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Java EntityPlayerMP.setPositionAndUpdate方法代码示例

本文整理汇总了Java中net.minecraft.entity.player.EntityPlayerMP.setPositionAndUpdate方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayerMP.setPositionAndUpdate方法的具体用法?Java EntityPlayerMP.setPositionAndUpdate怎么用?Java EntityPlayerMP.setPositionAndUpdate使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.player.EntityPlayerMP的用法示例。


在下文中一共展示了EntityPlayerMP.setPositionAndUpdate方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: initialisePlayer

import net.minecraft.entity.player.EntityPlayerMP; //导入方法依赖的package包/类
private void initialisePlayer(String username, String agentname)
{
    AgentSection as = getAgentSectionFromAgentName(agentname);
    EntityPlayerMP player = getPlayerFromUsername(username);

    if (player != null && as != null)
    {
        if ((player.getHealth() <= 0 || player.isDead || !player.isEntityAlive()))
        {
            player.markPlayerActive();
            player = MinecraftServer.getServer().getConfigurationManager().recreatePlayerEntity(player, player.dimension, false);
            player.playerNetServerHandler.playerEntity = player;
        }

        // Reset their food and health:
        player.setHealth(player.getMaxHealth());
        player.getFoodStats().addStats(20, 40);
        player.maxHurtResistantTime = 1; // Set this to a low value so that lava will kill the player straight away.
        disablePlayerGracePeriod(player);   // Otherwise player will be invulnerable for the first 60 ticks.
        player.extinguish();	// In case the player was left burning.

        // Set their initial position and speed:
        PosAndDirection pos = as.getAgentStart().getPlacement();
        if (pos != null) {
            player.rotationYaw = pos.getYaw().floatValue();
            player.rotationPitch = pos.getPitch().floatValue();
            player.setPositionAndUpdate(pos.getX().doubleValue(),pos.getY().doubleValue(),pos.getZ().doubleValue());
            player.onUpdate();	// Needed to force scene to redraw
        }
        player.setVelocity(0, 0, 0);	// Minimise chance of drift!

        // Set their inventory:
        if (as.getAgentStart().getInventory() != null)
            initialiseInventory(player, as.getAgentStart().getInventory());

        // Set their game mode to spectator for now, to protect them while we wait for the rest of the cast to assemble:
        player.setGameType(GameType.SPECTATOR);
    }
}
 
开发者ID:Yarichi,项目名称:Proyecto-DASI,代码行数:40,代码来源:ServerStateMachine.java

示例2: teleportPlayer

import net.minecraft.entity.player.EntityPlayerMP; //导入方法依赖的package包/类
public static void teleportPlayer(EntityPlayerMP player, int dim, double x, double y, double z){
    new RunInServerThread(new Runnable() {
        @Override
        public void run() {
            if(player.dimension != dim) {
                teleportPlayerToDimension(player, dim, x, y, z);
            }else{
                player.setPositionAndUpdate(x,y,z);
            }
            player.sendMessage(new TextComponentString(TextFormatting.GREEN + "Teleported to: " + TextFormatting.GRAY + " Dim: " + dim + TextFormatting.WHITE + ", " + (int) x + ", " +  (int) y + ", " + (int) z));
        }
    });
}
 
开发者ID:TerminatorNL,项目名称:LagGoggles,代码行数:14,代码来源:Teleport.java

示例3: fire

import net.minecraft.entity.player.EntityPlayerMP; //导入方法依赖的package包/类
private synchronized boolean fire() {
    Entity itemShot = getCloseEntityIfUpgraded();
    if (getPressure() >= PneumaticValues.MIN_PRESSURE_AIR_CANNON && (itemShot != null || !inventory.getStackInSlot(CANNON_SLOT).isEmpty())) {
        double[] velocity = getVelocityVector(heightAngle, rotationAngle, getForce());
        addAir((int) (-500 * getForce()));
        boolean shootingInventory = false;
        if (itemShot == null) {
            shootingInventory = true;
            itemShot = getPayloadEntity();
            if (itemShot instanceof EntityItem) {
                inventory.setStackInSlot(CANNON_SLOT, ItemStack.EMPTY);
                if (getUpgrades(EnumUpgrade.BLOCK_TRACKER) > 0) {
                    trackedItems.add((EntityItem) itemShot);
                }
            } else {
                inventory.extractItem(CANNON_SLOT, 1, false);
            }
        } else if (itemShot instanceof EntityPlayer) {
            EntityPlayerMP entityplayermp = (EntityPlayerMP) itemShot;
            if (entityplayermp.connection.getNetworkManager().isChannelOpen()) {
                
                //This is a nasty hack to get around "player moved wrongly!" messages, which can be caused if player movement
                // triggers a player teleport (e.g. player moves onto pressure plate, triggers air cannon with an entity tracker).
                entityplayermp.invulnerableDimensionChange = true;
                
                entityplayermp.setPositionAndUpdate(getPos().getX() + 0.5D, getPos().getY() + 1.8D, getPos().getZ() + 0.5D);
            }
        }

        if (itemShot.isRiding()) {
            itemShot.dismountRidingEntity();
        }

        itemShot.setPosition(getPos().getX() + 0.5D, getPos().getY() + 1.8D, getPos().getZ() + 0.5D);
        NetworkHandler.sendToAllAround(new PacketSetEntityMotion(itemShot, velocity[0], velocity[1], velocity[2]),
                new TargetPoint(getWorld().provider.getDimension(), getPos().getX(), getPos().getY(), getPos().getZ(), 64));

        if (itemShot instanceof EntityFireball) {
            velocity[0] *= 0.05D;
            velocity[1] *= 0.05D;
            velocity[2] *= 0.05D;
        }

        itemShot.motionX = velocity[0];
        itemShot.motionY = velocity[1];
        itemShot.motionZ = velocity[2];

        itemShot.onGround = false;
        itemShot.collided = false;
        itemShot.collidedHorizontally = false;
        itemShot.collidedVertically = false;
        if (itemShot instanceof EntityLivingBase) ((EntityLivingBase) itemShot).setJumping(true);

        if (shootingInventory && !getWorld().isRemote) getWorld().spawnEntity(itemShot);

        for (int i = 0; i < 10; i++) {
            double velX = velocity[0] * 0.4D + (rand.nextGaussian() - 0.5D) * 0.05D;
            double velY = velocity[1] * 0.4D + (rand.nextGaussian() - 0.5D) * 0.05D;
            double velZ = velocity[2] * 0.4D + (rand.nextGaussian() - 0.5D) * 0.05D;
            NetworkHandler.sendToAllAround(new PacketSpawnParticle(EnumParticleTypes.SMOKE_LARGE, getPos().getX() + 0.5D, getPos().getY() + 0.7D, getPos().getZ() + 0.5D, velX, velY, velZ), getWorld());
        }
        NetworkHandler.sendToAllAround(new PacketPlaySound(Sounds.CANNON_SOUND, SoundCategory.BLOCKS, getPos().getX(), getPos().getY(), getPos().getZ(), 1.0F, rand.nextFloat() / 4F + 0.75F, true), getWorld());
        return true;
    } else {
        return false;
    }
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:68,代码来源:TileEntityAirCannon.java


注:本文中的net.minecraft.entity.player.EntityPlayerMP.setPositionAndUpdate方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。