本文整理汇总了Java中net.minecraft.tileentity.TileEntity.getUpdateTag方法的典型用法代码示例。如果您正苦于以下问题:Java TileEntity.getUpdateTag方法的具体用法?Java TileEntity.getUpdateTag怎么用?Java TileEntity.getUpdateTag使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.tileentity.TileEntity
的用法示例。
在下文中一共展示了TileEntity.getUpdateTag方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: SPacketChunkData
import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public SPacketChunkData(Chunk p_i47124_1_, int p_i47124_2_)
{
this.chunkX = p_i47124_1_.xPosition;
this.chunkZ = p_i47124_1_.zPosition;
this.loadChunk = p_i47124_2_ == 65535;
boolean flag = p_i47124_1_.getWorld().provider.func_191066_m();
this.buffer = new byte[this.calculateChunkSize(p_i47124_1_, flag, p_i47124_2_)];
this.availableSections = this.extractChunkData(new PacketBuffer(this.getWriteBuffer()), p_i47124_1_, flag, p_i47124_2_);
this.tileEntityTags = Lists.<NBTTagCompound>newArrayList();
for (Entry<BlockPos, TileEntity> entry : p_i47124_1_.getTileEntityMap().entrySet())
{
BlockPos blockpos = (BlockPos)entry.getKey();
TileEntity tileentity = (TileEntity)entry.getValue();
int i = blockpos.getY() >> 4;
if (this.doChunkLoad() || (p_i47124_2_ & 1 << i) != 0)
{
NBTTagCompound nbttagcompound = tileentity.getUpdateTag();
this.tileEntityTags.add(nbttagcompound);
}
}
}
示例2: SPacketChunkData
import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public SPacketChunkData(Chunk p_i47124_1_, int p_i47124_2_)
{
this.chunkX = p_i47124_1_.xPosition;
this.chunkZ = p_i47124_1_.zPosition;
this.loadChunk = p_i47124_2_ == 65535;
boolean flag = !p_i47124_1_.getWorld().provider.getHasNoSky();
this.buffer = new byte[this.calculateChunkSize(p_i47124_1_, flag, p_i47124_2_)];
this.availableSections = this.extractChunkData(new PacketBuffer(this.getWriteBuffer()), p_i47124_1_, flag, p_i47124_2_);
this.tileEntityTags = Lists.<NBTTagCompound>newArrayList();
for (Entry<BlockPos, TileEntity> entry : p_i47124_1_.getTileEntityMap().entrySet())
{
BlockPos blockpos = (BlockPos)entry.getKey();
TileEntity tileentity = (TileEntity)entry.getValue();
int i = blockpos.getY() >> 4;
if (this.doChunkLoad() || (p_i47124_2_ & 1 << i) != 0)
{
NBTTagCompound nbttagcompound = tileentity.getUpdateTag();
this.tileEntityTags.add(nbttagcompound);
}
}
}
示例3: PrepareForRemoteActivation
import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public void PrepareForRemoteActivation(WorldServer world, EntityPlayerMP player, BlockPos blockPosition, Vec3d playerPos)
{
IBlockState state = world.getBlockState(blockPosition);
int id = Block.getStateId(state);
TileEntity tile = world.getTileEntity(blockPosition);
NBTTagCompound tileUpdateTag = null;
NBTTagCompound tileReadTag = null;
if (tile != null)
{
tileUpdateTag = tile.getUpdateTag();
tile.writeToNBT(tileReadTag = new NBTTagCompound());
}
String modId = Util.getBlockModId(state.getBlock());
// make sure any old entries are properly cleaned up
CancelRemoteActivation(player);
m_playerData.put(player,
new RemoteGuiPlayerData(id, tileUpdateTag, tileReadTag, blockPosition, modId, world.provider.getDimension(), playerPos));
}