本文整理汇总了Java中net.minecraft.tileentity.TileEntity.addMapping方法的典型用法代码示例。如果您正苦于以下问题:Java TileEntity.addMapping方法的具体用法?Java TileEntity.addMapping怎么用?Java TileEntity.addMapping使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.tileentity.TileEntity
的用法示例。
在下文中一共展示了TileEntity.addMapping方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: registerTileEntityWithAlternatives
import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
/**
* Register a tile entity, with alternative TileEntity identifiers. Use with caution!
* This method allows for you to "rename" the 'id' of the tile entity.
*
* @param tileEntityClass The tileEntity class to register
* @param id The primary ID, this will be the ID that the tileentity saves as
* @param alternatives A list of alternative IDs that will also map to this class. These will never save, but they will load
*/
public static void registerTileEntityWithAlternatives(Class<? extends TileEntity> tileEntityClass, String id, String... alternatives)
{
TileEntity.addMapping(tileEntityClass, id);
Map<String, Class<?>> teMappings = ObfuscationReflectionHelper.getPrivateValue(TileEntity.class, null, "field_" + "145855_i", "nameToClassMap");
for (String s : alternatives)
{
if (!teMappings.containsKey(s))
{
teMappings.put(s, tileEntityClass);
}
}
}
示例2: registerTileEntity
import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public static void registerTileEntity(Class<? extends TileEntity> tileEntityClass, String id)
{
TileEntity.addMapping(tileEntityClass, id);
}