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Java DamageSource.canHarmInCreative方法代码示例

本文整理汇总了Java中net.minecraft.util.DamageSource.canHarmInCreative方法的典型用法代码示例。如果您正苦于以下问题:Java DamageSource.canHarmInCreative方法的具体用法?Java DamageSource.canHarmInCreative怎么用?Java DamageSource.canHarmInCreative使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.util.DamageSource的用法示例。


在下文中一共展示了DamageSource.canHarmInCreative方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: calcModifierDamage

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
 * Calculates the damage protection of the enchantment based on level and damage source passed.
 */
public int calcModifierDamage(int level, DamageSource source)
{
    if (source.canHarmInCreative())
    {
        return 0;
    }
    else
    {
        float f = (float)(6 + level * level) / 3.0F;
        return this.protectionType == 0 ? MathHelper.floor_float(f * 0.75F) : (this.protectionType == 1 && source.isFireDamage() ? MathHelper.floor_float(f * 1.25F) : (this.protectionType == 2 && source == DamageSource.fall ? MathHelper.floor_float(f * 2.5F) : (this.protectionType == 3 && source.isExplosion() ? MathHelper.floor_float(f * 1.5F) : (this.protectionType == 4 && source.isProjectile() ? MathHelper.floor_float(f * 1.5F) : 0))));
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:16,代码来源:EnchantmentProtection.java

示例2: func_190628_d

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
private boolean func_190628_d(DamageSource p_190628_1_)
{
    if (p_190628_1_.canHarmInCreative())
    {
        return false;
    }
    else
    {
        boolean flag = false;

        for (EnumHand enumhand : EnumHand.values())
        {
            ItemStack itemstack = this.getHeldItem(enumhand);

            if (itemstack.getItem() == Items.field_190929_cY)
            {
                itemstack.func_190918_g(1);
                flag = true;
                break;
            }
        }

        if (flag)
        {
            if (this instanceof EntityPlayer)
            {
                ((EntityPlayer)this).addStat(StatList.getObjectUseStats(Items.field_190929_cY));
            }

            this.setHealth(1.0F);
            this.clearActivePotions();
            this.addPotionEffect(new PotionEffect(MobEffects.REGENERATION, 900, 1));
            this.addPotionEffect(new PotionEffect(MobEffects.ABSORPTION, 100, 1));
            this.world.setEntityState(this, (byte)35);
        }

        return flag;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:40,代码来源:EntityLivingBase.java

示例3: attackEntityFrom

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
 * Called when the entity is attacked.
 */
public boolean attackEntityFrom(DamageSource source, float amount)
{
    if (this.isEntityInvulnerable(source))
    {
        return false;
    }
    else if (this.capabilities.disableDamage && !source.canHarmInCreative())
    {
        return false;
    }
    else
    {
        this.entityAge = 0;

        if (this.getHealth() <= 0.0F)
        {
            return false;
        }
        else
        {
            if (this.isPlayerSleeping() && !this.worldObj.isRemote)
            {
                this.wakeUpPlayer(true, true, false);
            }

            if (source.isDifficultyScaled())
            {
                if (this.worldObj.getDifficulty() == EnumDifficulty.PEACEFUL)
                {
                    amount = 0.0F;
                }

                if (this.worldObj.getDifficulty() == EnumDifficulty.EASY)
                {
                    amount = amount / 2.0F + 1.0F;
                }

                if (this.worldObj.getDifficulty() == EnumDifficulty.HARD)
                {
                    amount = amount * 3.0F / 2.0F;
                }
            }

            if (amount == 0.0F)
            {
                return false;
            }
            else
            {
                Entity entity = source.getEntity();

                if (entity instanceof EntityArrow && ((EntityArrow)entity).shootingEntity != null)
                {
                    entity = ((EntityArrow)entity).shootingEntity;
                }

                return super.attackEntityFrom(source, amount);
            }
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:65,代码来源:EntityPlayer.java

示例4: attackEntityFrom

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
 * Called when the entity is attacked.
 */
public boolean attackEntityFrom(DamageSource source, float amount)
{
    if (this.isEntityInvulnerable(source))
    {
        return false;
    }
    else if (this.capabilities.disableDamage && !source.canHarmInCreative())
    {
        return false;
    }
    else
    {
        this.entityAge = 0;

        if (this.getHealth() <= 0.0F)
        {
            return false;
        }
        else
        {
            if (this.isPlayerSleeping() && !this.world.isRemote)
            {
                this.wakeUpPlayer(true, true, false);
            }

            if (source.isDifficultyScaled())
            {
                if (this.world.getDifficulty() == EnumDifficulty.PEACEFUL)
                {
                    amount = 0.0F;
                }

                if (this.world.getDifficulty() == EnumDifficulty.EASY)
                {
                    amount = Math.min(amount / 2.0F + 1.0F, amount);
                }

                if (this.world.getDifficulty() == EnumDifficulty.HARD)
                {
                    amount = amount * 3.0F / 2.0F;
                }
            }

            return amount == 0.0F ? false : super.attackEntityFrom(source, amount);
        }
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:51,代码来源:EntityPlayer.java

示例5: calcModifierDamage

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
 * Calculates the damage protection of the enchantment based on level and damage source passed.
 */
public int calcModifierDamage(int level, DamageSource source)
{
    return source.canHarmInCreative() ? 0 : (this.protectionType == EnchantmentProtection.Type.ALL ? level : (this.protectionType == EnchantmentProtection.Type.FIRE && source.isFireDamage() ? level * 2 : (this.protectionType == EnchantmentProtection.Type.FALL && source == DamageSource.fall ? level * 3 : (this.protectionType == EnchantmentProtection.Type.EXPLOSION && source.isExplosion() ? level * 2 : (this.protectionType == EnchantmentProtection.Type.PROJECTILE && source.isProjectile() ? level * 2 : 0)))));
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:8,代码来源:EnchantmentProtection.java

示例6: attackEntityFrom

import net.minecraft.util.DamageSource; //导入方法依赖的package包/类
/**
 * Called when the entity is attacked.
 */
public boolean attackEntityFrom(DamageSource source, float amount)
{
    if (!net.minecraftforge.common.ForgeHooks.onLivingAttack(this, source, amount)) return false;
    if (this.isEntityInvulnerable(source))
    {
        return false;
    }
    else if (this.capabilities.disableDamage && !source.canHarmInCreative())
    {
        return false;
    }
    else
    {
        this.entityAge = 0;

        if (this.getHealth() <= 0.0F)
        {
            return false;
        }
        else
        {
            if (this.isPlayerSleeping() && !this.worldObj.isRemote)
            {
                this.wakeUpPlayer(true, true, false);
            }

            if (source.isDifficultyScaled())
            {
                if (this.worldObj.getDifficulty() == EnumDifficulty.PEACEFUL)
                {
                    amount = 0.0F;
                }

                if (this.worldObj.getDifficulty() == EnumDifficulty.EASY)
                {
                    amount = amount / 2.0F + 1.0F;
                }

                if (this.worldObj.getDifficulty() == EnumDifficulty.HARD)
                {
                    amount = amount * 3.0F / 2.0F;
                }
            }

            return amount == 0.0F ? false : super.attackEntityFrom(source, amount);
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:52,代码来源:EntityPlayer.java


注:本文中的net.minecraft.util.DamageSource.canHarmInCreative方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。