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Java EntityPlayerMP.readFromNBT方法代码示例

本文整理汇总了Java中net.minecraft.entity.player.EntityPlayerMP.readFromNBT方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayerMP.readFromNBT方法的具体用法?Java EntityPlayerMP.readFromNBT怎么用?Java EntityPlayerMP.readFromNBT使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.player.EntityPlayerMP的用法示例。


在下文中一共展示了EntityPlayerMP.readFromNBT方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: readPlayerDataFromFile

import net.minecraft.entity.player.EntityPlayerMP; //导入方法依赖的package包/类
/**
 * called during player login. reads the player information from disk.
 */
public NBTTagCompound readPlayerDataFromFile(EntityPlayerMP playerIn)
{
    NBTTagCompound nbttagcompound = this.mcServer.worldServers[0].getWorldInfo().getPlayerNBTTagCompound();
    NBTTagCompound nbttagcompound1;

    if (playerIn.getName().equals(this.mcServer.getServerOwner()) && nbttagcompound != null)
    {
        playerIn.readFromNBT(nbttagcompound);
        nbttagcompound1 = nbttagcompound;
        logger.debug("loading single player");
    }
    else
    {
        nbttagcompound1 = this.playerNBTManagerObj.readPlayerData(playerIn);
    }

    return nbttagcompound1;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:22,代码来源:ServerConfigurationManager.java

示例2: readPlayerDataFromFile

import net.minecraft.entity.player.EntityPlayerMP; //导入方法依赖的package包/类
@Nullable

    /**
     * called during player login. reads the player information from disk.
     */
    public NBTTagCompound readPlayerDataFromFile(EntityPlayerMP playerIn)
    {
        NBTTagCompound nbttagcompound = this.mcServer.worldServers[0].getWorldInfo().getPlayerNBTTagCompound();
        NBTTagCompound nbttagcompound1;

        if (playerIn.getName().equals(this.mcServer.getServerOwner()) && nbttagcompound != null)
        {
            nbttagcompound1 = this.mcServer.getDataFixer().process(FixTypes.PLAYER, nbttagcompound);
            playerIn.readFromNBT(nbttagcompound1);
            LOG.debug("loading single player");
        }
        else
        {
            nbttagcompound1 = this.playerNBTManagerObj.readPlayerData(playerIn);
        }

        return nbttagcompound1;
    }
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:24,代码来源:PlayerList.java

示例3: readPlayerDataFromFile

import net.minecraft.entity.player.EntityPlayerMP; //导入方法依赖的package包/类
/**
 * called during player login. reads the player information from disk.
 */
public NBTTagCompound readPlayerDataFromFile(EntityPlayerMP playerIn)
{
    NBTTagCompound nbttagcompound = this.mcServer.worldServers[0].getWorldInfo().getPlayerNBTTagCompound();
    NBTTagCompound nbttagcompound1;

    if (playerIn.getName().equals(this.mcServer.getServerOwner()) && nbttagcompound != null)
    {
        nbttagcompound1 = this.mcServer.getDataFixer().process(FixTypes.PLAYER, nbttagcompound);
        playerIn.readFromNBT(nbttagcompound1);
        LOG.debug("loading single player");
        net.minecraftforge.event.ForgeEventFactory.firePlayerLoadingEvent(playerIn, this.playerNBTManagerObj, playerIn.getUniqueID().toString());
    }
    else
    {
        nbttagcompound1 = this.playerNBTManagerObj.readPlayerData(playerIn);
    }

    return nbttagcompound1;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:23,代码来源:PlayerList.java


注:本文中的net.minecraft.entity.player.EntityPlayerMP.readFromNBT方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。