本文整理汇总了Java中net.minecraft.util.DamageSource.canHarmInCreative方法的典型用法代码示例。如果您正苦于以下问题:Java DamageSource.canHarmInCreative方法的具体用法?Java DamageSource.canHarmInCreative怎么用?Java DamageSource.canHarmInCreative使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.util.DamageSource
的用法示例。
在下文中一共展示了DamageSource.canHarmInCreative方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: calcModifierDamage
import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
* Calculates the damage protection of the enchantment based on level and damage source passed.
*/
public int calcModifierDamage(int level, DamageSource source)
{
if (source.canHarmInCreative())
{
return 0;
}
else
{
float f = (float)(6 + level * level) / 3.0F;
return this.protectionType == 0 ? MathHelper.floor_float(f * 0.75F) : (this.protectionType == 1 && source.isFireDamage() ? MathHelper.floor_float(f * 1.25F) : (this.protectionType == 2 && source == DamageSource.fall ? MathHelper.floor_float(f * 2.5F) : (this.protectionType == 3 && source.isExplosion() ? MathHelper.floor_float(f * 1.5F) : (this.protectionType == 4 && source.isProjectile() ? MathHelper.floor_float(f * 1.5F) : 0))));
}
}
示例2: func_190628_d
import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
private boolean func_190628_d(DamageSource p_190628_1_)
{
if (p_190628_1_.canHarmInCreative())
{
return false;
}
else
{
boolean flag = false;
for (EnumHand enumhand : EnumHand.values())
{
ItemStack itemstack = this.getHeldItem(enumhand);
if (itemstack.getItem() == Items.field_190929_cY)
{
itemstack.func_190918_g(1);
flag = true;
break;
}
}
if (flag)
{
if (this instanceof EntityPlayer)
{
((EntityPlayer)this).addStat(StatList.getObjectUseStats(Items.field_190929_cY));
}
this.setHealth(1.0F);
this.clearActivePotions();
this.addPotionEffect(new PotionEffect(MobEffects.REGENERATION, 900, 1));
this.addPotionEffect(new PotionEffect(MobEffects.ABSORPTION, 100, 1));
this.world.setEntityState(this, (byte)35);
}
return flag;
}
}
示例3: attackEntityFrom
import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource source, float amount)
{
if (this.isEntityInvulnerable(source))
{
return false;
}
else if (this.capabilities.disableDamage && !source.canHarmInCreative())
{
return false;
}
else
{
this.entityAge = 0;
if (this.getHealth() <= 0.0F)
{
return false;
}
else
{
if (this.isPlayerSleeping() && !this.worldObj.isRemote)
{
this.wakeUpPlayer(true, true, false);
}
if (source.isDifficultyScaled())
{
if (this.worldObj.getDifficulty() == EnumDifficulty.PEACEFUL)
{
amount = 0.0F;
}
if (this.worldObj.getDifficulty() == EnumDifficulty.EASY)
{
amount = amount / 2.0F + 1.0F;
}
if (this.worldObj.getDifficulty() == EnumDifficulty.HARD)
{
amount = amount * 3.0F / 2.0F;
}
}
if (amount == 0.0F)
{
return false;
}
else
{
Entity entity = source.getEntity();
if (entity instanceof EntityArrow && ((EntityArrow)entity).shootingEntity != null)
{
entity = ((EntityArrow)entity).shootingEntity;
}
return super.attackEntityFrom(source, amount);
}
}
}
}
示例4: attackEntityFrom
import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource source, float amount)
{
if (this.isEntityInvulnerable(source))
{
return false;
}
else if (this.capabilities.disableDamage && !source.canHarmInCreative())
{
return false;
}
else
{
this.entityAge = 0;
if (this.getHealth() <= 0.0F)
{
return false;
}
else
{
if (this.isPlayerSleeping() && !this.world.isRemote)
{
this.wakeUpPlayer(true, true, false);
}
if (source.isDifficultyScaled())
{
if (this.world.getDifficulty() == EnumDifficulty.PEACEFUL)
{
amount = 0.0F;
}
if (this.world.getDifficulty() == EnumDifficulty.EASY)
{
amount = Math.min(amount / 2.0F + 1.0F, amount);
}
if (this.world.getDifficulty() == EnumDifficulty.HARD)
{
amount = amount * 3.0F / 2.0F;
}
}
return amount == 0.0F ? false : super.attackEntityFrom(source, amount);
}
}
}
示例5: calcModifierDamage
import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
* Calculates the damage protection of the enchantment based on level and damage source passed.
*/
public int calcModifierDamage(int level, DamageSource source)
{
return source.canHarmInCreative() ? 0 : (this.protectionType == EnchantmentProtection.Type.ALL ? level : (this.protectionType == EnchantmentProtection.Type.FIRE && source.isFireDamage() ? level * 2 : (this.protectionType == EnchantmentProtection.Type.FALL && source == DamageSource.fall ? level * 3 : (this.protectionType == EnchantmentProtection.Type.EXPLOSION && source.isExplosion() ? level * 2 : (this.protectionType == EnchantmentProtection.Type.PROJECTILE && source.isProjectile() ? level * 2 : 0)))));
}
示例6: attackEntityFrom
import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource source, float amount)
{
if (!net.minecraftforge.common.ForgeHooks.onLivingAttack(this, source, amount)) return false;
if (this.isEntityInvulnerable(source))
{
return false;
}
else if (this.capabilities.disableDamage && !source.canHarmInCreative())
{
return false;
}
else
{
this.entityAge = 0;
if (this.getHealth() <= 0.0F)
{
return false;
}
else
{
if (this.isPlayerSleeping() && !this.worldObj.isRemote)
{
this.wakeUpPlayer(true, true, false);
}
if (source.isDifficultyScaled())
{
if (this.worldObj.getDifficulty() == EnumDifficulty.PEACEFUL)
{
amount = 0.0F;
}
if (this.worldObj.getDifficulty() == EnumDifficulty.EASY)
{
amount = amount / 2.0F + 1.0F;
}
if (this.worldObj.getDifficulty() == EnumDifficulty.HARD)
{
amount = amount * 3.0F / 2.0F;
}
}
return amount == 0.0F ? false : super.attackEntityFrom(source, amount);
}
}
}