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Python Character.Character类代码示例

本文整理汇总了Python中Character.Character的典型用法代码示例。如果您正苦于以下问题:Python Character类的具体用法?Python Character怎么用?Python Character使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Character类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: execute

    def execute(self, data):

        try:
            self.playerId = data.getString()
            self.type = data.getUint16()
            self.x = data.getFloat32()
            self.y = data.getFloat32()
            self.z = data.getFloat32()


            #print "q"
            char = Character(self.world, self.type)

            char.actor.setPos(self.x,self.y,0)
            char.setPlayerId(self.playerId)
            charPresent = False
            for charTemp in self.world.characters:
                if charTemp.getPlayerId() == char.playerId:
                    charPresent = True
                    break

            if not charPresent:
                self.world.characters.append(char)

            print "ResponseCreateCharacter - ", self.playerId, " x:", self.x, " y:", self.y," z:", self.z

            #self.log('Received [' + str(Constants.RAND_STRING) + '] String Response')

        except:
            self.log('Bad [' + str(Constants.RAND_STRING) + '] String Response')
            print_exc()
开发者ID:debasishgt,项目名称:dd-team,代码行数:31,代码来源:ResponseCreateCharacter.py

示例2: Game

class Game(object):

    def __init__(self):
        self.TITLE = "TEST (by zeeisl)"
        self.WIDTH = 800
        self.HEIGHT = 600
        
        self.controller = Controller()
        
        # game things
        self.char = Player("res//hero.png")
        self.map = Map()
        
        self.char1 = Character("res//hero.png", 100, 100, 32, 32)
        
    def key_input(self, event):
        self.controller.getButtonStates(event)
        self.char.key_input(event)
    
    def update(self, delta):
        self.map.update()
        self.char.update(self.char1)
        self.char1.update()
    
    def render(self, screen):
        self.map.render(screen)
        self.char.render(screen)
        self.char1.render(screen)
开发者ID:gia2api,项目名称:froscon,代码行数:28,代码来源:Game.py

示例3: update

    def update(self):
        Character.update(self)

        if self.attack_time > 0:
            self.image = self.attack_anim[self.attack_time//12]
            self.rect.x += 23
            self.attack_time -= 1
开发者ID:grace7190,项目名称:FAITHAGE,代码行数:7,代码来源:Cid.py

示例4: assign_to_taskgroup

 def assign_to_taskgroup(self, Character):
     self.__task_group.append(Character)
     if self.__req_skills.count == 0:
         pass
     else:
         for i in range(0, len(self.__req_skills)):
             Character.get_skill(self.__req_skills[i])
开发者ID:Krypticdator,项目名称:First,代码行数:7,代码来源:Process.py

示例5: dummyCharacters

	def dummyCharacters ( self ):
		print ("Dummy Characters")
		#A dummy character created
		#This can be switched out with user control of some kind
		#This works because the Jade Runner is waiting for CharacterCreationCompletedEvent ()
		
		#Send out Event that we are making a new Group called 0
		#This will be the main group on screen.
		ev = Events.NewGroupEvent ( 0 )
		self.mediator.post ( ev )
		#Dummy Character
		char = Character ( self.mediator )
		char.setName ( "Name" + str(self.count) )
		print (char.getName ( ))
		ev = Events.NewCharacterEvent ( char )
		self.mediator.post ( ev )
		self.mediator.post ( Events.ClusterAddCharacterEvent ( 0 , char.getName ( ) ) )
		self.count += 1
		#Dummy Character
		char = Character ( self.mediator )
		char.setName ( "Name" + str(self.count) )
		print (char.getName ( ))
		ev = Events.NewCharacterEvent ( char )
		self.mediator.post ( ev )
		self.mediator.post ( Events.ClusterAddCharacterEvent ( 0 , char.getName ( ) ) )
		self.count += 1
		self.completedSelection ( )
开发者ID:frankyn,项目名称:Jane,代码行数:27,代码来源:CharacterCreation.py

示例6: load_characters

def load_characters(neighbours, blur_scale, verbose=0):
    chars_file = 'characters_%s_%s.dat' % (blur_scale, neighbours)

    if exists(chars_file):
        print 'Loading characters...'
        chars = fload(chars_file)
    else:
        print 'Going to generate character objects...'
        chars = []

        for char in sorted(listdir(IMAGES_FOLDER)):
            count = 0

            for image in sorted(listdir(IMAGES_FOLDER + char)):
                image = GrayscaleImage(IMAGES_FOLDER + char + '/' + image)
                norm = NormalizedCharacterImage(image, blur=blur_scale, \
                                                height=NORMALIZED_HEIGHT)
                character = Character(char, [], norm)
                character.get_single_cell_feature_vector(neighbours)
                chars.append(character)

                count += 1

                if verbose:
                    print 'Loaded character %s %d times' % (char, count)

        if verbose:
            print 'Saving characters...'

        fdump(chars, chars_file)

    return chars
开发者ID:imargon,项目名称:scrapy_demo,代码行数:32,代码来源:create_characters.py

示例7: __init__

    def __init__(self):
        """ Constructor function """
        Character.__init__(self)

