本文整理汇总了Python中Menu.addPanel方法的典型用法代码示例。如果您正苦于以下问题:Python Menu.addPanel方法的具体用法?Python Menu.addPanel怎么用?Python Menu.addPanel使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Menu
的用法示例。
在下文中一共展示了Menu.addPanel方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: world
# 需要导入模块: import Menu [as 别名]
# 或者: from Menu import addPanel [as 别名]
class world():
def __init__(self):
self.pauseMenu = Menu()
self.statsMenu = Menu()
self.weaponMenu = Menu()
self.armorMenu = Menu()
self.promptMenu = Menu()
self.rmin = 400
self.rmax = 800
self.bgtimer = random.randint(self.rmin, self.rmax)
self.dirtimer = random.randint(self.rmin, self.rmax)
self.max_chans = 100
pygame.mixer.set_num_channels(self.max_chans)
self.smanager = SoundManager(self.max_chans)
amb = pygame.mixer.Sound('ambient2.ogg')
self.ambch = pygame.mixer.Channel(self.smanager.get())
br = pygame.mixer.Sound('charbreath.ogg')
wk = pygame.mixer.Sound('charwalk.ogg')
rn = pygame.mixer.Sound('charrun.ogg')
gr = pygame.mixer.Sound('chargrunt.ogg')
hw = pygame.mixer.Sound('hitwall2.ogg')
hb = pygame.mixer.Sound('heartbeat.ogg')
hbf = pygame.mixer.Sound('heartbeat_fast.ogg')
pygame.mixer.Sound('armor_aquire.ogg')
bgfx = [pygame.mixer.Sound('roar_distant.ogg'),\
pygame.mixer.Sound('ambient3.ogg'),\
pygame.mixer.Sound('bug_alien.ogg')]
self.bgsound = RadarSound(bgfx, self.smanager.get())
self.screen = pygame.display.get_surface()
self.srect = self.screen.get_rect()
self.bg = pygame.Surface((self.srect.width, self.srect.height))
self.bg.fill((0, 75, 75))
self.bgrect = self.bg.get_rect()
self.fog = pygame.Surface((self.srect.width, self.srect.height))
self.fog.fill((128, 128, 128))
self.fogrect = self.fog.get_rect()
self.fog.set_alpha(245)
self.char = Char(self.smanager.get(), [wk, rn], self.smanager.get(), [br, gr, hw],\
self.smanager.get(), [hb, hbf])
self.weaponChannel = self.smanager.get()
self.armorChannel = self.smanager.get()
self.char.getWeapon(Katana(self.char, self.weaponChannel))
self.char.getWeapon(Pistol(self.char, self.weaponChannel))
self.char.equipWeapon(0)
self.char.getArmor(lightArmor(self.armorChannel))
self.char.equipArmor(0)
self.chars = pygame.sprite.RenderUpdates(self.char)
self.enemies = pygame.sprite.RenderUpdates()
self.lmarks = pygame.sprite.RenderUpdates()
self.dirfx = pygame.sprite.RenderUpdates()
self.dirfxs = pygame.sprite.RenderUpdates()
self.spawner = Spawner(self.char, self.smanager, self.enemies, self.lmarks,\
self.dirfx, self.dirfxs, self.weaponChannel, self.armorChannel)
self.menuInit()
self.ambch.set_volume(.5)
self.ambch.play(amb, -1)
self.clock = pygame.time.Clock()
self.bgdis()
pygame.display.flip
def menuInit(self):
win = re.compile(r"win")
linux = re.compile(r"linux")
if win.match(sys.platform) != None:
self.menuInitWindows()
elif linux.match(sys.platform) != None:
self.menuInitLinux()
def menuInitWindows(self):
tsize = 60
osize = 60
panel = Panel((200, 200), (self.srect.width - 200, self.srect.height - 200))
panel.setTSize(40)
panel.setOSize(50)
self.promptMenu.addPanel(panel)
panel.initOptions((panel.getCenter()[0] - 15, 70), 3, 60)
panel.setTexts([Text((0, 0), panel.tsize)])
panel = Panel((400, 720), (0,0))
panel2 = Panel((880, 720), (400, 0))
panel.setTSize(tsize)
panel.setOSize(osize)
panel2.setTSize(tsize)
panel2.setOSize(osize)
self.pauseMenu.addPanel(panel)
self.pauseMenu.addPanel(panel2)
panel2.setTexts([Text((0, 0), 100)])
panel.initOptions((panel.getCenter()[0] - 15, 100), 6)
panel.addOptions([Option("1: Stats", panel.osize, phandle = pauseMenuPrintStats,\
pargs = [self.pauseMenu, self.char]),\
Option("2: Weapons", panel.osize, handle = pauseMenuRunWeapons,\
args = [self.weaponMenu, self.char, self.promptMenu]),\
Option("3: Armor", panel.osize, handle = pauseMenuRunArmor,\
args = [self.armorMenu, self.char, self.promptMenu])])
panel = Panel((400, 720), (0,0))
panel2 = Panel((880, 720), (400, 0))
panel.setTSize(tsize)
panel.setOSize(osize)
#.........这里部分代码省略.........
示例2: Menu
# 需要导入模块: import Menu [as 别名]
# 或者: from Menu import addPanel [as 别名]
pygame.display.set_mode((1200, 720))
#menu constructors
mainMenu = Menu()
menu2 = Menu()
pauseMenu = Menu()
statsMenu = Menu()
#menu initialization
s = open('Text.py', 'r').read()
tpanel = Panel((400, 720), (0, 0))
tpanel.setOptions([Option((tpanel.getCenter()[0] - 15, 100), "Button 1", button1Click, [mainMenu]),\
Option((tpanel.getCenter()[0] - 15, 200), "Button 2", button2Click, []),\
Option((tpanel.getCenter()[0] - 15, 300), "Button 3", button3Click, [menu2]),\
Option((tpanel.getCenter()[0] - 15, 400), "Exit", button4Click, [])])
mainMenu.addPanel(tpanel)
mainMenu.setFocus(0)
tpanel = Panel((800, 720), (400, 0))
tpanel.setTexts([Text((0, 0), 25, maxwidth = tpanel.getMaxWidth())])
mainMenu.addPanel(tpanel)
mainMenu.addText(s, 1, 0)
panel = Panel((1200, 720), (0, 0))
panel.setTexts([Text((0, panel.getCenter()[1]), 50)])
menu2.addPanel(panel)
menu2.addText("You Pressed button 3!!", 0, 0)
panel = Panel((400, 720), (0,0))
panel2 = Panel((800, 720), (400, 0))
panel.setOptions([Option((panel.getCenter()[0] - 15, 100), "1: Stats", pauseMenuRunStats, [statsMenu])])
pauseMenu.addPanel(panel)