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Python Character.get_health方法代码示例

本文整理汇总了Python中Character.Character.get_health方法的典型用法代码示例。如果您正苦于以下问题:Python Character.get_health方法的具体用法?Python Character.get_health怎么用?Python Character.get_health使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Character.Character的用法示例。


在下文中一共展示了Character.get_health方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: take_damage

# 需要导入模块: from Character import Character [as 别名]
# 或者: from Character.Character import get_health [as 别名]
 def take_damage(self, health_change):
     health = Character.get_health(self)
     if health <= health_change and not self._is_dead:
         Character.set_health(self, 0)
         self.hb.setValue(0)
         hurt_interval = self._character.actorInterval("hurt")
         death_interval = self._character.actorInterval("die")
         seq = Sequence(hurt_interval, death_interval)
         seq.start()
         self._is_dead = True
     else:
         Character.set_health(self, health-health_change)
         self.hb.setValue(Character.get_health(self)-health_change)
         self._character.play("hurt")
开发者ID:jaimodha,项目名称:MMOG,代码行数:16,代码来源:Axeman.py

示例2: apply_def_buff

# 需要导入模块: from Character import Character [as 别名]
# 或者: from Character.Character import get_health [as 别名]
	def apply_def_buff(self):
		if not self._is_dead:
			health = Character.get_health(self)
			if self._def_buff==1:
				Character.set_health(self, health*1.1)
				Swordsman.MAX_HEALTH = Swordsman.MAX_HEALTH*1.1
			elif self._def_buff==2:
				Character.set_health(self, health*1.25)
				Swordsman.MAX_HEALTH = Swordsman.MAX_HEALTH*1.25
开发者ID:jaimodha,项目名称:MMOG,代码行数:11,代码来源:Swordsman.py

示例3: unapply_def_buff

# 需要导入模块: from Character import Character [as 别名]
# 或者: from Character.Character import get_health [as 别名]
	def unapply_def_buff(self):
		if not self._is_dead:
			if self._def_buff==0:
				Swordsman.MAX_HEALTH = 100
			elif Swordsman.MAX_HEALTH==125 and self._def_buff==1:
				Swordsman.MAX_HEALTH = 110

			health = Character.get_health(self)
			if health > Swordsman.MAX_HEALTH:
					health = Swordsman.MAX_HEALTH
开发者ID:jaimodha,项目名称:MMOG,代码行数:12,代码来源:Swordsman.py

示例4: take_damage

# 需要导入模块: from Character import Character [as 别名]
# 或者: from Character.Character import get_health [as 别名]
	def take_damage(self, health_change):
		health = Character.get_health(self)
		if health < health_change and not self._is_dead:
			Character.set_health(self, 0)
			self.hb.setValue(0)
			hurt_interval = self._character.actorInterval("hurt")
			death_interval = self._character.actorInterval("die")
			seq = Sequence(hurt_interval, death_interval)
			seq.append(Wait(2))
			# add Func interval to place the character at a new location
			seq.append(Func(self.respawn))
			seq.start()
			self._is_dead = True
			#self._is_moving=2
		else:
			Character.set_health(self, health-health_change)
			#self.hb.setValue(Character.get_health(self)-health_change)
			self.hb.setValue(Character.get_health(self))
			self._character.play("hurt")
开发者ID:jaimodha,项目名称:MMOG,代码行数:21,代码来源:Swordsman.py

示例5: unapply_def_buff

# 需要导入模块: from Character import Character [as 别名]
# 或者: from Character.Character import get_health [as 别名]
    def unapply_def_buff(self):
        if not self._is_dead:
            if self._def_buff==0:
                Axeman.MAX_HEALTH = 100
            elif Axeman.MAX_HEALTH==140 and self._def_buff==1:
                Axeman.MAX_HEALTH = 110

            health = Character.get_health(self)
            if health > Axeman.MAX_HEALTH:
                    health = Axeman.MAX_HEALTH
        pass
开发者ID:jaimodha,项目名称:MMOG,代码行数:13,代码来源:Axeman.py


注:本文中的Character.Character.get_health方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。