本文整理汇总了Java中net.minecraft.util.DamageSource.MAGIC属性的典型用法代码示例。如果您正苦于以下问题:Java DamageSource.MAGIC属性的具体用法?Java DamageSource.MAGIC怎么用?Java DamageSource.MAGIC使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类net.minecraft.util.DamageSource
的用法示例。
在下文中一共展示了DamageSource.MAGIC属性的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getItemsFromLootPool
public static List<ItemStack> getItemsFromLootPool(World world, ResourceLocation locationOfTable, String poolName)
{
LootContext context = new LootContext(1f, (WorldServer) world, world.getLootTableManager(), null, null, DamageSource.MAGIC);
List<ItemStack> list = Lists.<ItemStack>newArrayList();
world.getLootTableManager().getLootTableFromLocation(locationOfTable).getPool(poolName).generateLoot(list, new Random(), context);
return exposeList(list);
}
示例2: attackEntityFrom
/**
* Called when the entity is attacked.
*/
@Override
public boolean attackEntityFrom(DamageSource source, float amount) {
if (this.recentlyHit > 0 && source == DamageSource.MAGIC)
this.recentlyHit=Math.max(20, this.recentlyHit);
if (this.isEntityInvulnerable(source))
return false;
else if (super.attackEntityFrom(source, amount)) {
Entity entity = source.getTrueSource();
return this.getRidingEntity() != entity && this.getRidingEntity() != entity ? true : true;
} else
return false;
}
示例3: getItemsFromLootTable
public static List<ItemStack> getItemsFromLootTable(World world, ResourceLocation locationOfTable)
{
LootContext context = new LootContext(1f, (WorldServer) world, world.getLootTableManager(), null, null, DamageSource.MAGIC);
return exposeList(world.getLootTableManager().getLootTableFromLocation(locationOfTable).generateLootForPools(new Random(), context));
}