gameState.clear()
gameState.prep = True
if gameState.roundOver:
buildRoundScore(player1, player2)
if gameState.gameOver:
player1.totalPoints += player1.calculatePoints()
player2.totalPoints += player2.calculatePoints()
buildGameScore(player1, player2)
gameState.clear()
if player1.totalPoints < 21 and player2.totalPoints < 21:
gameState.newGame = True
else:
for spot in cardSpots:
spot.removeCard()
gameState.waitRO = True
else:
buildNametags()
paintAllCards()
if gameState.displayCM: #here is when we actually execute the move
if computerMoveType == "Discard":
computerMove = Discard(table, tup[0], player2, player1)
discardUI(tup[0])