本文整理汇总了Python中Character.Character.add_skill方法的典型用法代码示例。如果您正苦于以下问题:Python Character.add_skill方法的具体用法?Python Character.add_skill怎么用?Python Character.add_skill使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Character.Character
的用法示例。
在下文中一共展示了Character.add_skill方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from Character import Character [as 别名]
# 或者: from Character.Character import add_skill [as 别名]
#.........这里部分代码省略.........
pass
for key, value in armors.items():
try:
money_sum = money_sum + int(value)
except Exception:
pass
cpoint_sum = self.max_cpoints - cpoint_sum
opoint_sum = op_current_limit - opoint_sum
money_sum = self.money - money_sum
cpoint_text = str(cpoint_sum) + "/" + str(self.max_cpoints)
opoint_text = str(opoint_sum) + "/" + str(op_current_limit)
for header in self.datasets["headers"]:
header.var_cpoints.set(cpoint_text)
header.var_opoints.set(opoint_text)
header.var_money.set(str(money_sum))
# self.var_cpoints.set(str(cpoint_text))
# self.var_opoints.set(opoint_text)
def get_Wpn_availability(self):
return self.__char.getAttributeRoll("Luck")
def getChar_stat(self, stat):
return self.__char.get_stat(stat)
def setChar_stat(self, stat, value):
self.__char.set_stat(stat, value)
def clear_all_skills(self):
list = self.__char.get_skills()
for key, value in list.items():
list[key] = 0
def set_char_skill(self, skill, value):
self.__char.add_skill(skill, value)
def get_char_skill_dictionary(self):
return self.__char.get_skills()
def clear_ability_list(self, name):
list = self.__char.get_ability_list(name)
if name != "cyberware":
list.clear()
else:
del list[:]
def set_to_ability_list(self, list, ability, value, complication=False, frequency=0, intensity=0, importance=0):
self.__char.set_to_ability_list(list, ability, value, complication, frequency, intensity, importance)
def get_from_ability_list(self, list, ability):
ability = self.__char.get_ability(list, ability)
return ability
def get_ability_dictionary(self, list_name):
list = self.__char.get_ability_list(list_name)
return list
def get_char_cyberwear(self):
return self.__char.get_installed_cyberwear()
def print_all_abilities(self):
for key, dictionary in self.__char.all_abilities.items():
for key2, value in dictionary.items():
if value != 0:
print(key2 + " " + value)
def get_char_skill(self, skill):
return self.__char.get_skill(skill)
def get_r_name(self, nametype, gender="undecided"):
x = Character()
x.giveRandomName(gender)
if nametype == "first":
self.__char.set_attribute("First name", x.get_attribute("First name"))
return x.get_attribute("First name")
if nametype == "second":
self.__char.set_attribute("Second name", x.get_attribute("Second name"))
return x.get_attribute("Second name")
if nametype == "last":
self.__char.set_attribute("Last name", x.get_attribute("Last name"))
return x.get_attribute("Last name")
if nametype == "nick":
self.__char.set_attribute("First alias", x.get_attribute("First alias"))
self.__char.set_attribute("Last alias", x.get_attribute("Last alias"))
alias = x.get_attribute("First alias") + " " + x.get_attribute("Last alias")
self.__char.set_attribute("Alias", alias)
return alias
def set_char_attribute(self, name, attribute):
self.__char.set_attribute(attribute, attribute)
def set_char_comp(self, complication, intensity, frequency, importance, total):
self.__char.set_complication(complication, intensity, frequency, importance, total)
示例2: Controller
# 需要导入模块: from Character import Character [as 别名]
# 或者: from Character.Character import add_skill [as 别名]
class Controller(object):
"""description of class"""
def __init__(self):
self.prefs = Preferences()
self.db = SQLController()
self.load_skill_bp_into_prefs()
self.__ui_components = {}
self.__pc_roster = {}
self.__skill_shorts = {}
pc_filepaths = []
#pc_filepaths.append('preferences/Rasmus_Shawn Everette Slow Curve Manning.xml')
pc_filepaths.append('preferences/Rasmus_Shawn Everette Slow Curve Manning.xml')
self.load_pc_roster(pc_filepaths)
#print(str(self.__pc_roster['Toni']))
self.prepare_skill_shorts()
weapons = self.prefs.transfer_wpns_from_txt_to_sql()
wpn_table=self.db.table('wpn_blueprints')
skills = self.prefs.get_skills_dictionary()
skill_bp_table = self.db.table('skill_blueprints')
#self.__wpn_db = WeaponSqlController()
self.add_skills_bp_to_db(skills, skill_bp_table)
#print(weapons)
for weapon in weapons:
name = str(weapon.get_attribute('name'))
type = str(weapon.get_attribute('type'))
wa = str(weapon.get_attribute('wa'))
con = str(weapon.get_attribute('con'))
av = str(weapon.get_attribute('av'))
dmg = str(weapon.get_attribute('dmg'))
ammo = str(weapon.get_attribute('ammo'))
shts = str(weapon.get_attribute('shts'))
rof = str(weapon.get_attribute('rof'))
rel = str(weapon.get_attribute('rel'))
range = str(weapon.get_attribute('range'))
cost = str(weapon.get_attribute('cost'))
source = str(weapon.get_attribute('source'))
category = str(weapon.get_attribute('category'))
wpn_table.add_wpn(name, type, wa, con, av, dmg, ammo, shts, rof, rel, range, cost, category=category, source=source)
#wpn_table.print_table()
self.load_character('preferences/Rasmus_Shawn Everette Slow Curve Manning.xml')
self.db.add_character_to_database(self.c)
start = StartMenu(self)
#start = SkillShortsInspector(controller=self)
def add_skills_bp_to_db(self, skill_list, skill_table):
for key, value in skill_list.items():
name = value.get_attribute('name')
stat = value.get_attribute('stat')
short = value.get_attribute('short')
diff = value.get_attribute('diff')
category = value.get_attribute('category')
description = value.get_attribute('description')
chip = value.get_attribute('ischippable')
skill_table.add(name, stat, short, diff, category, chip, description)
def load_pc_roster(self, filepath_table):
for path in filepath_table:
c = Character(self.prefs)
self.prefs.load_character(path, c)
player = c.get_attribute('player')
self.__pc_roster[player] = c
#print(str(c))
def load_wpn_sql_table(self):
wpn = self.db.table('wpn_blueprints')
return wpn.query_all()
def load_single_sql_wpn(self, name):
wpn = self.db.table('wpn_blueprints')
return wpn.search_with_name(name)
def update_sql_wpn(self, name, type, wa, con, av, dmg, ammo, shts, rof, rel, range, cost, weight, flags, options, alt_munitions, description, category):
wpn_table = self.db.table('wpn_blueprints')
wpn_table.update_wpn(name, type, wa, con, av, dmg, ammo, shts, rof, rel, range, cost, weight, flags, options, alt_munitions, description, category)
def prepare_skill_shorts(self):
skills = self.prefs.get_skills_dictionary()
for key, value in skills.items():
try:
short = value.get_attribute('short')
name = value.get_attribute('name')
self.__skill_shorts[short] = name
except Exception:
pass
def get_skill_from_short(self, short):
try:
skill = self.__skill_shorts[short]
return skill
except Exception:
return 'error'
#.........这里部分代码省略.........