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Java TileEntity.validate方法代码示例

本文整理汇总了Java中net.minecraft.tileentity.TileEntity.validate方法的典型用法代码示例。如果您正苦于以下问题:Java TileEntity.validate方法的具体用法?Java TileEntity.validate怎么用?Java TileEntity.validate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.tileentity.TileEntity的用法示例。


在下文中一共展示了TileEntity.validate方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: updateBlockState

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public static void updateBlockState(boolean active, World world, int x, int y, int z) {
	int direction = world.getBlockMetadata(x, y, z);
	TileEntity tileEntity = world.getTileEntity(x, y, z);
	isBurning = true;

	if(active)
		world.setBlock(x, y, z, TechnicalBlock.WasherActive);
	else
		world.setBlock(x, y, z, TechnicalBlock.WasherIdle);

	isBurning = false;
	world.setBlockMetadataWithNotify(x, y, z, direction, 2);

	if(tileEntity != null) {
		tileEntity.validate();
		world.setTileEntity(x, y, z, tileEntity);
	}
}
 
开发者ID:viddeno,项目名称:Technical,代码行数:19,代码来源:Washer.java

示例2: setState

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public static void setState(boolean active, World worldIn, BlockPos pos) {
    IBlockState iblockstate = worldIn.getBlockState(pos);
    TileEntity tileentity = worldIn.getTileEntity(pos);
    keepInventory = true;

    if (active) {
        worldIn.setBlockState(pos, CraftingBlocks.craftiniumForgeLit.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
        worldIn.setBlockState(pos, CraftingBlocks.craftiniumForgeLit.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
    } else {
        worldIn.setBlockState(pos, CraftingBlocks.craftiniumForge.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
        worldIn.setBlockState(pos, CraftingBlocks.craftiniumForge.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
    }

    keepInventory = false;

    if (tileentity != null) {
        tileentity.validate();
        worldIn.setTileEntity(pos, tileentity);
    }
}
 
开发者ID:Randores,项目名称:Randores2,代码行数:21,代码来源:CraftiniumForge.java

示例3: updateBlockState

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public static void updateBlockState(boolean active, World world, int x, int y, int z) {
	int direction = world.getBlockMetadata(x, y, z);
	TileEntity tileEntity = world.getTileEntity(x, y, z);
	isBurning = true;

	if(active)
		world.setBlock(x, y, z, TechnicalBlock.CentrifugeAdvancedActive);
	else
		world.setBlock(x, y, z, TechnicalBlock.CentrifugeAdvancedIdle);

	isBurning = false;
	world.setBlockMetadataWithNotify(x, y, z, direction, 2);

	if(tileEntity != null) {
		tileEntity.validate();
		world.setTileEntity(x, y, z, tileEntity);
	}
}
 
开发者ID:viddeno,项目名称:Technical,代码行数:19,代码来源:CentrifugeAdvanced.java

示例4: setState

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public static void setState(boolean active, World worldIn, BlockPos pos)
{
    IBlockState iblockstate = worldIn.getBlockState(pos);
    TileEntity tileentity = worldIn.getTileEntity(pos);
    keepInventory = true;

    if (active)
    {
        worldIn.setBlockState(pos, Blocks.lit_furnace.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
        worldIn.setBlockState(pos, Blocks.lit_furnace.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
    }
    else
    {
        worldIn.setBlockState(pos, Blocks.furnace.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
        worldIn.setBlockState(pos, Blocks.furnace.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
    }

    keepInventory = false;

    if (tileentity != null)
    {
        tileentity.validate();
        worldIn.setTileEntity(pos, tileentity);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:26,代码来源:BlockFurnace.java

示例5: addTileEntity

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public void addTileEntity(BlockPos pos, TileEntity tileEntityIn)
{
    tileEntityIn.setWorldObj(this.worldObj);
    tileEntityIn.setPos(pos);

    if (this.getBlock(pos) instanceof ITileEntityProvider)
    {
        if (this.chunkTileEntityMap.containsKey(pos))
        {
            ((TileEntity)this.chunkTileEntityMap.get(pos)).invalidate();
        }

        tileEntityIn.validate();
        this.chunkTileEntityMap.put(pos, tileEntityIn);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:17,代码来源:Chunk.java

