当前位置: 首页>>代码示例>>Java>>正文


Java DamageSource.isDifficultyScaled方法代码示例

本文整理汇总了Java中net.minecraft.util.DamageSource.isDifficultyScaled方法的典型用法代码示例。如果您正苦于以下问题:Java DamageSource.isDifficultyScaled方法的具体用法?Java DamageSource.isDifficultyScaled怎么用?Java DamageSource.isDifficultyScaled使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.util.DamageSource的用法示例。


在下文中一共展示了DamageSource.isDifficultyScaled方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: attackEntityFrom

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
 * Called when the entity is attacked.
 */
public boolean attackEntityFrom(DamageSource source, float amount)
{
    if (this.isEntityInvulnerable(source))
    {
        return false;
    }
    else if (this.capabilities.disableDamage && !source.canHarmInCreative())
    {
        return false;
    }
    else
    {
        this.entityAge = 0;

        if (this.getHealth() <= 0.0F)
        {
            return false;
        }
        else
        {
            if (this.isPlayerSleeping() && !this.worldObj.isRemote)
            {
                this.wakeUpPlayer(true, true, false);
            }

            if (source.isDifficultyScaled())
            {
                if (this.worldObj.getDifficulty() == EnumDifficulty.PEACEFUL)
                {
                    amount = 0.0F;
                }

                if (this.worldObj.getDifficulty() == EnumDifficulty.EASY)
                {
                    amount = amount / 2.0F + 1.0F;
                }

                if (this.worldObj.getDifficulty() == EnumDifficulty.HARD)
                {
                    amount = amount * 3.0F / 2.0F;
                }
            }

            if (amount == 0.0F)
            {
                return false;
            }
            else
            {
                Entity entity = source.getEntity();

                if (entity instanceof EntityArrow && ((EntityArrow)entity).shootingEntity != null)
                {
                    entity = ((EntityArrow)entity).shootingEntity;
                }

                return super.attackEntityFrom(source, amount);
            }
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:65,代码来源:EntityPlayer.java

示例2: attackEntityFrom

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
 * Called when the entity is attacked.
 */
public boolean attackEntityFrom(DamageSource source, float amount)
{
    if (this.isEntityInvulnerable(source))
    {
        return false;
    }
    else if (this.capabilities.disableDamage && !source.canHarmInCreative())
    {
        return false;
    }
    else
    {
        this.entityAge = 0;

        if (this.getHealth() <= 0.0F)
        {
            return false;
        }
        else
        {
            if (this.isPlayerSleeping() && !this.world.isRemote)
            {
                this.wakeUpPlayer(true, true, false);
            }

            if (source.isDifficultyScaled())
            {
                if (this.world.getDifficulty() == EnumDifficulty.PEACEFUL)
                {
                    amount = 0.0F;
                }

                if (this.world.getDifficulty() == EnumDifficulty.EASY)
                {
                    amount = Math.min(amount / 2.0F + 1.0F, amount);
                }

                if (this.world.getDifficulty() == EnumDifficulty.HARD)
                {
                    amount = amount * 3.0F / 2.0F;
                }
            }

            return amount == 0.0F ? false : super.attackEntityFrom(source, amount);
        }
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:51,代码来源:EntityPlayer.java

示例3: attackEntityFrom

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
 * Called when the entity is attacked.
 */
public boolean attackEntityFrom(DamageSource source, float amount)
{
    if (!net.minecraftforge.common.ForgeHooks.onLivingAttack(this, source, amount)) return false;
    if (this.isEntityInvulnerable(source))
    {
        return false;
    }
    else if (this.capabilities.disableDamage && !source.canHarmInCreative())
    {
        return false;
    }
    else
    {
        this.entityAge = 0;

        if (this.getHealth() <= 0.0F)
        {
            return false;
        }
        else
        {
            if (this.isPlayerSleeping() && !this.worldObj.isRemote)
            {
                this.wakeUpPlayer(true, true, false);
            }

            if (source.isDifficultyScaled())
            {
                if (this.worldObj.getDifficulty() == EnumDifficulty.PEACEFUL)
                {
                    amount = 0.0F;
                }

                if (this.worldObj.getDifficulty() == EnumDifficulty.EASY)
                {
                    amount = amount / 2.0F + 1.0F;
                }

                if (this.worldObj.getDifficulty() == EnumDifficulty.HARD)
                {
                    amount = amount * 3.0F / 2.0F;
                }
            }

            return amount == 0.0F ? false : super.attackEntityFrom(source, amount);
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:52,代码来源:EntityPlayer.java


注:本文中的net.minecraft.util.DamageSource.isDifficultyScaled方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。