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Java DamageSource.outOfWorld方法代码示例

本文整理汇总了Java中net.minecraft.util.DamageSource.outOfWorld方法的典型用法代码示例。如果您正苦于以下问题:Java DamageSource.outOfWorld方法的具体用法?Java DamageSource.outOfWorld怎么用?Java DamageSource.outOfWorld使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.util.DamageSource的用法示例。


在下文中一共展示了DamageSource.outOfWorld方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: applyPotionDamageCalculations

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
 * Reduces damage, depending on potions
 */
protected float applyPotionDamageCalculations(DamageSource source, float damage)
{
    if (source.isDamageAbsolute())
    {
        return damage;
    }
    else
    {
        if (this.isPotionActive(MobEffects.RESISTANCE) && source != DamageSource.outOfWorld)
        {
            int i = (this.getActivePotionEffect(MobEffects.RESISTANCE).getAmplifier() + 1) * 5;
            int j = 25 - i;
            float f = damage * (float)j;
            damage = f / 25.0F;
        }

        if (damage <= 0.0F)
        {
            return 0.0F;
        }
        else
        {
            int k = EnchantmentHelper.getEnchantmentModifierDamage(this.getArmorInventoryList(), source);

            if (k > 0)
            {
                damage = CombatRules.getDamageAfterMagicAbsorb(damage, (float)k);
            }

            return damage;
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:37,代码来源:EntityLivingBase.java

示例2: isEntityInvulnerable

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
public boolean isEntityInvulnerable(DamageSource source)
{
    return this.invulnerable && source != DamageSource.outOfWorld && !source.isCreativePlayer();
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:5,代码来源:Entity.java

示例3: applyPotionDamageCalculations

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
 * Reduces damage, depending on potions
 */
protected float applyPotionDamageCalculations(DamageSource source, float damage)
{
    if (source.isDamageAbsolute())
    {
        return damage;
    }
    else
    {
        if (this.isPotionActive(Potion.resistance) && source != DamageSource.outOfWorld)
        {
            int i = (this.getActivePotionEffect(Potion.resistance).getAmplifier() + 1) * 5;
            int j = 25 - i;
            float f = damage * (float)j;
            damage = f / 25.0F;
        }

        if (damage <= 0.0F)
        {
            return 0.0F;
        }
        else
        {
            int k = EnchantmentHelper.getEnchantmentModifierDamage(this.getInventory(), source);

            if (k > 20)
            {
                k = 20;
            }

            if (k > 0 && k <= 20)
            {
                int l = 25 - k;
                float f1 = damage * (float)l;
                damage = f1 / 25.0F;
            }

            return damage;
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:44,代码来源:EntityLivingBase.java

示例4: attackEntityFrom

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
 * Called when the entity is attacked.
 */
public boolean attackEntityFrom(DamageSource source, float amount)
{
    if (this.isEntityInvulnerable(source))
    {
        return false;
    }
    else
    {
        boolean flag = this.mcServer.isDedicatedServer() && this.canPlayersAttack() && "fall".equals(source.damageType);

        if (!flag && this.respawnInvulnerabilityTicks > 0 && source != DamageSource.outOfWorld)
        {
            return false;
        }
        else
        {
            if (source instanceof EntityDamageSource)
            {
                Entity entity = source.getEntity();

                if (entity instanceof EntityPlayer && !this.canAttackPlayer((EntityPlayer)entity))
                {
                    return false;
                }

                if (entity instanceof EntityArrow)
                {
                    EntityArrow entityarrow = (EntityArrow)entity;

                    if (entityarrow.shootingEntity instanceof EntityPlayer && !this.canAttackPlayer((EntityPlayer)entityarrow.shootingEntity))
                    {
                        return false;
                    }
                }
            }

            return super.attackEntityFrom(source, amount);
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:44,代码来源:EntityPlayerMP.java

示例5: attackEntityFrom

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
 * Called when the entity is attacked.
 */
public boolean attackEntityFrom(DamageSource source, float amount)
{
    if (this.isEntityInvulnerable(source))
    {
        return false;
    }
    else if (source != DamageSource.drown && !(source.getEntity() instanceof EntityWither))
    {
        if (this.getInvulTime() > 0 && source != DamageSource.outOfWorld)
        {
            return false;
        }
        else
        {
            if (this.isArmored())
            {
                Entity entity = source.getSourceOfDamage();

                if (entity instanceof EntityArrow)
                {
                    return false;
                }
            }

            Entity entity1 = source.getEntity();

            if (entity1 != null && !(entity1 instanceof EntityPlayer) && entity1 instanceof EntityLivingBase && ((EntityLivingBase)entity1).getCreatureAttribute() == this.getCreatureAttribute())
            {
                return false;
            }
            else
            {
                if (this.blockBreakCounter <= 0)
                {
                    this.blockBreakCounter = 20;
                }

                for (int i = 0; i < this.field_82224_i.length; ++i)
                {
                    this.field_82224_i[i] += 3;
                }

                return super.attackEntityFrom(source, amount);
            }
        }
    }
    else
    {
        return false;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:55,代码来源:EntityWither.java

示例6: attackEntityFrom

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
 * Called when the entity is attacked.
 */
public boolean attackEntityFrom(DamageSource source, float amount)
{
    if (this.isEntityInvulnerable(source))
    {
        return false;
    }
    else if (source != DamageSource.drown && !(source.getEntity() instanceof EntityWither))
    {
        if (this.getInvulTime() > 0 && source != DamageSource.outOfWorld)
        {
            return false;
        }
        else
        {
            if (this.isArmored())
            {
                Entity entity = source.getSourceOfDamage();

                if (entity instanceof EntityArrow)
                {
                    return false;
                }
            }

            Entity entity1 = source.getEntity();

            if (entity1 != null && !(entity1 instanceof EntityPlayer) && entity1 instanceof EntityLivingBase && ((EntityLivingBase)entity1).getCreatureAttribute() == this.getCreatureAttribute())
            {
                return false;
            }
            else
            {
                if (this.blockBreakCounter <= 0)
                {
                    this.blockBreakCounter = 20;
                }

                for (int i = 0; i < this.idleHeadUpdates.length; ++i)
                {
                    this.idleHeadUpdates[i] += 3;
                }

                return super.attackEntityFrom(source, amount);
            }
        }
    }
    else
    {
        return false;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:55,代码来源:EntityWither.java

示例7: isEntityInvulnerable

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
 * Returns whether this Entity is invulnerable to the given DamageSource.
 */
public boolean isEntityInvulnerable(DamageSource source)
{
    return this.invulnerable && source != DamageSource.outOfWorld && !source.isCreativePlayer();
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:8,代码来源:Entity.java


注:本文中的net.minecraft.util.DamageSource.outOfWorld方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。