本文整理汇总了Java中net.minecraft.entity.player.EntityPlayerMP.takeStat方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayerMP.takeStat方法的具体用法?Java EntityPlayerMP.takeStat怎么用?Java EntityPlayerMP.takeStat使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.player.EntityPlayerMP
的用法示例。
在下文中一共展示了EntityPlayerMP.takeStat方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onEntityDeath
import net.minecraft.entity.player.EntityPlayerMP; //导入方法依赖的package包/类
@HarshenEvent
public void onEntityDeath(LivingDeathEvent event)
{
event.setCanceled(true);
World world = event.getEntityLiving().world;
if(!world.isRemote)
{
boolean flag = world.getGameRules().getBoolean("showDeathMessages");
EntityPlayerMP player = (EntityPlayerMP) event.getEntity();
player.connection.sendPacket(new SPacketCombatEvent(player.getCombatTracker(), SPacketCombatEvent.Event.ENTITY_DIED, flag));
if (flag)
{
Team team = player.getTeam();
if (team != null && team.getDeathMessageVisibility() != Team.EnumVisible.ALWAYS)
if (team.getDeathMessageVisibility() == Team.EnumVisible.HIDE_FOR_OTHER_TEAMS)
player.mcServer.getPlayerList().sendMessageToAllTeamMembers(player, player.getCombatTracker().getDeathMessage());
else if (team.getDeathMessageVisibility() == Team.EnumVisible.HIDE_FOR_OWN_TEAM)
player.mcServer.getPlayerList().sendMessageToTeamOrAllPlayers(player, player.getCombatTracker().getDeathMessage());
else
player.mcServer.getPlayerList().sendMessage(player.getCombatTracker().getDeathMessage());
}
for (ScoreObjective scoreobjective : world.getScoreboard().getObjectivesFromCriteria(IScoreCriteria.DEATH_COUNT))
player.getWorldScoreboard().getOrCreateScore(player.getName(), scoreobjective).incrementScore();
EntityLivingBase entitylivingbase = player.getAttackingEntity();
if (entitylivingbase != null)
{
EntityList.EntityEggInfo entitylist$entityegginfo = EntityList.ENTITY_EGGS.get(EntityList.getKey(entitylivingbase));
if (entitylist$entityegginfo != null)
player.addStat(entitylist$entityegginfo.entityKilledByStat);
}
player.addStat(StatList.DEATHS);
player.takeStat(StatList.TIME_SINCE_DEATH);
player.extinguish();
HarshenUtils.setFlag(player, 0, false);
player.getCombatTracker().reset();
INVENTORY_MAP.put(event.getEntity().getUniqueID(), ((EntityPlayer)event.getEntity()).inventory.writeToNBT(new NBTTagList()));
HarshenUtils.damageOccuringItemNoPacket(player, HarshenItems.SOUL_BINDING_PENDANT, 1);
if(HarshenUtils.getFirstOccuringItem(player, HarshenItems.SOUL_BINDING_PENDANT).getItemDamage() ==
HarshenUtils.getFirstOccuringItem(player, HarshenItems.SOUL_BINDING_PENDANT).getMaxDamage())
HarshenUtils.damageOccuringItemNoPacket(player, HarshenItems.SOUL_BINDING_PENDANT, 1);
}
new HandlerHarshenInventory().onPlayerDeath(event);
}