本文整理汇总了Java中net.minecraft.util.DamageSource.outOfWorld方法的典型用法代码示例。如果您正苦于以下问题:Java DamageSource.outOfWorld方法的具体用法?Java DamageSource.outOfWorld怎么用?Java DamageSource.outOfWorld使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.util.DamageSource
的用法示例。
在下文中一共展示了DamageSource.outOfWorld方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: applyPotionDamageCalculations
import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
* Reduces damage, depending on potions
*/
protected float applyPotionDamageCalculations(DamageSource source, float damage)
{
if (source.isDamageAbsolute())
{
return damage;
}
else
{
if (this.isPotionActive(MobEffects.RESISTANCE) && source != DamageSource.outOfWorld)
{
int i = (this.getActivePotionEffect(MobEffects.RESISTANCE).getAmplifier() + 1) * 5;
int j = 25 - i;
float f = damage * (float)j;
damage = f / 25.0F;
}
if (damage <= 0.0F)
{
return 0.0F;
}
else
{
int k = EnchantmentHelper.getEnchantmentModifierDamage(this.getArmorInventoryList(), source);
if (k > 0)
{
damage = CombatRules.getDamageAfterMagicAbsorb(damage, (float)k);
}
return damage;
}
}
}
示例2: isEntityInvulnerable
import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
public boolean isEntityInvulnerable(DamageSource source)
{
return this.invulnerable && source != DamageSource.outOfWorld && !source.isCreativePlayer();
}
示例3: applyPotionDamageCalculations
import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
* Reduces damage, depending on potions
*/
protected float applyPotionDamageCalculations(DamageSource source, float damage)
{
if (source.isDamageAbsolute())
{
return damage;
}
else
{
if (this.isPotionActive(Potion.resistance) && source != DamageSource.outOfWorld)
{
int i = (this.getActivePotionEffect(Potion.resistance).getAmplifier() + 1) * 5;
int j = 25 - i;
float f = damage * (float)j;
damage = f / 25.0F;
}
if (damage <= 0.0F)
{
return 0.0F;
}
else
{
int k = EnchantmentHelper.getEnchantmentModifierDamage(this.getInventory(), source);
if (k > 20)
{
k = 20;
}
if (k > 0 && k <= 20)
{
int l = 25 - k;
float f1 = damage * (float)l;
damage = f1 / 25.0F;
}
return damage;
}
}
}
示例4: attackEntityFrom
import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource source, float amount)
{
if (this.isEntityInvulnerable(source))
{
return false;
}
else
{
boolean flag = this.mcServer.isDedicatedServer() && this.canPlayersAttack() && "fall".equals(source.damageType);
if (!flag && this.respawnInvulnerabilityTicks > 0 && source != DamageSource.outOfWorld)
{
return false;
}
else
{
if (source instanceof EntityDamageSource)
{
Entity entity = source.getEntity();
if (entity instanceof EntityPlayer && !this.canAttackPlayer((EntityPlayer)entity))
{
return false;
}
if (entity instanceof EntityArrow)
{
EntityArrow entityarrow = (EntityArrow)entity;
if (entityarrow.shootingEntity instanceof EntityPlayer && !this.canAttackPlayer((EntityPlayer)entityarrow.shootingEntity))
{
return false;
}
}
}
return super.attackEntityFrom(source, amount);
}
}
}
示例5: attackEntityFrom
import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource source, float amount)
{
if (this.isEntityInvulnerable(source))
{
return false;
}
else if (source != DamageSource.drown && !(source.getEntity() instanceof EntityWither))
{
if (this.getInvulTime() > 0 && source != DamageSource.outOfWorld)
{
return false;
}
else
{
if (this.isArmored())
{
Entity entity = source.getSourceOfDamage();
if (entity instanceof EntityArrow)
{
return false;
}
}
Entity entity1 = source.getEntity();
if (entity1 != null && !(entity1 instanceof EntityPlayer) && entity1 instanceof EntityLivingBase && ((EntityLivingBase)entity1).getCreatureAttribute() == this.getCreatureAttribute())
{
return false;
}
else
{
if (this.blockBreakCounter <= 0)
{
this.blockBreakCounter = 20;
}
for (int i = 0; i < this.field_82224_i.length; ++i)
{
this.field_82224_i[i] += 3;
}
return super.attackEntityFrom(source, amount);
}
}
}
else
{
return false;
}
}
示例6: attackEntityFrom
import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource source, float amount)
{
if (this.isEntityInvulnerable(source))
{
return false;
}
else if (source != DamageSource.drown && !(source.getEntity() instanceof EntityWither))
{
if (this.getInvulTime() > 0 && source != DamageSource.outOfWorld)
{
return false;
}
else
{
if (this.isArmored())
{
Entity entity = source.getSourceOfDamage();
if (entity instanceof EntityArrow)
{
return false;
}
}
Entity entity1 = source.getEntity();
if (entity1 != null && !(entity1 instanceof EntityPlayer) && entity1 instanceof EntityLivingBase && ((EntityLivingBase)entity1).getCreatureAttribute() == this.getCreatureAttribute())
{
return false;
}
else
{
if (this.blockBreakCounter <= 0)
{
this.blockBreakCounter = 20;
}
for (int i = 0; i < this.idleHeadUpdates.length; ++i)
{
this.idleHeadUpdates[i] += 3;
}
return super.attackEntityFrom(source, amount);
}
}
}
else
{
return false;
}
}
示例7: isEntityInvulnerable
import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
* Returns whether this Entity is invulnerable to the given DamageSource.
*/
public boolean isEntityInvulnerable(DamageSource source)
{
return this.invulnerable && source != DamageSource.outOfWorld && !source.isCreativePlayer();
}