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Java TileEntity.addMapping方法代码示例

本文整理汇总了Java中net.minecraft.tileentity.TileEntity.addMapping方法的典型用法代码示例。如果您正苦于以下问题:Java TileEntity.addMapping方法的具体用法?Java TileEntity.addMapping怎么用?Java TileEntity.addMapping使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.tileentity.TileEntity的用法示例。


在下文中一共展示了TileEntity.addMapping方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: registerTileEntityWithAlternatives

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
/**
 * Register a tile entity, with alternative TileEntity identifiers. Use with caution!
 * This method allows for you to "rename" the 'id' of the tile entity.
 *
 * @param tileEntityClass The tileEntity class to register
 * @param id              The primary ID, this will be the ID that the tileentity saves as
 * @param alternatives    A list of alternative IDs that will also map to this class. These will never save, but they will load
 */
public static void registerTileEntityWithAlternatives(Class<? extends TileEntity> tileEntityClass, String id, String... alternatives)
{
    TileEntity.addMapping(tileEntityClass, id);
    Map<String, Class<?>> teMappings = ObfuscationReflectionHelper.getPrivateValue(TileEntity.class, null, "field_" + "145855_i", "nameToClassMap");
    for (String s : alternatives)
    {
        if (!teMappings.containsKey(s))
        {
            teMappings.put(s, tileEntityClass);
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:21,代码来源:GameRegistry.java

示例2: registerTileEntity

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public static void registerTileEntity(Class<? extends TileEntity> tileEntityClass, String id)
{
    TileEntity.addMapping(tileEntityClass, id);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:5,代码来源:GameRegistry.java


注:本文中的net.minecraft.tileentity.TileEntity.addMapping方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。