本文整理汇总了Java中net.minecraft.util.DamageSource.isDamageAbsolute方法的典型用法代码示例。如果您正苦于以下问题:Java DamageSource.isDamageAbsolute方法的具体用法?Java DamageSource.isDamageAbsolute怎么用?Java DamageSource.isDamageAbsolute使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.util.DamageSource
的用法示例。
在下文中一共展示了DamageSource.isDamageAbsolute方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: applyGlobalPotionModifiers
import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
* Changed copy of the first part from {@link EnchantmentHelper#applyEnchantmentModifier(EnchantmentHelper.IModifier, ItemStack)}
*/
public static float applyGlobalPotionModifiers(EntityPlayer player, DamageSource source, float damage) {
if (source.isDamageAbsolute())
return damage;
if (player.isPotionActive(MobEffects.RESISTANCE) && source != DamageSource.OUT_OF_WORLD) {
@SuppressWarnings("ConstantConditions")
int i = (player.getActivePotionEffect(MobEffects.RESISTANCE).getAmplifier() + 1) * 5;
int j = 25 - i;
float f = damage * (float) j;
damage = f / 25.0F;
}
if (damage <= 0.0F)
return 0.0F;
return damage;
}
示例2: applyPotionDamageCalculations
import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
* Reduces damage, depending on potions
*/
protected float applyPotionDamageCalculations(DamageSource source, float damage)
{
if (source.isDamageAbsolute())
{
return damage;
}
else
{
if (this.isPotionActive(MobEffects.RESISTANCE) && source != DamageSource.outOfWorld)
{
int i = (this.getActivePotionEffect(MobEffects.RESISTANCE).getAmplifier() + 1) * 5;
int j = 25 - i;
float f = damage * (float)j;
damage = f / 25.0F;
}
if (damage <= 0.0F)
{
return 0.0F;
}
else
{
int k = EnchantmentHelper.getEnchantmentModifierDamage(this.getArmorInventoryList(), source);
if (k > 0)
{
damage = CombatRules.getDamageAfterMagicAbsorb(damage, (float)k);
}
return damage;
}
}
}
示例3: isPhysicalDamage
import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
private static boolean isPhysicalDamage(DamageSource damageSource)
{
return damageSource.getImmediateSource() != null && !damageSource.isProjectile() && !damageSource.isExplosion() && !damageSource.isFireDamage() && !damageSource.isMagicDamage() && !damageSource.isDamageAbsolute();
}
示例4: applyPotionDamageCalculations
import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
* Reduces damage, depending on potions
*/
protected float applyPotionDamageCalculations(DamageSource source, float damage)
{
if (source.isDamageAbsolute())
{
return damage;
}
else
{
if (this.isPotionActive(Potion.resistance) && source != DamageSource.outOfWorld)
{
int i = (this.getActivePotionEffect(Potion.resistance).getAmplifier() + 1) * 5;
int j = 25 - i;
float f = damage * (float)j;
damage = f / 25.0F;
}
if (damage <= 0.0F)
{
return 0.0F;
}
else
{
int k = EnchantmentHelper.getEnchantmentModifierDamage(this.getInventory(), source);
if (k > 20)
{
k = 20;
}
if (k > 0 && k <= 20)
{
int l = 25 - k;
float f1 = damage * (float)l;
damage = f1 / 25.0F;
}
return damage;
}
}
}