        #Load images and rectangles
        self.jump_l_image, self.jump_l_image_rect =  routines.load_png('hero_3/jump_l.png')
        self.jump_r_image, self.jump_r_image_rect =  routines.load_png('hero_3/jump_r.png')
        self.idle_l_image, self.idle_l_image_rect = routines.load_png('hero_3/idle_l.png')
        self.idle_r_image, self.idle_r_image_rect = routines.load_png('hero_3/idle_r.png')
        self.move_1_r_image, self.move_1_r_image_rect = routines.load_png('hero_3/move_1_r.png')
        self.move_1_l_image, self.move_1_l_image_rect = routines.load_png('hero_3/move_1_l.png')
        self.move_2_r_image, self.move_2_r_image_rect = routines.load_png('hero_3/move_2_r.png')
        self.move_2_l_image, self.move_2_l_image_rect = routines.load_png('hero_3/move_2_l.png')
        self.dead_image, self.dead_image_rect = routines.load_png('hero_3/death.png')

        #load sounds
        self.sounds={}
        self.sounds['jump']=pygame.mixer.Sound('data/sound/jump.wav')


        self.image = self.idle_l_image
        self.rect = self.idle_l_image_rect
        # Set a referance to the image rect.

        #Setup status
        self.status = 'idle_r' #idle,move,jump,
        self.location = 'ground' #ground,air,block

        Character.set_options(self, 13, 0, 1)
开发者ID:Mizua,项目名称:game_project,代码行数:29,代码来源:Bob.py

示例8: __init__

    def __init__(self, x, y):

        self.health = Survivor.START_HEALTH
        self.current_weapon = 0  # 0 -> pistol, 1 -> shotgun, 2 -> automatic
        self.direction = Direction.WEST
        self.img = pygame.image.load('images/survivor/survivor_w.png')

        Character.__init__(self, x, y)
开发者ID:gabrielantao,项目名称:Survival,代码行数:8,代码来源:Survivor.py

示例9: __init__

    def __init__(self, x, y):

        self.health = Survivor.START_HEALTH
        self.current_weapon = Weapon(Weapon.PISTOL) 
        self.direction = Direction.WEST
        self.img = pygame.image.load('images/survivor/survivor_w.png')

        Character.__init__(self, x, y)
开发者ID:eltolis,项目名称:Survival,代码行数:8,代码来源:Survivor.py

示例10: __init__

    def __init__(self, x, y):

        self.direction = Direction.WEST
        self.health = Zombie.START_HEALTH
        self.img = Zombie.ORIGINAL_ZOMBIE_IMAGE

        Character.__init__(self, x, y)
        Zombie.list_.append(self)
开发者ID:eltolis,项目名称:Survival,代码行数:8,代码来源:Zombie.py

示例11: __init__

 def __init__(self,level, pName = None, pStr = None, pDex = None, pMnd = None, pLck = None, pWeapon = None, pArmor = None, pInventory = None, pHp = None,
              pLevel = None, pAp = None, pDescription = None, pAge = None, pMp = None, pPp = None, pManaEnabled = None):
     if (pName == None and pStr == None and pDex == None and pMnd == None and pLck == None and
         pWeapon == None and pArmor == None and pInventory == None and pHp == None and pLevel == None and
          pAp == None and pDescription == None and pAge == None and pMp == None and pPp == None and pManaEnabled == None):
         self.createEnemy(level)
     else:
         Character.__init__(self, pName, pStr, pDex, pMnd, pLck, pWeapon, pArmor, pInventory, pHp, pLevel, pAp, pDescription, pAge, pMp, pPp, pManaEnabled)
开发者ID:felesmortis,项目名称:QSQ.py,代码行数:8,代码来源:Gnoblin.py

示例12: apply_def_buff

	def apply_def_buff(self):
		if not self._is_dead:
			health = Character.get_health(self)
			if self._def_buff==1:
				Character.set_health(self, health*1.1)
				Swordsman.MAX_HEALTH = Swordsman.MAX_HEALTH*1.1
			elif self._def_buff==2:
				Character.set_health(self, health*1.25)
				Swordsman.MAX_HEALTH = Swordsman.MAX_HEALTH*1.25
开发者ID:jaimodha,项目名称:MMOG,代码行数:9,代码来源:Swordsman.py

示例13: setUp

 def setUp(self):
     """Create a character for us to test with."""
     c = Character()
     self.char = c
             
     # Some stat values.
     c.body = 6
     c.mind = 8
     c.soul = 7
开发者ID:ccfreak2k,项目名称:BESM-Character-Resolver,代码行数:9,代码来源:test_Character.py

示例14: __init__

 def __init__(self, x):
     idle = SpriteSheet("art/pl_cid.png").images_at(
             [(0,0,300,400)],colourkey=(0,255,0))
     walk = SpriteSheet("art/pl_cid_walk.png").images_at(
             [(0,0,300,400),
             (300,0,300,400)],colourkey=(0,255,0))
     attack = SpriteSheet("art/pl_cid_attack1.png").images_at(
             [(0,0,250,400),
             (250,0,250,400),
             (500,0,250,400),
             (750,0,250,400)],colourkey=(0,255,0))
     Character.__init__(self, x, idle, walk, attack)
     self.attack_time = -1
开发者ID:grace7190,项目名称:FAITHAGE,代码行数:13,代码来源:Cid.py

示例15: __init__

 def __init__(self,model,run,walk,startPoint,scale): 
     """Initialise the character. 
     
     Initialises private fields used to control the character's behaviour. 
     Also see Character.__init__(). 
     
     Arguments: 
     See Character.__init__(). 
     
     """ 
     
     Character.__init__(self, model, run, walk, startPoint, scale) 
     self.prevTurnTime = 0 
     self.setControl('up',1) 
开发者ID:pivot,项目名称:nexus,代码行数:14,代码来源:NexusClient.py


注:本文中的Character.Character类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。