本文整理汇总了Java中net.minecraft.util.DamageSource.isDifficultyScaled方法的典型用法代码示例。如果您正苦于以下问题:Java DamageSource.isDifficultyScaled方法的具体用法?Java DamageSource.isDifficultyScaled怎么用?Java DamageSource.isDifficultyScaled使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.util.DamageSource
的用法示例。
在下文中一共展示了DamageSource.isDifficultyScaled方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: attackEntityFrom
import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource source, float amount)
{
if (this.isEntityInvulnerable(source))
{
return false;
}
else if (this.capabilities.disableDamage && !source.canHarmInCreative())
{
return false;
}
else
{
this.entityAge = 0;
if (this.getHealth() <= 0.0F)
{
return false;
}
else
{
if (this.isPlayerSleeping() && !this.worldObj.isRemote)
{
this.wakeUpPlayer(true, true, false);
}
if (source.isDifficultyScaled())
{
if (this.worldObj.getDifficulty() == EnumDifficulty.PEACEFUL)
{
amount = 0.0F;
}
if (this.worldObj.getDifficulty() == EnumDifficulty.EASY)
{
amount = amount / 2.0F + 1.0F;
}
if (this.worldObj.getDifficulty() == EnumDifficulty.HARD)
{
amount = amount * 3.0F / 2.0F;
}
}
if (amount == 0.0F)
{
return false;
}
else
{
Entity entity = source.getEntity();
if (entity instanceof EntityArrow && ((EntityArrow)entity).shootingEntity != null)
{
entity = ((EntityArrow)entity).shootingEntity;
}
return super.attackEntityFrom(source, amount);
}
}
}
}
示例2: attackEntityFrom
import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource source, float amount)
{
if (this.isEntityInvulnerable(source))
{
return false;
}
else if (this.capabilities.disableDamage && !source.canHarmInCreative())
{
return false;
}
else
{
this.entityAge = 0;
if (this.getHealth() <= 0.0F)
{
return false;
}
else
{
if (this.isPlayerSleeping() && !this.world.isRemote)
{
this.wakeUpPlayer(true, true, false);
}
if (source.isDifficultyScaled())
{
if (this.world.getDifficulty() == EnumDifficulty.PEACEFUL)
{
amount = 0.0F;
}
if (this.world.getDifficulty() == EnumDifficulty.EASY)
{
amount = Math.min(amount / 2.0F + 1.0F, amount);
}
if (this.world.getDifficulty() == EnumDifficulty.HARD)
{
amount = amount * 3.0F / 2.0F;
}
}
return amount == 0.0F ? false : super.attackEntityFrom(source, amount);
}
}
}
示例3: attackEntityFrom
import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource source, float amount)
{
if (!net.minecraftforge.common.ForgeHooks.onLivingAttack(this, source, amount)) return false;
if (this.isEntityInvulnerable(source))
{
return false;
}
else if (this.capabilities.disableDamage && !source.canHarmInCreative())
{
return false;
}
else
{
this.entityAge = 0;
if (this.getHealth() <= 0.0F)
{
return false;
}
else
{
if (this.isPlayerSleeping() && !this.worldObj.isRemote)
{
this.wakeUpPlayer(true, true, false);
}
if (source.isDifficultyScaled())
{
if (this.worldObj.getDifficulty() == EnumDifficulty.PEACEFUL)
{
amount = 0.0F;
}
if (this.worldObj.getDifficulty() == EnumDifficulty.EASY)
{
amount = amount / 2.0F + 1.0F;
}
if (this.worldObj.getDifficulty() == EnumDifficulty.HARD)
{
amount = amount * 3.0F / 2.0F;
}
}
return amount == 0.0F ? false : super.attackEntityFrom(source, amount);
}
}
}