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Java DamageSource.isDamageAbsolute方法代码示例

本文整理汇总了Java中net.minecraft.util.DamageSource.isDamageAbsolute方法的典型用法代码示例。如果您正苦于以下问题:Java DamageSource.isDamageAbsolute方法的具体用法?Java DamageSource.isDamageAbsolute怎么用?Java DamageSource.isDamageAbsolute使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.util.DamageSource的用法示例。


在下文中一共展示了DamageSource.isDamageAbsolute方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: applyGlobalPotionModifiers

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
 * Changed copy of the first part from {@link EnchantmentHelper#applyEnchantmentModifier(EnchantmentHelper.IModifier, ItemStack)}
 */
public static float applyGlobalPotionModifiers(EntityPlayer player, DamageSource source, float damage) {
    if (source.isDamageAbsolute())
        return damage;
    if (player.isPotionActive(MobEffects.RESISTANCE) && source != DamageSource.OUT_OF_WORLD) {
        @SuppressWarnings("ConstantConditions")
        int i = (player.getActivePotionEffect(MobEffects.RESISTANCE).getAmplifier() + 1) * 5;
        int j = 25 - i;
        float f = damage * (float) j;
        damage = f / 25.0F;
    }

    if (damage <= 0.0F)
        return 0.0F;

    return damage;
}
 
开发者ID:ichttt,项目名称:FirstAid,代码行数:20,代码来源:ArmorUtils.java

示例2: applyPotionDamageCalculations

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
 * Reduces damage, depending on potions
 */
protected float applyPotionDamageCalculations(DamageSource source, float damage)
{
    if (source.isDamageAbsolute())
    {
        return damage;
    }
    else
    {
        if (this.isPotionActive(MobEffects.RESISTANCE) && source != DamageSource.outOfWorld)
        {
            int i = (this.getActivePotionEffect(MobEffects.RESISTANCE).getAmplifier() + 1) * 5;
            int j = 25 - i;
            float f = damage * (float)j;
            damage = f / 25.0F;
        }

        if (damage <= 0.0F)
        {
            return 0.0F;
        }
        else
        {
            int k = EnchantmentHelper.getEnchantmentModifierDamage(this.getArmorInventoryList(), source);

            if (k > 0)
            {
                damage = CombatRules.getDamageAfterMagicAbsorb(damage, (float)k);
            }

            return damage;
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:37,代码来源:EntityLivingBase.java

示例3: isPhysicalDamage

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
private static boolean isPhysicalDamage(DamageSource damageSource)
{
    return damageSource.getImmediateSource() != null && !damageSource.isProjectile() && !damageSource.isExplosion() && !damageSource.isFireDamage() && !damageSource.isMagicDamage() && !damageSource.isDamageAbsolute();
}
 
开发者ID:DaedalusGame,项目名称:Soot,代码行数:5,代码来源:Attributes.java

示例4: applyPotionDamageCalculations

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
 * Reduces damage, depending on potions
 */
protected float applyPotionDamageCalculations(DamageSource source, float damage)
{
    if (source.isDamageAbsolute())
    {
        return damage;
    }
    else
    {
        if (this.isPotionActive(Potion.resistance) && source != DamageSource.outOfWorld)
        {
            int i = (this.getActivePotionEffect(Potion.resistance).getAmplifier() + 1) * 5;
            int j = 25 - i;
            float f = damage * (float)j;
            damage = f / 25.0F;
        }

        if (damage <= 0.0F)
        {
            return 0.0F;
        }
        else
        {
            int k = EnchantmentHelper.getEnchantmentModifierDamage(this.getInventory(), source);

            if (k > 20)
            {
                k = 20;
            }

            if (k > 0 && k <= 20)
            {
                int l = 25 - k;
                float f1 = damage * (float)l;
                damage = f1 / 25.0F;
            }

            return damage;
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:44,代码来源:EntityLivingBase.java


注:本文中的net.minecraft.util.DamageSource.isDamageAbsolute方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。