本文整理汇总了Java中net.minecraft.tileentity.TileEntity.getWorld方法的典型用法代码示例。如果您正苦于以下问题:Java TileEntity.getWorld方法的具体用法?Java TileEntity.getWorld怎么用?Java TileEntity.getWorld使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.tileentity.TileEntity
的用法示例。
在下文中一共展示了TileEntity.getWorld方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: addTileEntity
import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public void addTileEntity(BlockPos pos, TileEntity tileEntityIn)
{
if (tileEntityIn.getWorld() != this.worldObj) //Forge don't call unless it's changed, could screw up bad mods.
tileEntityIn.setWorldObj(this.worldObj);
tileEntityIn.setPos(pos);
if (this.getBlockState(pos).getBlock().hasTileEntity(this.getBlockState(pos)))
{
if (this.chunkTileEntityMap.containsKey(pos))
{
((TileEntity)this.chunkTileEntityMap.get(pos)).invalidate();
}
tileEntityIn.validate();
this.chunkTileEntityMap.put(pos, tileEntityIn);
tileEntityIn.onLoad();
}
}
示例2: addTileEntity
import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public boolean addTileEntity(TileEntity tile)
{
if (tile.getWorld() != null) // Forge - set the world early as vanilla doesn't set it until next tick
tile.setWorldObj(this);
List<TileEntity> dest = processingLoadedTiles ? addedTileEntityList : loadedTileEntityList;
boolean flag = dest.add(tile);
if (flag && tile instanceof ITickable)
{
this.tickableTileEntities.add(tile);
}
if (this.isRemote)
{
BlockPos blockpos = tile.getPos();
IBlockState iblockstate = this.getBlockState(blockpos);
this.notifyBlockUpdate(blockpos, iblockstate, iblockstate, 2);
}
return flag;
}
示例3: addTileEntities
import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public void addTileEntities(Collection<TileEntity> tileEntityCollection)
{
if (this.processingLoadedTiles)
{
for (TileEntity te : tileEntityCollection)
{
if (te.getWorld() != this) // Forge - set the world early as vanilla doesn't set it until next tick
te.setWorldObj(this);
}
this.addedTileEntityList.addAll(tileEntityCollection);
}
else
{
for (TileEntity tileentity : tileEntityCollection)
{
this.addTileEntity(tileentity);
}
}
}
示例4: FileSystemAccessEvent
import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
/**
* Constructor for tile entity hosted file systems.
*
* @param sound the name of the sound effect to play.
* @param tileEntity the tile entity hosting the file system.
* @param data the additional data.
*/
protected FileSystemAccessEvent(String sound, TileEntity tileEntity, NBTTagCompound data) {
this.sound = sound;
this.world = tileEntity.getWorld();
this.x = tileEntity.getPos().getX() + 0.5;
this.y = tileEntity.getPos().getY() + 0.5;
this.z = tileEntity.getPos().getZ() + 0.5;
this.tileEntity = tileEntity;
this.data = data;
}
示例5: NetworkActivityEvent
import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
/**
* Constructor for tile entity hosted network cards.
*
* @param tileEntity the tile entity hosting the network card.
* @param data the additional data.
