本文整理汇总了Python中Character.Character.get_attribute方法的典型用法代码示例。如果您正苦于以下问题:Python Character.get_attribute方法的具体用法?Python Character.get_attribute怎么用?Python Character.get_attribute使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Character.Character
的用法示例。
在下文中一共展示了Character.get_attribute方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: get_r_name
# 需要导入模块: from Character import Character [as 别名]
# 或者: from Character.Character import get_attribute [as 别名]
def get_r_name(self, nametype, gender="undecided"):
x = Character()
x.giveRandomName(gender)
if nametype == "first":
self.__char.set_attribute("First name", x.get_attribute("First name"))
return x.get_attribute("First name")
if nametype == "second":
self.__char.set_attribute("Second name", x.get_attribute("Second name"))
return x.get_attribute("Second name")
if nametype == "last":
self.__char.set_attribute("Last name", x.get_attribute("Last name"))
return x.get_attribute("Last name")
if nametype == "nick":
self.__char.set_attribute("First alias", x.get_attribute("First alias"))
self.__char.set_attribute("Last alias", x.get_attribute("Last alias"))
alias = x.get_attribute("First alias") + " " + x.get_attribute("Last alias")
self.__char.set_attribute("Alias", alias)
return alias
示例2: add_to_inventory
# 需要导入模块: from Character import Character [as 别名]
# 或者: from Character.Character import get_attribute [as 别名]
def add_to_inventory(self, *args):
id = self.box_list.curselection()
luku = int(id[0])
text = self.box_list.get(luku)
if text=='Favor' or text=='Contact':
x = Character()
x.giveRandomName()
name = x.get_attribute('Full name')
text = text + '(' + name + ')'
self.contr.set_to_ability_list(self.name, text, 1)
#list = self.contr.get_from_ability_list(self.name)
#value = self.contr.get_char_skill(text)
value = self.contr.get_from_ability_list(self.name, text)
text = text + '\t\t\t\t|' + str(value) + '\n'
self.text_inventory.insert('end', text)
示例3: load_pc_roster
# 需要导入模块: from Character import Character [as 别名]
# 或者: from Character.Character import get_attribute [as 别名]
def load_pc_roster(self, filepath_table):
for path in filepath_table:
c = Character(self.prefs)
self.prefs.load_character(path, c)
player = c.get_attribute('player')
self.__pc_roster[player] = c
示例4: Controller
# 需要导入模块: from Character import Character [as 别名]
# 或者: from Character.Character import get_attribute [as 别名]
class Controller(object):
"""description of class"""
def __init__(self):
self.prefs = Preferences()
self.db = SQLController()
self.load_skill_bp_into_prefs()
self.__ui_components = {}
self.__pc_roster = {}
self.__skill_shorts = {}
pc_filepaths = []
#pc_filepaths.append('preferences/Rasmus_Shawn Everette Slow Curve Manning.xml')
pc_filepaths.append('preferences/Rasmus_Shawn Everette Slow Curve Manning.xml')
self.load_pc_roster(pc_filepaths)
#print(str(self.__pc_roster['Toni']))
self.prepare_skill_shorts()
weapons = self.prefs.transfer_wpns_from_txt_to_sql()
wpn_table=self.db.table('wpn_blueprints')
skills = self.prefs.get_skills_dictionary()
skill_bp_table = self.db.table('skill_blueprints')
#self.__wpn_db = WeaponSqlController()
self.add_skills_bp_to_db(skills, skill_bp_table)
#print(weapons)
for weapon in weapons:
name = str(weapon.get_attribute('name'))
type = str(weapon.get_attribute('type'))
wa = str(weapon.get_attribute('wa'))
con = str(weapon.get_attribute('con'))
av = str(weapon.get_attribute('av'))
dmg = str(weapon.get_attribute('dmg'))
ammo = str(weapon.get_attribute('ammo'))
shts = str(weapon.get_attribute('shts'))
rof = str(weapon.get_attribute('rof'))
rel = str(weapon.get_attribute('rel'))
range = str(weapon.get_attribute('range'))
cost = str(weapon.get_attribute('cost'))
source = str(weapon.get_attribute('source'))
category = str(weapon.get_attribute('category'))
wpn_table.add_wpn(name, type, wa, con, av, dmg, ammo, shts, rof, rel, range, cost, category=category, source=source)
#wpn_table.print_table()
self.load_character('preferences/Rasmus_Shawn Everette Slow Curve Manning.xml')
self.db.add_character_to_database(self.c)
start = StartMenu(self)
#start = SkillShortsInspector(controller=self)
def add_skills_bp_to_db(self, skill_list, skill_table):
for key, value in skill_list.items():
name = value.get_attribute('name')
stat = value.get_attribute('stat')
short = value.get_attribute('short')
diff = value.get_attribute('diff')
category = value.get_attribute('category')
description = value.get_attribute('description')
chip = value.get_attribute('ischippable')
skill_table.add(name, stat, short, diff, category, chip, description)
def load_pc_roster(self, filepath_table):
for path in filepath_table:
c = Character(self.prefs)
self.prefs.load_character(path, c)
player = c.get_attribute('player')
self.__pc_roster[player] = c
#print(str(c))
def load_wpn_sql_table(self):
wpn = self.db.table('wpn_blueprints')
return wpn.query_all()
def load_single_sql_wpn(self, name):
wpn = self.db.table('wpn_blueprints')
return wpn.search_with_name(name)
def update_sql_wpn(self, name, type, wa, con, av, dmg, ammo, shts, rof, rel, range, cost, weight, flags, options, alt_munitions, description, category):
wpn_table = self.db.table('wpn_blueprints')
wpn_table.update_wpn(name, type, wa, con, av, dmg, ammo, shts, rof, rel, range, cost, weight, flags, options, alt_munitions, description, category)
def prepare_skill_shorts(self):
skills = self.prefs.get_skills_dictionary()
for key, value in skills.items():
try:
short = value.get_attribute('short')
name = value.get_attribute('name')
self.__skill_shorts[short] = name
except Exception:
pass
def get_skill_from_short(self, short):
try:
skill = self.__skill_shorts[short]
return skill
except Exception:
return 'error'
#.........这里部分代码省略.........