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Java DamageSource.OUT_OF_WORLD属性代码示例

本文整理汇总了Java中net.minecraft.util.DamageSource.OUT_OF_WORLD属性的典型用法代码示例。如果您正苦于以下问题:Java DamageSource.OUT_OF_WORLD属性的具体用法?Java DamageSource.OUT_OF_WORLD怎么用?Java DamageSource.OUT_OF_WORLD使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在net.minecraft.util.DamageSource的用法示例。


在下文中一共展示了DamageSource.OUT_OF_WORLD属性的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: applyGlobalPotionModifiers

/**
 * Changed copy of the first part from {@link EnchantmentHelper#applyEnchantmentModifier(EnchantmentHelper.IModifier, ItemStack)}
 */
public static float applyGlobalPotionModifiers(EntityPlayer player, DamageSource source, float damage) {
    if (source.isDamageAbsolute())
        return damage;
    if (player.isPotionActive(MobEffects.RESISTANCE) && source != DamageSource.OUT_OF_WORLD) {
        @SuppressWarnings("ConstantConditions")
        int i = (player.getActivePotionEffect(MobEffects.RESISTANCE).getAmplifier() + 1) * 5;
        int j = 25 - i;
        float f = damage * (float) j;
        damage = f / 25.0F;
    }

    if (damage <= 0.0F)
        return 0.0F;

    return damage;
}
 
开发者ID:ichttt,项目名称:FirstAid,代码行数:19,代码来源:ArmorUtils.java

示例2: attackEntityFrom

@Override
public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
{
    if(par1DamageSource == DamageSource.LAVA || par1DamageSource == DamageSource.OUT_OF_WORLD)
    {
        setDead();
        return true;
    }
    return false;
}
 
开发者ID:TheCBProject,项目名称:WirelessRedstone,代码行数:10,代码来源:EntityWirelessTracker.java

示例3: onDeath

@Override
public void onDeath(DamageSource cause) {
	if (cause == DamageSource.OUT_OF_WORLD) {
		connection.sendPacket(new SPacketCombatEvent(getCombatTracker(), SPacketCombatEvent.Event.ENTITY_DIED, false));
		EntityLivingBase entitylivingbase = getAttackingEntity();
		if (entitylivingbase != null) {
			entitylivingbase.onItemPickup(this, scoreValue);
		}
		extinguish();
		setFlag(0, false);
		getCombatTracker().reset();
	}
}
 
开发者ID:p455w0rd,项目名称:DankNull,代码行数:13,代码来源:EntityPFakePlayer.java

示例4: onPlayerDeath

@SubscribeEvent(priority = EventPriority.HIGHEST)
public void onPlayerDeath(LivingDeathEvent event) {
	if (event.getEntityLiving() instanceof EntityPlayerMP) {
		EntityPlayer player = (EntityPlayer) event.getEntityLiving();

		// If the player fell into the void, there's no rescuing
		if (event.getSource() == DamageSource.OUT_OF_WORLD) {
			player.getEntityData().setBoolean(IGNORE_REVIVAL_DEATH, true);
			NetworkHandler.instance.sendTo(new MessageDie(), (EntityPlayerMP) player);
			return;
		}

		// If IGNORE_REVIVAL_DEATH is set, this should be treated as a normal death
		if (event.getSource() == HardcoreRevival.notRescuedInTime || player.getEntityData().getBoolean(IGNORE_REVIVAL_DEATH)) {
			return;
		}

		// Fire event for compatibility addons
		MinecraftForge.EVENT_BUS.post(new PlayerKnockedOutEvent(player, event.getSource()));

		// Dead players glow
		if (ModConfig.glowOnDeath) {
			player.setGlowing(true);
		}

		// Cancel event - we're taking over from here
		event.setCanceled(true);

		// If enabled, show a death message
		if (player.world.getGameRules().getBoolean("showDeathMessages")) {
			MinecraftServer server = player.world.getMinecraftServer();
			if (server != null) {
				Team team = player.getTeam();
				if (team != null && team.getDeathMessageVisibility() != Team.EnumVisible.ALWAYS) {
					if (team.getDeathMessageVisibility() == Team.EnumVisible.HIDE_FOR_OTHER_TEAMS) {
						server.getPlayerList().sendMessageToAllTeamMembers(player, player.getCombatTracker().getDeathMessage());
					} else if (team.getDeathMessageVisibility() == Team.EnumVisible.HIDE_FOR_OWN_TEAM) {
						server.getPlayerList().sendMessageToTeamOrAllPlayers(player, player.getCombatTracker().getDeathMessage());
					}
				} else {
					server.getPlayerList().sendMessage(player.getCombatTracker().getDeathMessage());
				}
			}
		}
	}
}
 
开发者ID:blay09,项目名称:HardcoreRevival,代码行数:46,代码来源:DeathHandler.java


注:本文中的net.minecraft.util.DamageSource.OUT_OF_WORLD属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。