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Python Character.keyRelease方法代码示例

本文整理汇总了Python中Character.Character.keyRelease方法的典型用法代码示例。如果您正苦于以下问题:Python Character.keyRelease方法的具体用法?Python Character.keyRelease怎么用?Python Character.keyRelease使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Character.Character的用法示例。


在下文中一共展示了Character.keyRelease方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Game

# 需要导入模块: from Character import Character [as 别名]
# 或者: from Character.Character import keyRelease [as 别名]

#.........这里部分代码省略.........
        
        # Manage Game Progression
        self.story = Story(self.FRAME_RATE)
        
        # Manage World
        self.places = Places()

    def new(self):
        """Load new game from file"""
        debug("newgame...loading clues")
        self.story.loadClues()
        debug("newgame...loading charcter")
        self.character = Character((0,0), "Character", "Character")
        debug("newgame...loading places")
        self.places.loadLoc()
        debug("end of load")
        self.places.addLoc(self.character)
        self.story.currClue = self.story._clueList.pop()
        #self.frameTimer = QTimer() # Create Frame Timer
        self.gameTime = QTime()
        self.launch()
        
        
    def load(self,filename):
        """Load existing game from file"""
        
        debug("loadgame...read data from saved file")
        debug("loadgame...loading clues")
        self.story.loadClues()
        
        savedData = open(filename)    
        nextLine = savedData.readline()
        # Parsing saved file
        while (nextLine):
            line = nextLine.split()
            if (len(line) == 4 and self.loadIsValid(line)):
                x = int(line[0])
                y = int(line[1])
                numClues = int(line[2])+1
                self.story._clueList =  self.story._clueList[:numClues]
                self.story.score = int(line[3])
                debug("x: " + `x` + " y: " + `y` + " numCLue: " + `len(self.story._clueList)` + \
                      " score is: " + `int(line[3])`)
            nextLine = savedData.readline()       
        savedData.close()
        self.story.currClue = self.story._clueList.pop()
        
        debug("loadgame...loading initial character and places")
        self.character = Character((x,y), "Character", "Character")
        self.places.loadLoc()
        
        debug("end of load")
        self.places.addLoc(self.character)
        # FIXME if QTime and QTimer should be stored in certain way
        self.gameTime = QTime()
        #self.frameTimer = QTimer() # Create Frame Timer
        self.launch()
    
    def loadIsValid(self,obj):
        """Check that the input from saved file is valid"""         
        posx = obj[0]
        posy = obj[1]
        numClue = obj[2]
        score = obj[3]
        try:
            int(posx) and int(posy) and int(numClue) and int(score)
        except:
            debug("Invalid position input in save file")
            return False
        return True
    
    def save(self, filename):
        """Save to file"""
        fname = open(filename, "w")
        score = `self.story.score`
        numClues = `len(self.story._clueList)`
        charX, charY = self.character.getCenter()
        toWriteList = '\t' + `charX` + '\t' + `charY` + '\t' + \
                        numClues + '\t' + score
        fname.write(toWriteList)     
        fname.close()
    
    def endGame(self):
        """Make things tidy for another game instance"""
        # Signal that we have won the game and should
        None
    
    def launch(self):
        """Start sending signals to the game using Timers"""
        self.gameTime.start()
        self.frameTimer.start(ONE_SECOND/self.FRAME_RATE)
        self.frameTimer.timeout.connect(self.story.frameTime)
        
    def keyPress(self, event):
        key = event.key()
        self.character.keyPress(key)
        
    def keyRelease(self, event):
        key = event.key()
        self.character.keyRelease(key)
开发者ID:hackerj,项目名称:Treasure-Hunting-Game,代码行数:104,代码来源:Game.py


注:本文中的Character.Character.keyRelease方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。