*/
protected NetworkActivityEvent(TileEntity tileEntity, NBTTagCompound data) {
this.world = tileEntity.getWorld();
this.x = tileEntity.getPos().getX() + 0.5;
this.y = tileEntity.getPos().getY() + 0.5;
this.z = tileEntity.getPos().getZ() + 0.5;
this.tileEntity = tileEntity;
this.data = data;
}
示例6: canPlayerSilkHarvestChest
import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public static boolean canPlayerSilkHarvestChest(TileEntity te, EntityPlayer player) {
if (!Mods.IRONCHESTS.isLoaded()) {
return false;
}
BlockPos pos = te.getPos();
Block block = te.getWorld() == null ? null : te.getWorld().getBlockState(pos).getBlock();
return te != null && block != null && isIronChest(block) && player != null && player.getHeldItemMainhand() != null && EnchantmentHelper.getEnchantmentLevel(Enchantments.SILK_TOUCH, player.getHeldItemMainhand()) > 0 && !player.isCreative();
}
示例7: getStackWithInventory
import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public static ItemStack getStackWithInventory(TileEntity te) {
if (Mods.IRONCHESTS.isLoaded() && te != null && te.getWorld() != null && te.getWorld().getBlockState(te.getPos()) != null) {
IronChestType type = ReflectionHelper.getPrivateValue(TileEntityIronChest.class, (TileEntityIronChest) te, "chestType");
Item block = Item.getItemFromBlock(te.getWorld().getBlockState(te.getPos()).getBlock());
ItemStack itemstack = new ItemStack(block, 1, type.ordinal());
NBTTagCompound nbttagcompound = new NBTTagCompound();
te.writeToNBT(nbttagcompound);
itemstack.setTagInfo("BlockEntityTag", nbttagcompound);
return itemstack;
}
return null;
}
示例8: getStackWithInventory
import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public static ItemStack getStackWithInventory(TileEntity te) {
if (te != null && te.getWorld() != null && te.getWorld().getBlockState(te.getPos()) != null) {
ItemStack itemstack = new ItemStack(Item.getItemFromBlock(te.getWorld().getBlockState(te.getPos()).getBlock()));
NBTTagCompound nbttagcompound = new NBTTagCompound();
te.writeToNBT(nbttagcompound);
itemstack.setTagInfo("BlockEntityTag", nbttagcompound);
return itemstack;
}
return null;
}
示例9: setTileEntity
import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public void setTileEntity(BlockPos pos, @Nullable TileEntity tileEntityIn)
{
pos = pos.toImmutable(); // Forge - prevent mutable BlockPos leaks
if (!this.isOutsideBuildHeight(pos))
{
if (tileEntityIn != null && !tileEntityIn.isInvalid())
{
if (this.processingLoadedTiles)
{
tileEntityIn.setPos(pos);
if (tileEntityIn.getWorld() != this)
tileEntityIn.setWorldObj(this); // Forge - set the world early as vanilla doesn't set it until next tick
Iterator<TileEntity> iterator = this.addedTileEntityList.iterator();
while (iterator.hasNext())
{
TileEntity tileentity = (TileEntity)iterator.next();
if (tileentity.getPos().equals(pos))
{
tileentity.invalidate();
iterator.remove();
}
}
this.addedTileEntityList.add(tileEntityIn);
}
else
{
this.addTileEntity(tileEntityIn);
Chunk chunk = this.getChunkFromBlockCoords(pos); //Forge add NPE protection
if (chunk != null) chunk.addTileEntity(pos, tileEntityIn);
}
this.updateComparatorOutputLevel(pos, getBlockState(pos).getBlock()); //Notify neighbors of changes
}
}
}
示例10: create
import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public static Tile create(TileEntity tile) {
if (tile.getWorld() == null) throw new NullPointerException("tile.getWorld() for the tile " + tile.getClass());
if (tile.getPos() == null) throw new NullPointerException("tile.getPos() for the tile " + tile.getClass());
return new Tile(tile.getWorld().provider.getDimension(), tile.getPos());
}
示例11: getWorld
import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public static World getWorld(TileEntity tileEntity) {
return tileEntity.getWorld();
}
示例12: canPlayerSilkHarvestChest
import net.minecraft.tileentity.TileEntity; //导入方法依赖的package包/类
public static boolean canPlayerSilkHarvestChest(TileEntity te, EntityPlayer player) {
BlockPos pos = te.getPos();
Block block = te.getWorld() == null ? null : te.getWorld().getBlockState(pos).getBlock();
return te != null && block != null && ChestUtils.isVanillaChest(block, false) && player != null && player.getHeldItemMainhand() != null && EnchantmentHelper.getEnchantmentLevel(Enchantments.SILK_TOUCH, player.getHeldItemMainhand()) > 0 && !player.isCreative();
}