本文整理汇总了Java中net.minecraft.entity.player.EntityPlayerMP.setGameType方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayerMP.setGameType方法的具体用法?Java EntityPlayerMP.setGameType怎么用?Java EntityPlayerMP.setGameType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.player.EntityPlayerMP
的用法示例。
在下文中一共展示了EntityPlayerMP.setGameType方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: resetPlayerGameTypes
import net.minecraft.entity.player.EntityPlayerMP; //导入方法依赖的package包/类
private void resetPlayerGameTypes()
{
// Go through and set all the players to their correct game type:
for (Map.Entry<String, String> entry : this.usernameToAgentnameMap.entrySet())
{
AgentSection as = getAgentSectionFromAgentName(entry.getValue());
EntityPlayerMP player = getPlayerFromUsername(entry.getKey());
if (as != null && player != null)
{
player.setGameType(GameType.getByName(as.getMode().name().toLowerCase()));
// Also make sure we haven't accidentally left the player flying:
player.capabilities.isFlying = false;
player.sendPlayerAbilities();
}
}
}
示例2: setGameType
import net.minecraft.entity.player.EntityPlayerMP; //导入方法依赖的package包/类
protected void setGameType(WorldSettings.GameType p_71541_1_)
{
MinecraftServer minecraftserver = MinecraftServer.getServer();
minecraftserver.setGameType(p_71541_1_);
if (minecraftserver.getForceGamemode())
{
for (EntityPlayerMP entityplayermp : MinecraftServer.getServer().getConfigurationManager().func_181057_v())
{
entityplayermp.setGameType(p_71541_1_);
entityplayermp.fallDistance = 0.0F;
}
}
}
示例3: execute
import net.minecraft.entity.player.EntityPlayerMP; //导入方法依赖的package包/类
@Override
public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException {
World world = sender.getEntityWorld();
if (!world.isRemote) {
EntityPlayerMP player = getCommandSenderAsPlayer(sender);
if (args.length <= 0) {
player.sendMessage(new TextComponentString("[ISH] /gm <gamemode>"));
return;
}
if (args[0].equals("0") || args[0].equals("s") || args[0].equals("survival")) {
player.setGameType(GameType.SURVIVAL);
player.sendMessage(new TextComponentString("[ISH] Gamemode changed: SURVIVAL"));
} else if (args[0].equals("1") || args[0].equals("c") || args[0].equals("creative")) {
player.setGameType(GameType.CREATIVE);
player.sendMessage(new TextComponentString("[ISH] Gamemode changed: CREATIVE"));
} else if (args[0].equals("2") || args[0].equals("a") || args[0].equals("adventure")) {
player.setGameType(GameType.ADVENTURE);
player.sendMessage(new TextComponentString("[ISH] Gamemode changed: ADVENTURE"));
} else if (args[0].equals("3") || args[0].equals("sp") || args[0].equals("spectator")) {
player.setGameType(GameType.SPECTATOR);
player.sendMessage(new TextComponentString("[ISH] Gamemode changed: SPECTATOR"));
} else {
player.sendMessage(new TextComponentString("[ISH] /gm <gamemode>"));
}
}
}
示例4: initialisePlayer
import net.minecraft.entity.player.EntityPlayerMP; //导入方法依赖的package包/类
private void initialisePlayer(String username, String agentname)
{
AgentSection as = getAgentSectionFromAgentName(agentname);
EntityPlayerMP player = getPlayerFromUsername(username);
if (player != null && as != null)
{
if ((player.getHealth() <= 0 || player.isDead || !player.isEntityAlive()))
{
player.markPlayerActive();
player = MinecraftServer.getServer().getConfigurationManager().recreatePlayerEntity(player, player.dimension, false);
player.playerNetServerHandler.playerEntity = player;
}
// Reset their food and health:
player.setHealth(player.getMaxHealth());
player.getFoodStats().addStats(20, 40);
player.maxHurtResistantTime = 1; // Set this to a low value so that lava will kill the player straight away.
disablePlayerGracePeriod(player); // Otherwise player will be invulnerable for the first 60 ticks.
player.extinguish(); // In case the player was left burning.
// Set their initial position and speed:
PosAndDirection pos = as.getAgentStart().getPlacement();
if (pos != null) {
player.rotationYaw = pos.getYaw().floatValue();
player.rotationPitch = pos.getPitch().floatValue();
player.setPositionAndUpdate(pos.getX().doubleValue(),pos.getY().doubleValue(),pos.getZ().doubleValue());
player.onUpdate(); // Needed to force scene to redraw
}
player.setVelocity(0, 0, 0); // Minimise chance of drift!
// Set their inventory:
if (as.getAgentStart().getInventory() != null)
initialiseInventory(player, as.getAgentStart().getInventory());
// Set their game mode to spectator for now, to protect them while we wait for the rest of the cast to assemble:
player.setGameType(GameType.SPECTATOR);
}
}
示例5: setDefaultGameType
import net.minecraft.entity.player.EntityPlayerMP; //导入方法依赖的package包/类
/**
* Set the default game type for the server. Also propogate the changes to all players if the server is set to force
* game mode
*/
protected void setDefaultGameType(GameType gameType, MinecraftServer server)
{
server.setGameType(gameType);
if (server.getForceGamemode())
{
for (EntityPlayerMP entityplayermp : server.getPlayerList().getPlayerList())
{
entityplayermp.setGameType(gameType);
}
}
}