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Java TileEntity.isInvalid方法代码示例

本文整理汇总了Java中net.minecraft.tileentity.TileEntity.isInvalid方法的典型用法代码示例。如果您正苦于以下问题:Java TileEntity.isInvalid方法的具体用法?Java TileEntity.isInvalid怎么用?Java TileEntity.isInvalid使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.tileentity.TileEntity的用法示例。


在下文中一共展示了TileEntity.isInvalid方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: getTileEntity

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public TileEntity getTileEntity(BlockPos pos, Chunk.EnumCreateEntityType p_177424_2_)
{
    TileEntity tileentity = (TileEntity)this.chunkTileEntityMap.get(pos);

    if (tileentity == null)
    {
        if (p_177424_2_ == Chunk.EnumCreateEntityType.IMMEDIATE)
        {
            tileentity = this.createNewTileEntity(pos);
            this.worldObj.setTileEntity(pos, tileentity);
        }
        else if (p_177424_2_ == Chunk.EnumCreateEntityType.QUEUED)
        {
            this.tileEntityPosQueue.add(pos);
        }
    }
    else if (tileentity.isInvalid())
    {
        this.chunkTileEntityMap.remove(pos);
        return null;
    }

    return tileentity;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:25,代码来源:Chunk.java

示例2: getTileEntity

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
@Nullable
public TileEntity getTileEntity(BlockPos pos, Chunk.EnumCreateEntityType p_177424_2_)
{
    TileEntity tileentity = (TileEntity)this.chunkTileEntityMap.get(pos);

    if (tileentity == null)
    {
        if (p_177424_2_ == Chunk.EnumCreateEntityType.IMMEDIATE)
        {
            tileentity = this.createNewTileEntity(pos);
            this.worldObj.setTileEntity(pos, tileentity);
        }
        else if (p_177424_2_ == Chunk.EnumCreateEntityType.QUEUED)
        {
            this.tileEntityPosQueue.add(pos);
        }
    }
    else if (tileentity.isInvalid())
    {
        this.chunkTileEntityMap.remove(pos);
        return null;
    }

    return tileentity;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:26,代码来源:Chunk.java

示例3: getTileEntity

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
@Nullable
public TileEntity getTileEntity(BlockPos pos, Chunk.EnumCreateEntityType p_177424_2_)
{
    TileEntity tileentity = (TileEntity)this.chunkTileEntityMap.get(pos);

    if (tileentity != null && tileentity.isInvalid())
    {
        chunkTileEntityMap.remove(pos);
        tileentity = null;
    }

    if (tileentity == null)
    {
        if (p_177424_2_ == Chunk.EnumCreateEntityType.IMMEDIATE)
        {
            tileentity = this.createNewTileEntity(pos);
            this.worldObj.setTileEntity(pos, tileentity);
        }
        else if (p_177424_2_ == Chunk.EnumCreateEntityType.QUEUED)
        {
            this.tileEntityPosQueue.add(pos.toImmutable());
        }
    }

    return tileentity;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:27,代码来源:Chunk.java

示例4: setTileEntity

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public void setTileEntity(BlockPos pos, TileEntity tileEntityIn)
{
    if (tileEntityIn != null && !tileEntityIn.isInvalid())
    {
        if (this.processingLoadedTiles)
        {
            tileEntityIn.setPos(pos);
            Iterator<TileEntity> iterator = this.addedTileEntityList.iterator();

            while (iterator.hasNext())
            {
                TileEntity tileentity = (TileEntity)iterator.next();

                if (tileentity.getPos().equals(pos))
                {
                    tileentity.invalidate();
                    iterator.remove();
                }
            }

            this.addedTileEntityList.add(tileEntityIn);
        }
        else
        {
            this.addTileEntity(tileEntityIn);
            this.getChunkFromBlockCoords(pos).addTileEntity(pos, tileEntityIn);
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:30,代码来源:World.java

示例5: getPendingTileEntityAt

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
@Nullable
private TileEntity getPendingTileEntityAt(BlockPos p_189508_1_)
{
    for (int i = 0; i < this.addedTileEntityList.size(); ++i)
    {
        TileEntity tileentity = (TileEntity)this.addedTileEntityList.get(i);

        if (!tileentity.isInvalid() && tileentity.getPos().equals(p_189508_1_))
        {
            return tileentity;
        }
    }

    return null;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:16,代码来源:World.java

