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Java DamageSource.getEntity方法代码示例

本文整理汇总了Java中net.minecraft.util.DamageSource.getEntity方法的典型用法代码示例。如果您正苦于以下问题:Java DamageSource.getEntity方法的具体用法?Java DamageSource.getEntity怎么用?Java DamageSource.getEntity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.util.DamageSource的用法示例。


在下文中一共展示了DamageSource.getEntity方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: attackEntityFrom

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
 * Called when the entity is attacked.
 */
public boolean attackEntityFrom(DamageSource source, float amount)
{
    if (this.isEntityInvulnerable(source))
    {
        return false;
    }
    else
    {
        Entity entity = source.getEntity();
        this.aiSit.setSitting(false);

        if (entity != null && !(entity instanceof EntityPlayer) && !(entity instanceof EntityArrow))
        {
            amount = (amount + 1.0F) / 2.0F;
        }

        return super.attackEntityFrom(source, amount);
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:23,代码来源:EntityWolf.java

示例2: attackEntityFrom

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
 * Called when the entity is attacked.
 */
public boolean attackEntityFrom(DamageSource source, float amount)
{
    if (this.isEntityInvulnerable(source))
    {
        return false;
    }
    else
    {
        Entity entity = source.getEntity();

        if (entity instanceof EntityPlayer)
        {
            this.becomeAngryAt(entity);
        }

        return super.attackEntityFrom(source, amount);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:22,代码来源:EntityPigZombie.java

示例3: onDeath

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
 * Called when the mob's health reaches 0.
 */
public void onDeath(DamageSource cause)
{
    super.onDeath(cause);

    if (cause.getSourceOfDamage() instanceof EntityArrow && cause.getEntity() instanceof EntityPlayer)
    {
        EntityPlayer entityplayer = (EntityPlayer)cause.getEntity();
        double d0 = entityplayer.posX - this.posX;
        double d1 = entityplayer.posZ - this.posZ;

        if (d0 * d0 + d1 * d1 >= 2500.0D)
        {
            entityplayer.triggerAchievement(AchievementList.snipeSkeleton);
        }
    }
    else if (cause.getEntity() instanceof EntityCreeper && ((EntityCreeper)cause.getEntity()).getPowered() && ((EntityCreeper)cause.getEntity()).isAIEnabled())
    {
        ((EntityCreeper)cause.getEntity()).func_175493_co();
        this.entityDropItem(new ItemStack(Items.skull, 1, this.getSkeletonType() == 1 ? 1 : 0), 0.0F);
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:25,代码来源:EntitySkeleton.java

示例4: onDeath

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
 * Called when the mob's health reaches 0.
 */
public void onDeath(DamageSource cause)
{
    super.onDeath(cause);

    if (cause.getSourceOfDamage() instanceof EntityArrow && cause.getEntity() instanceof EntityPlayer)
    {
        EntityPlayer entityplayer = (EntityPlayer)cause.getEntity();
        double d0 = entityplayer.posX - this.posX;
        double d1 = entityplayer.posZ - this.posZ;

        if (d0 * d0 + d1 * d1 >= 2500.0D)
        {
            entityplayer.addStat(AchievementList.SNIPE_SKELETON);
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:20,代码来源:AbstractSkeleton.java

示例5: applyPotionDamageCalculations

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
 * Reduces damage, depending on potions
 */
protected float applyPotionDamageCalculations(DamageSource source, float damage)
{
    damage = super.applyPotionDamageCalculations(source, damage);

    if (source.getEntity() == this)
    {
        damage = 0.0F;
    }

    if (source.isMagicDamage())
    {
        damage = (float)((double)damage * 0.15D);
    }

    return damage;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:20,代码来源:EntityWitch.java

示例6: onDeath

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
 * Called when the mob's health reaches 0.
 */
public void onDeath(DamageSource cause)
{
    if (this.villageObj != null)
    {
        Entity entity = cause.getEntity();

        if (entity != null)
        {
            if (entity instanceof EntityPlayer)
            {
                this.villageObj.modifyPlayerReputation(entity.getName(), -2);
            }
            else if (entity instanceof IMob)
            {
                this.villageObj.endMatingSeason();
            }
        }
        else
        {
            EntityPlayer entityplayer = this.worldObj.getClosestPlayerToEntity(this, 16.0D);

            if (entityplayer != null)
            {
                this.villageObj.endMatingSeason();
            }
        }
    }

    super.onDeath(cause);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:34,代码来源:EntityVillager.java

