本文整理汇总了Java中net.minecraft.entity.player.EntityPlayerMP.extinguish方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayerMP.extinguish方法的具体用法?Java EntityPlayerMP.extinguish怎么用?Java EntityPlayerMP.extinguish使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.player.EntityPlayerMP
的用法示例。
在下文中一共展示了EntityPlayerMP.extinguish方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: finishRescue
import net.minecraft.entity.player.EntityPlayerMP; //导入方法依赖的package包/类
public static void finishRescue(EntityPlayer player) {
IHardcoreRevival revival = player.getCapability(CapabilityHardcoreRevival.REVIVAL_CAPABILITY, null);
if (revival != null) {
EntityPlayer target = revival.getRescueTarget();
if (target != null) {
MinecraftServer server = target.getServer();
if (server != null) {
BlockPos prevSpawnPos = target.getBedLocation(target.dimension);
boolean prevSpawnForced = target.isSpawnForced(target.dimension);
target.setSpawnPoint(target.getPosition(), true);
if (ModConfig.glowOnDeath) {
target.setGlowing(false);
}
EntityPlayerMP newPlayer = server.getPlayerList().recreatePlayerEntity((EntityPlayerMP) target, target.dimension, false);
((EntityPlayerMP) target).connection.player = newPlayer;
newPlayer.setHealth(1f);
newPlayer.getFoodStats().setFoodLevel(5);
newPlayer.addPotionEffect(new PotionEffect(MobEffects.HUNGER, 20 * 30));
newPlayer.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, 20 * 60));
newPlayer.inventory.copyInventory(target.inventory);
newPlayer.experienceLevel = target.experienceLevel;
newPlayer.experienceTotal = target.experienceTotal;
newPlayer.experience = target.experience;
newPlayer.extinguish();
newPlayer.setFlag(0, false); // burning flag
newPlayer.setScore(target.getScore());
newPlayer.setSpawnPoint(prevSpawnPos, prevSpawnForced);
NetworkHandler.instance.sendToAllAround(new MessageRevivalSuccess(newPlayer.getEntityId()), new NetworkRegistry.TargetPoint(newPlayer.dimension, newPlayer.posX, newPlayer.posY, newPlayer.posZ, 32));
}
}
}
}
示例2: initialisePlayer
import net.minecraft.entity.player.EntityPlayerMP; //导入方法依赖的package包/类
private void initialisePlayer(String username, String agentname)
{
AgentSection as = getAgentSectionFromAgentName(agentname);
EntityPlayerMP player = getPlayerFromUsername(username);
if (player != null && as != null)
{
if ((player.getHealth() <= 0 || player.isDead || !player.isEntityAlive()))
{
player.markPlayerActive();
player = MinecraftServer.getServer().getConfigurationManager().recreatePlayerEntity(player, player.dimension, false);
player.playerNetServerHandler.playerEntity = player;
}
// Reset their food and health:
player.setHealth(player.getMaxHealth());
player.getFoodStats().addStats(20, 40);
player.maxHurtResistantTime = 1; // Set this to a low value so that lava will kill the player straight away.
disablePlayerGracePeriod(player); // Otherwise player will be invulnerable for the first 60 ticks.
player.extinguish(); // In case the player was left burning.
// Set their initial position and speed:
PosAndDirection pos = as.getAgentStart().getPlacement();
if (pos != null) {
player.rotationYaw = pos.getYaw().floatValue();
player.rotationPitch = pos.getPitch().floatValue();
player.setPositionAndUpdate(pos.getX().doubleValue(),pos.getY().doubleValue(),pos.getZ().doubleValue());
player.onUpdate(); // Needed to force scene to redraw
}
player.setVelocity(0, 0, 0); // Minimise chance of drift!
// Set their inventory:
if (as.getAgentStart().getInventory() != null)
initialiseInventory(player, as.getAgentStart().getInventory());
// Set their game mode to spectator for now, to protect them while we wait for the rest of the cast to assemble:
player.setGameType(GameType.SPECTATOR);
}
}
示例3: onEntityDeath
import net.minecraft.entity.player.EntityPlayerMP; //导入方法依赖的package包/类
@HarshenEvent
public void onEntityDeath(LivingDeathEvent event)
{
event.setCanceled(true);
World world = event.getEntityLiving().world;
if(!world.isRemote)
{
boolean flag = world.getGameRules().getBoolean("showDeathMessages");
EntityPlayerMP player = (EntityPlayerMP) event.getEntity();
player.connection.sendPacket(new SPacketCombatEvent(player.getCombatTracker(), SPacketCombatEvent.Event.ENTITY_DIED, flag));
if (flag)
{
Team team = player.getTeam();
if (team != null && team.getDeathMessageVisibility() != Team.EnumVisible.ALWAYS)
if (team.getDeathMessageVisibility() == Team.EnumVisible.HIDE_FOR_OTHER_TEAMS)
player.mcServer.getPlayerList().sendMessageToAllTeamMembers(player, player.getCombatTracker().getDeathMessage());
else if (team.getDeathMessageVisibility() == Team.EnumVisible.HIDE_FOR_OWN_TEAM)
player.mcServer.getPlayerList().sendMessageToTeamOrAllPlayers(player, player.getCombatTracker().getDeathMessage());
else
player.mcServer.getPlayerList().sendMessage(player.getCombatTracker().getDeathMessage());
}
for (ScoreObjective scoreobjective : world.getScoreboard().getObjectivesFromCriteria(IScoreCriteria.DEATH_COUNT))
player.getWorldScoreboard().getOrCreateScore(player.getName(), scoreobjective).incrementScore();
EntityLivingBase entitylivingbase = player.getAttackingEntity();
if (entitylivingbase != null)
{
EntityList.EntityEggInfo entitylist$entityegginfo = EntityList.ENTITY_EGGS.get(EntityList.getKey(entitylivingbase));
if (entitylist$entityegginfo != null)
player.addStat(entitylist$entityegginfo.entityKilledByStat);
}
player.addStat(StatList.DEATHS);
player.takeStat(StatList.TIME_SINCE_DEATH);
player.extinguish();
HarshenUtils.setFlag(player, 0, false);
player.getCombatTracker().reset();
INVENTORY_MAP.put(event.getEntity().getUniqueID(), ((EntityPlayer)event.getEntity()).inventory.writeToNBT(new NBTTagList()));
HarshenUtils.damageOccuringItemNoPacket(player, HarshenItems.SOUL_BINDING_PENDANT, 1);
if(HarshenUtils.getFirstOccuringItem(player, HarshenItems.SOUL_BINDING_PENDANT).getItemDamage() ==
HarshenUtils.getFirstOccuringItem(player, HarshenItems.SOUL_BINDING_PENDANT).getMaxDamage())
HarshenUtils.damageOccuringItemNoPacket(player, HarshenItems.SOUL_BINDING_PENDANT, 1);
}
new HandlerHarshenInventory().onPlayerDeath(event);
}