本文整理汇总了Python中Character.Character.get_stat方法的典型用法代码示例。如果您正苦于以下问题:Python Character.get_stat方法的具体用法?Python Character.get_stat怎么用?Python Character.get_stat使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Character.Character
的用法示例。
在下文中一共展示了Character.get_stat方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from Character import Character [as 别名]
# 或者: from Character.Character import get_stat [as 别名]
#.........这里部分代码省略.........
money_sum = 0
for key, value in weapons.items():
try:
money_sum = money_sum + int(value)
except Exception:
pass
for key, value in armors.items():
try:
money_sum = money_sum + int(value)
except Exception:
pass
cpoint_sum = self.max_cpoints - cpoint_sum
opoint_sum = op_current_limit - opoint_sum
money_sum = self.money - money_sum
cpoint_text = str(cpoint_sum) + "/" + str(self.max_cpoints)
opoint_text = str(opoint_sum) + "/" + str(op_current_limit)
for header in self.datasets["headers"]:
header.var_cpoints.set(cpoint_text)
header.var_opoints.set(opoint_text)
header.var_money.set(str(money_sum))
# self.var_cpoints.set(str(cpoint_text))
# self.var_opoints.set(opoint_text)
def get_Wpn_availability(self):
return self.__char.getAttributeRoll("Luck")
def getChar_stat(self, stat):
return self.__char.get_stat(stat)
def setChar_stat(self, stat, value):
self.__char.set_stat(stat, value)
def clear_all_skills(self):
list = self.__char.get_skills()
for key, value in list.items():
list[key] = 0
def set_char_skill(self, skill, value):
self.__char.add_skill(skill, value)
def get_char_skill_dictionary(self):
return self.__char.get_skills()
def clear_ability_list(self, name):
list = self.__char.get_ability_list(name)
if name != "cyberware":
list.clear()
else:
del list[:]
def set_to_ability_list(self, list, ability, value, complication=False, frequency=0, intensity=0, importance=0):
self.__char.set_to_ability_list(list, ability, value, complication, frequency, intensity, importance)
def get_from_ability_list(self, list, ability):
ability = self.__char.get_ability(list, ability)
return ability
def get_ability_dictionary(self, list_name):
示例2: Controller
# 需要导入模块: from Character import Character [as 别名]
# 或者: from Character.Character import get_stat [as 别名]
#.........这里部分代码省略.........
try:
skill = self.__skill_shorts[short]
return skill
except Exception:
return 'error'
def get_pc_roster(self):
return self.__pc_roster
def load_character(self, filepath):
self.c = Character(self.prefs)
self.prefs.load_character(filepath,self.c)
def get_player_fuz_roll(self, player, detailed=False):
search_for = str.strip(player)
return self.__pc_roster[search_for].fuz_roll(detailed)
def set_char_stat(self, command, value):
self.c.set(command, value)
def destroy_char_attributes_of_type(self, type, attribute):
self.c.remove_all_attributes_of_type(type, attribute)
def add_skill_to_char(self, name, lvl, ip, chipped):
self.c.add_skill(name, lvl, ip=ip, chipped=chipped)
def get_slate_gameobject(self):
o = GameObject()
return o
def get_char_stat(self, name, attribute, search_category=False, return_all=False):
if search_category:
return self.c.get_stat(name, name, True, return_all)
return self.c.get_stat(name, attribute)
def get_char_attribute(self, name):
return self.c.get_attribute(name)
def get_char_stat_list(self, stat_type):
return self.c.get_stat_list(stat_type)
def get_char_inventory(self):
return self.c.get_inventory()
def get_char_bp_points(self, player, skill, detailed=False):
character = self.__pc_roster[player]
array = []
if detailed:
source_stat_name = character.get_stat(skill, 'stat')
source_stat_lvl = character.get_stat(source_stat_name, 'lvl')
skill_lvl = character.get_stat(skill, 'lvl')
array.append(source_stat_lvl)
array.append(skill_lvl)
return array
bp = character.get_bpoints(skill)
return bp
def add_ui_component(self, comp_name, component):
self.__ui_components[comp_name] = component
def save_to_xml(self, root_name, childname, values_dict, filepath):
x = XmlController()
x.create_root(root_name)