示例7: attackEntityFrom

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
 * Called when the entity is attacked.
 */
public boolean attackEntityFrom(DamageSource source, float amount)
{
    if (!this.worldObj.isRemote && !this.isDead)
    {
        if (this.isEntityInvulnerable(source))
        {
            return false;
        }
        else
        {
            this.setRollingDirection(-this.getRollingDirection());
            this.setRollingAmplitude(10);
            this.setBeenAttacked();
            this.setDamage(this.getDamage() + amount * 10.0F);
            boolean flag = source.getEntity() instanceof EntityPlayer && ((EntityPlayer)source.getEntity()).capabilities.isCreativeMode;

            if (flag || this.getDamage() > 40.0F)
            {
                this.removePassengers();

                if (flag && !this.hasCustomName())
                {
                    this.setDead();
                }
                else
                {
                    this.killMinecart(source);
                }
            }

            return true;
        }
    }
    else
    {
        return true;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:42,代码来源:EntityMinecart.java

示例8: attackEntityFrom

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
@Override
public boolean attackEntityFrom(DamageSource source, float par2) // Big rockets can be swatted out of the way with a bit of expertise
{
	if (this.isEntityInvulnerable()) { return false; }
    else	// Not invulnerable
    {
        this.setBeenAttacked();

        if (source.getEntity() != null) 	// Damaged by a entity
        {
            Vec3 vec3 = source.getEntity().getLookVec();	// Which is looking that way...

            if (vec3 != null) 
            {
                this.motionX = vec3.xCoord;
                this.motionY = vec3.yCoord;
                this.motionZ = vec3.zCoord;
            }

            if (source.getEntity() instanceof EntityLivingBase) { this.shootingEntity = (EntityLivingBase)source.getEntity(); }

            return true;
        }
        // else, not damaged by an entity
	}
	
	return false;
}
 
开发者ID:Domochevsky,项目名称:minecraft-quiverbow,代码行数:29,代码来源:BigRocket.java

示例9: onDeath

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
 * Called when the mob's health reaches 0.
 */
public void onDeath(DamageSource cause)
{
    super.onDeath(cause);

    if (cause.getEntity() instanceof EntityCreeper && !(this instanceof EntityPigZombie) && ((EntityCreeper)cause.getEntity()).getPowered() && ((EntityCreeper)cause.getEntity()).isAIEnabled())
    {
        ((EntityCreeper)cause.getEntity()).func_175493_co();
        this.entityDropItem(new ItemStack(Items.skull, 1, 2), 0.0F);
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:14,代码来源:EntityZombie.java

示例10: onDeath

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
 * Called when the mob's health reaches 0.
 */
public void onDeath(DamageSource cause)
{
    super.onDeath(cause);

    if (cause.getEntity() instanceof EntityCreeper && !(this instanceof EntityPigZombie) && ((EntityCreeper)cause.getEntity()).getPowered() && ((EntityCreeper)cause.getEntity()).isAIEnabled())
    {
        ((EntityCreeper)cause.getEntity()).incrementDroppedSkulls();
        this.entityDropItem(new ItemStack(Items.SKULL, 1, 2), 0.0F);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:14,代码来源:EntityZombie.java

示例11: onDeath

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
 * Called when the mob's health reaches 0.
 */
public void onDeath(DamageSource cause)
{
    if (!this.dead)
    {
        Entity entity = cause.getEntity();
        EntityLivingBase entitylivingbase = this.getAttackingEntity();

        if (this.scoreValue >= 0 && entitylivingbase != null)
        {
            entitylivingbase.addToPlayerScore(this, this.scoreValue);
        }

        if (entity != null)
        {
            entity.onKillEntity(this);
        }

        this.dead = true;
        this.getCombatTracker().reset();

        if (!this.world.isRemote)
        {
            int i = 0;

            if (entity instanceof EntityPlayer)
            {
                i = EnchantmentHelper.getLootingModifier((EntityLivingBase)entity);
            }

            if (this.canDropLoot() && this.world.getGameRules().getBoolean("doMobLoot"))
            {
                boolean flag = this.recentlyHit > 0;
                this.dropLoot(flag, i, cause);
            }
        }

        this.world.setEntityState(this, (byte)3);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:43,代码来源:EntityLivingBase.java

