本文整理汇总了Python中Character.Character.setLuck方法的典型用法代码示例。如果您正苦于以下问题:Python Character.setLuck方法的具体用法?Python Character.setLuck怎么用?Python Character.setLuck使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Character.Character
的用法示例。
在下文中一共展示了Character.setLuck方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Riddle
# 需要导入模块: from Character import Character [as 别名]
# 或者: from Character.Character import setLuck [as 别名]
elif home.getTrial() == 2:
string = ""
riddle = Riddle()
if riddle.getHammer() == 0:
string = "Oh no! You did not attain War Hammer.\nYou can continue to your next trial, but you might want to try again.\nYou may need it later!"
elif riddle.getHammer() == 1:
player.setHammer()
string = "Congratulations! You have attained War Hammer!\nYou may choose your next trial.\nIf you have completed all the trials, you are ready to face the dragon!"
home = Home(string)
elif home.getTrial() == 3:
string = ""
card = CardChallenge()
if card.getLuckStatus() == 0:
string = "Oh no! You did not attain Gambler's Luck.\nYou can continue to your next trial, but you might want to try again.\nYou may need it later!"
elif card.getLuckStatus() == 1:
player.setLuck()
string = "Congratulations! You have attained Gambler's Luck!\nYou may choose your next trial.\nIf you have completed all the trials, you are ready to face the dragon!"
home = Home(string)
elif home.getTrial() == 4:
string = ""
arena = Arena(player, dragon)
if arena.getWinner() == 0:
string = "Only a coward flees from battle!"
break
elif arena.getWinner() == 1:
string = "You have slain the dragon! We are forever in your debt."
break
elif arena.getWinner() == 2:
string = "Uh oh. Looks like you died. Well, better luck in the afterlife"
break