示例6: updateBlockState

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public static void updateBlockState(boolean lit, World world, BlockPos pos)
{
    TileEntity tileEntity = world.getTileEntity(pos);
    isAlteringLit = true;

    if (lit)
    {
        world.setBlockState(pos, RegisterBlocks.campfireLit.getDefaultState(), 3);
    }
    else
    {
        world.setBlockState(pos, RegisterBlocks.campfire.getDefaultState(), 3);
    }

    isAlteringLit = false;

    if (tileEntity != null)
    {
        tileEntity.validate();
        world.setTileEntity(pos, tileEntity);
    }
}
 
开发者ID:einsteinsci,项目名称:BetterBeginningsReborn,代码行数:23,代码来源:BlockCampfire.java

示例7: updateBlockState

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public static void updateBlockState(boolean active, World world, int x, int y, int z) {
	int direction = world.getBlockMetadata(x, y, z);
	TileEntity tileEntity = world.getTileEntity(x, y, z);
	isBurning = true;

	if (active)
		world.setBlock(x, y, z, TechnicalBlock.BlastFurnaceBasicActive);
	else
		world.setBlock(x, y, z, TechnicalBlock.BlastFurnaceBasicIdle);

	isBurning = false;
	world.setBlockMetadataWithNotify(x, y, z, direction, 2);

	if (tileEntity != null) {
		tileEntity.validate();
		world.setTileEntity(x, y, z, tileEntity);
	}
}
 
开发者ID:viddeno,项目名称:Technical,代码行数:19,代码来源:BlastFurnaceBasic.java

示例8: updateBlockState

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public static void updateBlockState(boolean active, World world, int x, int y, int z) {
	int direction = world.getBlockMetadata(x, y, z);
	TileEntity tileEntity = world.getTileEntity(x, y, z);
	isBurning = true;

	if(active)
		world.setBlock(x, y, z, TechnicalBlock.GrinderMediumActive);
	else
		world.setBlock(x, y, z, TechnicalBlock.GrinderMediumIdle);

	isBurning = false;
	world.setBlockMetadataWithNotify(x, y, z, direction, 2);

	if(tileEntity != null) {
		tileEntity.validate();
		world.setTileEntity(x, y, z, tileEntity);
	}
}
 
开发者ID:viddeno,项目名称:Technical,代码行数:19,代码来源:GrinderMedium.java

示例9: updateBlockState

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public static void updateBlockState(boolean active, World world, int x, int y, int z) {
	int direction = world.getBlockMetadata(x, y, z);
	TileEntity tileEntity = world.getTileEntity(x, y, z);
	isBurning = true;

	if(active)
		world.setBlock(x, y, z, TechnicalBlock.CentrifugeActive);
	else
		world.setBlock(x, y, z, TechnicalBlock.CentrifugeIdle);

	isBurning = false;
	world.setBlockMetadataWithNotify(x, y, z, direction, 2);

	if(tileEntity != null) {
		tileEntity.validate();
		world.setTileEntity(x, y, z, tileEntity);
	}
}
 
开发者ID:viddeno,项目名称:Technical,代码行数:19,代码来源:Centrifuge.java

示例10: updateBlockState

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public static void updateBlockState(boolean active, World world, int x, int y, int z) {
	int direction = world.getBlockMetadata(x, y, z);
	TileEntity tileEntity = world.getTileEntity(x, y, z);
	isBurning = true;

	if (active)
		world.setBlock(x, y, z, TechnicalBlock.BlastFurnaceAdvancedActive);
	else
		world.setBlock(x, y, z, TechnicalBlock.BlastFurnaceAdvancedIdle);

	isBurning = false;
	world.setBlockMetadataWithNotify(x, y, z, direction, 2);

	if (tileEntity != null) {
		tileEntity.validate();
		world.setTileEntity(x, y, z, tileEntity);
	}
}
 
