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Java TileEntity.getUpdateTag方法代码示例

本文整理汇总了Java中net.minecraft.tileentity.TileEntity.getUpdateTag方法的典型用法代码示例。如果您正苦于以下问题:Java TileEntity.getUpdateTag方法的具体用法?Java TileEntity.getUpdateTag怎么用?Java TileEntity.getUpdateTag使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.tileentity.TileEntity的用法示例。


在下文中一共展示了TileEntity.getUpdateTag方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: SPacketChunkData

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public SPacketChunkData(Chunk p_i47124_1_, int p_i47124_2_)
{
    this.chunkX = p_i47124_1_.xPosition;
    this.chunkZ = p_i47124_1_.zPosition;
    this.loadChunk = p_i47124_2_ == 65535;
    boolean flag = p_i47124_1_.getWorld().provider.func_191066_m();
    this.buffer = new byte[this.calculateChunkSize(p_i47124_1_, flag, p_i47124_2_)];
    this.availableSections = this.extractChunkData(new PacketBuffer(this.getWriteBuffer()), p_i47124_1_, flag, p_i47124_2_);
    this.tileEntityTags = Lists.<NBTTagCompound>newArrayList();

    for (Entry<BlockPos, TileEntity> entry : p_i47124_1_.getTileEntityMap().entrySet())
    {
        BlockPos blockpos = (BlockPos)entry.getKey();
        TileEntity tileentity = (TileEntity)entry.getValue();
        int i = blockpos.getY() >> 4;

        if (this.doChunkLoad() || (p_i47124_2_ & 1 << i) != 0)
        {
            NBTTagCompound nbttagcompound = tileentity.getUpdateTag();
            this.tileEntityTags.add(nbttagcompound);
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:24,代码来源:SPacketChunkData.java

示例2: SPacketChunkData

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public SPacketChunkData(Chunk p_i47124_1_, int p_i47124_2_)
{
    this.chunkX = p_i47124_1_.xPosition;
    this.chunkZ = p_i47124_1_.zPosition;
    this.loadChunk = p_i47124_2_ == 65535;
    boolean flag = !p_i47124_1_.getWorld().provider.getHasNoSky();
    this.buffer = new byte[this.calculateChunkSize(p_i47124_1_, flag, p_i47124_2_)];
    this.availableSections = this.extractChunkData(new PacketBuffer(this.getWriteBuffer()), p_i47124_1_, flag, p_i47124_2_);
    this.tileEntityTags = Lists.<NBTTagCompound>newArrayList();

    for (Entry<BlockPos, TileEntity> entry : p_i47124_1_.getTileEntityMap().entrySet())
    {
        BlockPos blockpos = (BlockPos)entry.getKey();
        TileEntity tileentity = (TileEntity)entry.getValue();
        int i = blockpos.getY() >> 4;

        if (this.doChunkLoad() || (p_i47124_2_ & 1 << i) != 0)
        {
            NBTTagCompound nbttagcompound = tileentity.getUpdateTag();
            this.tileEntityTags.add(nbttagcompound);
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:24,代码来源:SPacketChunkData.java

示例3: PrepareForRemoteActivation

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public void PrepareForRemoteActivation(WorldServer world, EntityPlayerMP player, BlockPos blockPosition, Vec3d playerPos)
{

   	IBlockState state = world.getBlockState(blockPosition);

	int id = Block.getStateId(state);

	TileEntity tile = world.getTileEntity(blockPosition);

	NBTTagCompound tileUpdateTag = null;
	NBTTagCompound tileReadTag = null;

	if (tile != null)
	{
		tileUpdateTag = tile.getUpdateTag();
		tile.writeToNBT(tileReadTag = new NBTTagCompound());
	}

	String modId = Util.getBlockModId(state.getBlock());

	// make sure any old entries are properly cleaned up
	CancelRemoteActivation(player);

	m_playerData.put(player,
			new RemoteGuiPlayerData(id, tileUpdateTag, tileReadTag, blockPosition, modId, world.provider.getDimension(), playerPos));

}
 
开发者ID:orbwoi,项目名称:UniversalRemote,代码行数:28,代码来源:PlayerRemoteGuiDataManagerServer.java


注:本文中的net.minecraft.tileentity.TileEntity.getUpdateTag方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。