示例12: attackEntityFrom

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
 * Called when the entity is attacked.
 */
public boolean attackEntityFrom(DamageSource source, float amount)
{
    if (this.isEntityInvulnerable(source))
    {
        return false;
    }
    else
    {
        this.setBeenAttacked();

        if (source.getEntity() != null)
        {
            Vec3 vec3 = source.getEntity().getLookVec();

            if (vec3 != null)
            {
                this.motionX = vec3.xCoord;
                this.motionY = vec3.yCoord;
                this.motionZ = vec3.zCoord;
                this.accelerationX = this.motionX * 0.1D;
                this.accelerationY = this.motionY * 0.1D;
                this.accelerationZ = this.motionZ * 0.1D;
            }

            if (source.getEntity() instanceof EntityLivingBase)
            {
                this.shootingEntity = (EntityLivingBase)source.getEntity();
            }

            return true;
        }
        else
        {
            return false;
        }
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:41,代码来源:EntityFireball.java

示例13: attackEntityFrom

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
 * Called when the entity is attacked.
 */
public boolean attackEntityFrom(DamageSource source, float amount)
{
    if (!this.worldObj.isRemote && !this.isDead)
    {
        if (this.isEntityInvulnerable(source))
        {
            return false;
        }
        else
        {
            this.setRollingDirection(-this.getRollingDirection());
            this.setRollingAmplitude(10);
            this.setBeenAttacked();
            this.setDamage(this.getDamage() + amount * 10.0F);
            boolean flag = source.getEntity() instanceof EntityPlayer && ((EntityPlayer)source.getEntity()).capabilities.isCreativeMode;

            if (flag || this.getDamage() > 40.0F)
            {
                if (this.riddenByEntity != null)
                {
                    this.riddenByEntity.mountEntity((Entity)null);
                }

                if (flag && !this.hasCustomName())
                {
                    this.setDead();
                }
                else
                {
                    this.killMinecart(source);
                }
            }

            return true;
        }
    }
    else
    {
        return true;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:45,代码来源:EntityMinecart.java

示例14: attackEntityFrom

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
 * Called when the entity is attacked.
 */
public boolean attackEntityFrom(DamageSource source, float amount)
{
    Entity entity = source.getEntity();
    return this.riddenByEntity != null && this.riddenByEntity.equals(entity) ? false : super.attackEntityFrom(source, amount);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:9,代码来源:EntityHorse.java

示例15: attackEntityFromPart

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
public boolean attackEntityFromPart(EntityDragonPart dragonPart, DamageSource source, float damage)
{
    damage = this.phaseManager.getCurrentPhase().getAdjustedDamage(dragonPart, source, damage);

    if (dragonPart != this.dragonPartHead)
    {
        damage = damage / 4.0F + Math.min(damage, 1.0F);
    }

    if (damage < 0.01F)
    {
        return false;
    }
    else
    {
        if (source.getEntity() instanceof EntityPlayer || source.isExplosion())
        {
            float f = this.getHealth();
            this.attackDragonFrom(source, damage);

            if (this.getHealth() <= 0.0F && !this.phaseManager.getCurrentPhase().getIsStationary())
            {
                this.setHealth(1.0F);
                this.phaseManager.setPhase(PhaseList.DYING);
            }

            if (this.phaseManager.getCurrentPhase().getIsStationary())
            {
                this.sittingDamageReceived = (int)((float)this.sittingDamageReceived + (f - this.getHealth()));

                if ((float)this.sittingDamageReceived > 0.25F * this.getMaxHealth())
                {
                    this.sittingDamageReceived = 0;
                    this.phaseManager.setPhase(PhaseList.TAKEOFF);
                }
            }
        }

        return true;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:42,代码来源:EntityDragon.java


注:本文中的net.minecraft.util.DamageSource.getEntity方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。