示例6: setTileEntity

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public void setTileEntity(BlockPos pos, @Nullable TileEntity tileEntityIn)
{
    if (!this.isOutsideBuildHeight(pos))
    {
        if (tileEntityIn != null && !tileEntityIn.isInvalid())
        {
            if (this.processingLoadedTiles)
            {
                tileEntityIn.setPos(pos);
                Iterator<TileEntity> iterator = this.addedTileEntityList.iterator();

                while (iterator.hasNext())
                {
                    TileEntity tileentity = (TileEntity)iterator.next();

                    if (tileentity.getPos().equals(pos))
                    {
                        tileentity.invalidate();
                        iterator.remove();
                    }
                }

                this.addedTileEntityList.add(tileEntityIn);
            }
            else
            {
                this.getChunkFromBlockCoords(pos).addTileEntity(pos, tileEntityIn);
                this.addTileEntity(tileEntityIn);
            }
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:33,代码来源:World.java

示例7: removeInvalidTileEntity

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
/**
 * Removes the tile entity at the specified position, only if it's
 * marked as invalid.
 */
public void removeInvalidTileEntity(BlockPos pos)
{
    if (isChunkLoaded)
    {
        TileEntity entity = (TileEntity)chunkTileEntityMap.get(pos);
        if (entity != null && entity.isInvalid())
        {
            chunkTileEntityMap.remove(pos);
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:16,代码来源:Chunk.java

示例8: setTileEntity

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public void setTileEntity(BlockPos pos, @Nullable TileEntity tileEntityIn)
{
    pos = pos.toImmutable(); // Forge - prevent mutable BlockPos leaks
    if (!this.isOutsideBuildHeight(pos))
    {
        if (tileEntityIn != null && !tileEntityIn.isInvalid())
        {
            if (this.processingLoadedTiles)
            {
                tileEntityIn.setPos(pos);
                if (tileEntityIn.getWorld() != this)
                    tileEntityIn.setWorldObj(this); // Forge - set the world early as vanilla doesn't set it until next tick
                Iterator<TileEntity> iterator = this.addedTileEntityList.iterator();

                while (iterator.hasNext())
                {
                    TileEntity tileentity = (TileEntity)iterator.next();

                    if (tileentity.getPos().equals(pos))
                    {
                        tileentity.invalidate();
                        iterator.remove();
                    }
                }

                this.addedTileEntityList.add(tileEntityIn);
            }
            else
            {
                this.addTileEntity(tileEntityIn);
                Chunk chunk = this.getChunkFromBlockCoords(pos); //Forge add NPE protection
                if (chunk != null) chunk.addTileEntity(pos, tileEntityIn);
            }
            this.updateComparatorOutputLevel(pos, getBlockState(pos).getBlock()); //Notify neighbors of changes
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:38,代码来源:World.java

示例9: getTileEntity

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public TileEntity getTileEntity(BlockPos pos)
{
    if (!this.isValid(pos))
    {
        return null;
    }
    else
    {
        TileEntity tileentity = null;

        if (this.processingLoadedTiles)
        {
            for (int i = 0; i < this.addedTileEntityList.size(); ++i)
            {
                TileEntity tileentity1 = (TileEntity)this.addedTileEntityList.get(i);

                if (!tileentity1.isInvalid() && tileentity1.getPos().equals(pos))
                {
                    tileentity = tileentity1;
                    break;
                }
            }
        }

        if (tileentity == null)
        {
            tileentity = this.getChunkFromBlockCoords(pos).getTileEntity(pos, Chunk.EnumCreateEntityType.IMMEDIATE);
        }

        if (tileentity == null)
        {
            for (int j = 0; j < this.addedTileEntityList.size(); ++j)
            {
                TileEntity tileentity2 = (TileEntity)this.addedTileEntityList.get(j);

                if (!tileentity2.isInvalid() && tileentity2.getPos().equals(pos))
                {
                    tileentity = tileentity2;
                    break;
                }
            }
        }

        return tileentity;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:47,代码来源:World.java

示例10: getConnectedCapabilities

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
/**
 * Gets a list of all capabilities that touch a BlockPos. This will search for tile
 * entities touching the BlockPos and then query them for access to their capabilities.
 * 
 * @param capability The capability you want to retrieve.
 * @param world The world that this is happening in.
 * @param pos The position to search around.
 * @return A list of all capabilities that are being held by connected blocks.
 */
public static <T> List<T> getConnectedCapabilities (Capability<T> capability, World world, BlockPos pos) {
    
    final List<T> capabilities = new ArrayList<T>();
    
    for (final EnumFacing side : EnumFacing.values()) {
        
        final TileEntity tile = world.getTileEntity(pos.offset(side));
        
        if (tile != null && !tile.isInvalid() && tile.hasCapability(capability, side.getOpposite()))
            capabilities.add(tile.getCapability(capability, side.getOpposite()));
    }
    
    return capabilities;
}
 
开发者ID:Herobone,项目名称:HeroUtils,代码行数:24,代码来源:TeslaUtils.java


注:本文中的net.minecraft.tileentity.TileEntity.isInvalid方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。