本文整理汇总了Java中net.minecraft.tileentity.TileEntity.setPos方法的典型用法代码示例。如果您正苦于以下问题:Java TileEntity.setPos方法的具体用法?Java TileEntity.setPos怎么用?Java TileEntity.setPos使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.tileentity.TileEntity
的用法示例。
在下文中一共展示了TileEntity.setPos方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: addTileEntity
import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public void addTileEntity(BlockPos pos, TileEntity tileEntityIn)
{
tileEntityIn.setWorldObj(this.worldObj);
tileEntityIn.setPos(pos);
if (this.getBlock(pos) instanceof ITileEntityProvider)
{
if (this.chunkTileEntityMap.containsKey(pos))
{
((TileEntity)this.chunkTileEntityMap.get(pos)).invalidate();
}
tileEntityIn.validate();
this.chunkTileEntityMap.put(pos, tileEntityIn);
}
}
示例2: addTileEntity
import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public void addTileEntity(BlockPos pos, TileEntity tileEntityIn)
{
tileEntityIn.setWorldObj(this.worldObj);
tileEntityIn.setPos(pos);
if (this.getBlockState(pos).getBlock() instanceof ITileEntityProvider)
{
if (this.chunkTileEntityMap.containsKey(pos))
{
((TileEntity)this.chunkTileEntityMap.get(pos)).invalidate();
}
tileEntityIn.validate();
this.chunkTileEntityMap.put(pos, tileEntityIn);
}
}
示例3: addTileEntity
import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public void addTileEntity(BlockPos pos, TileEntity tileEntityIn)
{
if (tileEntityIn.getWorld() != this.worldObj) //Forge don't call unless it's changed, could screw up bad mods.
tileEntityIn.setWorldObj(this.worldObj);
tileEntityIn.setPos(pos);
if (this.getBlockState(pos).getBlock().hasTileEntity(this.getBlockState(pos)))
{
if (this.chunkTileEntityMap.containsKey(pos))
{
((TileEntity)this.chunkTileEntityMap.get(pos)).invalidate();
}
tileEntityIn.validate();
this.chunkTileEntityMap.put(pos, tileEntityIn);
tileEntityIn.onLoad();
}
}
示例4: setTileEntity
import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public void setTileEntity(BlockPos pos, TileEntity tileEntityIn)
{
if (tileEntityIn != null && !tileEntityIn.isInvalid())
{
if (this.processingLoadedTiles)
{
tileEntityIn.setPos(pos);
Iterator<TileEntity> iterator = this.addedTileEntityList.iterator();
while (iterator.hasNext())
{
TileEntity tileentity = (TileEntity)iterator.next();
if (tileentity.getPos().equals(pos))
{
tileentity.invalidate();
iterator.remove();
}
}
this.addedTileEntityList.add(tileEntityIn);
}
else
{
this.addTileEntity(tileEntityIn);
this.getChunkFromBlockCoords(pos).addTileEntity(pos, tileEntityIn);
}
}
}
示例5: setTileEntity
import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public void setTileEntity(BlockPos pos, @Nullable TileEntity tileEntityIn)
{
if (!this.isOutsideBuildHeight(pos))
{
if (tileEntityIn != null && !tileEntityIn.isInvalid())
{
if (this.processingLoadedTiles)
{
tileEntityIn.setPos(pos);
Iterator<TileEntity> iterator = this.addedTileEntityList.iterator();
while (iterator.hasNext())
{
TileEntity tileentity = (TileEntity)iterator.next();
if (tileentity.getPos().equals(pos))
{
tileentity.invalidate();
iterator.remove();
}
}
this.addedTileEntityList.add(tileEntityIn);
}
else
{
this.getChunkFromBlockCoords(pos).addTileEntity(pos, tileEntityIn);
this.addTileEntity(tileEntityIn);
}
}
}
}
示例6: setTileEntity
import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public void setTileEntity(BlockPos pos, @Nullable TileEntity tileEntityIn)
{
pos = pos.toImmutable(); // Forge - prevent mutable BlockPos leaks
if (!this.isOutsideBuildHeight(pos))
{
if (tileEntityIn != null && !tileEntityIn.isInvalid())
{
if (this.processingLoadedTiles)
{
tileEntityIn.setPos(pos);
if (tileEntityIn.getWorld() != this)
tileEntityIn.setWorldObj(this); // Forge - set the world early as vanilla doesn't set it until next tick
Iterator<TileEntity> iterator = this.addedTileEntityList.iterator();
while (iterator.hasNext())
{
TileEntity tileentity = (TileEntity)iterator.next();
if (tileentity.getPos().equals(pos))
{
tileentity.invalidate();
iterator.remove();
}
}
this.addedTileEntityList.add(tileEntityIn);
}
else
{
this.addTileEntity(tileEntityIn);
Chunk chunk = this.getChunkFromBlockCoords(pos); //Forge add NPE protection
if (chunk != null) chunk.addTileEntity(pos, tileEntityIn);
}
this.updateComparatorOutputLevel(pos, getBlockState(pos).getBlock()); //Notify neighbors of changes
}
}
}
示例7: apply
import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public void apply(TileEntity te) {
if(te != null) {
te.setWorld(world);
te.setPos(pos);
}
}