本文整理汇总了Java中net.minecraft.util.DamageSource.OUT_OF_WORLD属性的典型用法代码示例。如果您正苦于以下问题:Java DamageSource.OUT_OF_WORLD属性的具体用法?Java DamageSource.OUT_OF_WORLD怎么用?Java DamageSource.OUT_OF_WORLD使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类net.minecraft.util.DamageSource
的用法示例。
在下文中一共展示了DamageSource.OUT_OF_WORLD属性的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: applyGlobalPotionModifiers
/**
* Changed copy of the first part from {@link EnchantmentHelper#applyEnchantmentModifier(EnchantmentHelper.IModifier, ItemStack)}
*/
public static float applyGlobalPotionModifiers(EntityPlayer player, DamageSource source, float damage) {
if (source.isDamageAbsolute())
return damage;
if (player.isPotionActive(MobEffects.RESISTANCE) && source != DamageSource.OUT_OF_WORLD) {
@SuppressWarnings("ConstantConditions")
int i = (player.getActivePotionEffect(MobEffects.RESISTANCE).getAmplifier() + 1) * 5;
int j = 25 - i;
float f = damage * (float) j;
damage = f / 25.0F;
}
if (damage <= 0.0F)
return 0.0F;
return damage;
}
示例2: attackEntityFrom
@Override
public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
{
if(par1DamageSource == DamageSource.LAVA || par1DamageSource == DamageSource.OUT_OF_WORLD)
{
setDead();
return true;
}
return false;
}
示例3: onDeath
@Override
public void onDeath(DamageSource cause) {
if (cause == DamageSource.OUT_OF_WORLD) {
connection.sendPacket(new SPacketCombatEvent(getCombatTracker(), SPacketCombatEvent.Event.ENTITY_DIED, false));
EntityLivingBase entitylivingbase = getAttackingEntity();
if (entitylivingbase != null) {
entitylivingbase.onItemPickup(this, scoreValue);
}
extinguish();
setFlag(0, false);
getCombatTracker().reset();
}
}
示例4: onPlayerDeath
@SubscribeEvent(priority = EventPriority.HIGHEST)
public void onPlayerDeath(LivingDeathEvent event) {
if (event.getEntityLiving() instanceof EntityPlayerMP) {
EntityPlayer player = (EntityPlayer) event.getEntityLiving();
// If the player fell into the void, there's no rescuing
if (event.getSource() == DamageSource.OUT_OF_WORLD) {
player.getEntityData().setBoolean(IGNORE_REVIVAL_DEATH, true);
NetworkHandler.instance.sendTo(new MessageDie(), (EntityPlayerMP) player);
return;
}
// If IGNORE_REVIVAL_DEATH is set, this should be treated as a normal death
if (event.getSource() == HardcoreRevival.notRescuedInTime || player.getEntityData().getBoolean(IGNORE_REVIVAL_DEATH)) {
return;
}
// Fire event for compatibility addons
MinecraftForge.EVENT_BUS.post(new PlayerKnockedOutEvent(player, event.getSource()));
// Dead players glow
if (ModConfig.glowOnDeath) {
player.setGlowing(true);
}
// Cancel event - we're taking over from here
event.setCanceled(true);
// If enabled, show a death message
if (player.world.getGameRules().getBoolean("showDeathMessages")) {
MinecraftServer server = player.world.getMinecraftServer();
if (server != null) {
Team team = player.getTeam();
if (team != null && team.getDeathMessageVisibility() != Team.EnumVisible.ALWAYS) {
if (team.getDeathMessageVisibility() == Team.EnumVisible.HIDE_FOR_OTHER_TEAMS) {
server.getPlayerList().sendMessageToAllTeamMembers(player, player.getCombatTracker().getDeathMessage());
} else if (team.getDeathMessageVisibility() == Team.EnumVisible.HIDE_FOR_OWN_TEAM) {
server.getPlayerList().sendMessageToTeamOrAllPlayers(player, player.getCombatTracker().getDeathMessage());
}
} else {
server.getPlayerList().sendMessage(player.getCombatTracker().getDeathMessage());
}
}
}
}
}