开发者ID:viddeno,项目名称:Technical,代码行数:19,代码来源:BlastFurnaceAdvanced.java

示例11: setState

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public static void setState(boolean active, World worldIn, BlockPos pos)
{
    IBlockState iblockstate = worldIn.getBlockState(pos);
    TileEntity tileentity = worldIn.getTileEntity(pos);
    keepInventory = true;

    if (active)
    {
        worldIn.setBlockState(pos, Blocks.LIT_FURNACE.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
        worldIn.setBlockState(pos, Blocks.LIT_FURNACE.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
    }
    else
    {
        worldIn.setBlockState(pos, Blocks.FURNACE.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
        worldIn.setBlockState(pos, Blocks.FURNACE.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
    }

    keepInventory = false;

    if (tileentity != null)
    {
        tileentity.validate();
        worldIn.setTileEntity(pos, tileentity);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:26,代码来源:BlockFurnace.java

示例12: updateBlockState

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public static void updateBlockState(boolean lit, World world, BlockPos pos)
{
    IBlockState state = world.getBlockState(pos);
    TileEntity tileEntity = world.getTileEntity(pos);

    if (lit)
    {
        world.setBlockState(pos, RegisterBlocks.obsidianKilnLit.getDefaultState()
                .withProperty(FACING, state.getValue(FACING)), 3);
    }
    else
    {
        world.setBlockState(pos, RegisterBlocks.obsidianKiln.getDefaultState()
                .withProperty(FACING, state.getValue(FACING)), 3);
    }

    if (tileEntity != null)
    {
        tileEntity.validate();
        world.setTileEntity(pos, tileEntity);
    }
}
 
开发者ID:einsteinsci,项目名称:BetterBeginningsReborn,代码行数:23,代码来源:BlockObsidianKiln.java

示例13: updateBlockState

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public static void updateBlockState(boolean active, World world, int x, int y, int z) {
	int direction = world.getBlockMetadata(x, y, z);
	TileEntity tileEntity = world.getTileEntity(x, y, z);
	isBurning = true;

	if (active)
		world.setBlock(x, y, z, TechnicalBlock.ElectricFurnaceAdvancedActive);
	else
		world.setBlock(x, y, z, TechnicalBlock.ElectricFurnaceAdvancedIdle);

	isBurning = false;
	world.setBlockMetadataWithNotify(x, y, z, direction, 2);

	if (tileEntity != null) {
		tileEntity.validate();
		world.setTileEntity(x, y, z, tileEntity);
	}
}
 
开发者ID:viddeno,项目名称:Technical,代码行数:19,代码来源:ElectricFurnaceAdvanced.java

示例14: updateBlockState

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public static void updateBlockState(boolean lit, World world, BlockPos pos)
{
    IBlockState state = world.getBlockState(pos);
    TileEntity tileEntity = world.getTileEntity(pos);

    if (lit)
    {
        world.setBlockState(pos, RegisterBlocks.netherBrickOvenLit.getDefaultState()
                .withProperty(FACING, state.getValue(FACING)), 3);
    }
    else
    {
        world.setBlockState(pos, RegisterBlocks.netherBrickOven.getDefaultState()
                .withProperty(FACING, state.getValue(FACING)), 3);
    }

    if (tileEntity != null)
    {
        tileEntity.validate();
        world.setTileEntity(pos, tileEntity);
    }
}
 
开发者ID:einsteinsci,项目名称:BetterBeginningsReborn,代码行数:23,代码来源:BlockNetherBrickOven.java

示例15: updateBlockState

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public static void updateBlockState(boolean flag, World world, BlockPos pos)
{
    IBlockState iblockstate = world.getBlockState(pos);
    TileEntity tileentity = world.getTileEntity(pos);

    if (flag)
    {
        world.setBlockState(pos, RegisterBlocks.kilnLit.getDefaultState()
                .withProperty(FACING, iblockstate.getValue(FACING)), 3);
    }
    else
    {
        world.setBlockState(pos, RegisterBlocks.kiln.getDefaultState()
                .withProperty(FACING, iblockstate.getValue(FACING)), 3);
    }

    if (tileentity != null)
    {
        tileentity.validate();
        world.setTileEntity(pos, tileentity);
    }
}
 
开发者ID:einsteinsci,项目名称:BetterBeginningsReborn,代码行数:23,代码来源:BlockKiln.java


注:本文中的net.minecraft.tileentity.TileEntity.validate方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。