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Java TileEntity.setWorldObj方法代码示例

本文整理汇总了Java中net.minecraft.tileentity.TileEntity.setWorldObj方法的典型用法代码示例。如果您正苦于以下问题:Java TileEntity.setWorldObj方法的具体用法?Java TileEntity.setWorldObj怎么用?Java TileEntity.setWorldObj使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.tileentity.TileEntity的用法示例。


在下文中一共展示了TileEntity.setWorldObj方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: addTileEntity

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public void addTileEntity(BlockPos pos, TileEntity tileEntityIn)
{
    tileEntityIn.setWorldObj(this.worldObj);
    tileEntityIn.setPos(pos);

    if (this.getBlock(pos) instanceof ITileEntityProvider)
    {
        if (this.chunkTileEntityMap.containsKey(pos))
        {
            ((TileEntity)this.chunkTileEntityMap.get(pos)).invalidate();
        }

        tileEntityIn.validate();
        this.chunkTileEntityMap.put(pos, tileEntityIn);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:17,代码来源:Chunk.java

示例2: addTileEntity

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public void addTileEntity(BlockPos pos, TileEntity tileEntityIn)
{
    tileEntityIn.setWorldObj(this.worldObj);
    tileEntityIn.setPos(pos);

    if (this.getBlockState(pos).getBlock() instanceof ITileEntityProvider)
    {
        if (this.chunkTileEntityMap.containsKey(pos))
        {
            ((TileEntity)this.chunkTileEntityMap.get(pos)).invalidate();
        }

        tileEntityIn.validate();
        this.chunkTileEntityMap.put(pos, tileEntityIn);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:17,代码来源:Chunk.java

示例3: addTileEntity

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public void addTileEntity(BlockPos pos, TileEntity tileEntityIn)
{
    if (tileEntityIn.getWorld() != this.worldObj) //Forge don't call unless it's changed, could screw up bad mods.
    tileEntityIn.setWorldObj(this.worldObj);
    tileEntityIn.setPos(pos);

    if (this.getBlockState(pos).getBlock().hasTileEntity(this.getBlockState(pos)))
    {
        if (this.chunkTileEntityMap.containsKey(pos))
        {
            ((TileEntity)this.chunkTileEntityMap.get(pos)).invalidate();
        }

        tileEntityIn.validate();
        this.chunkTileEntityMap.put(pos, tileEntityIn);
        tileEntityIn.onLoad();
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:19,代码来源:Chunk.java

示例4: addTileEntity

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public boolean addTileEntity(TileEntity tile)
{
    if (tile.getWorld() != null) // Forge - set the world early as vanilla doesn't set it until next tick
        tile.setWorldObj(this);

    List<TileEntity> dest = processingLoadedTiles ? addedTileEntityList : loadedTileEntityList;
    boolean flag = dest.add(tile);

    if (flag && tile instanceof ITickable)
    {
        this.tickableTileEntities.add(tile);
    }

    if (this.isRemote)
    {
        BlockPos blockpos = tile.getPos();
        IBlockState iblockstate = this.getBlockState(blockpos);
        this.notifyBlockUpdate(blockpos, iblockstate, iblockstate, 2);
    }

    return flag;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:23,代码来源:World.java

示例5: addTileEntities

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public void addTileEntities(Collection<TileEntity> tileEntityCollection)
{
    if (this.processingLoadedTiles)
    {
        for (TileEntity te : tileEntityCollection)
        {
            if (te.getWorld() != this) // Forge - set the world early as vanilla doesn't set it until next tick
                te.setWorldObj(this);
        }
        this.addedTileEntityList.addAll(tileEntityCollection);
    }
    else
    {
        for (TileEntity tileentity : tileEntityCollection)
        {
            this.addTileEntity(tileentity);
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:20,代码来源:World.java

示例6: setTileEntity

import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public void setTileEntity(BlockPos pos, @Nullable TileEntity tileEntityIn)
{
    pos = pos.toImmutable(); // Forge - prevent mutable BlockPos leaks
    if (!this.isOutsideBuildHeight(pos))
    {
        if (tileEntityIn != null && !tileEntityIn.isInvalid())
        {
            if (this.processingLoadedTiles)
            {
                tileEntityIn.setPos(pos);
                if (tileEntityIn.getWorld() != this)
                    tileEntityIn.setWorldObj(this); // Forge - set the world early as vanilla doesn't set it until next tick
                Iterator<TileEntity> iterator = this.addedTileEntityList.iterator();

                while (iterator.hasNext())
                {
                    TileEntity tileentity = (TileEntity)iterator.next();

                    if (tileentity.getPos().equals(pos))
                    {
                        tileentity.invalidate();
                        iterator.remove();
                    }
                }

                this.addedTileEntityList.add(tileEntityIn);
            }
            else
            {
                this.addTileEntity(tileEntityIn);
                Chunk chunk = this.getChunkFromBlockCoords(pos); //Forge add NPE protection
                if (chunk != null) chunk.addTileEntity(pos, tileEntityIn);
            }
            this.updateComparatorOutputLevel(pos, getBlockState(pos).getBlock()); //Notify neighbors of changes
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:38,代码来源:World.java


注:本文中的net.minecraft.tileentity.TileEntity.setWorldObj方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。